Although Esports is undergoing continual and rapid growth, reaching more than 450 million spectators worldwide (Russ, 2019), there is no comprehensive research investigating the physiological demands of Esports, nor any trialed exercise interventions aimed at improving athlete performance. Understanding the energy expenditure, and cognitive load or competitive Esports gaming may inform future research and application in sports performance training. Energy […]
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GAMESYM 2020: A (future) symposium on young people, mental health, live-streaming and esports
Research into esports is a burgeoning field, with scholars from a range of disciplines such as marketing, business, cultural studies and sociology coming together to explore the salient opportunities and challenges faced by those play video games professionally and as a leisure pursuit. Non-experts have long voiced concerns over the influence video games have on the psychology and wellbeing of […]