by Esports Research Network | Apr 7, 2021 | member post
By David Hedlund, Chairperson of the Division of Sport Management and Associate Professor at St. John’s University in the US. Today, there are several well-known classifications of esports players. Newzoo (Bosman, 2020) has “Nine Personas” of gamers (Ultimate...
by Esports Research Network | Mar 29, 2021 | member post, podcast
Amanda Cote (@accote) is Assistant Professor of Media Studies/Game Studies at the University of Oregon School of Journalism and Communication. While her past research has focused more on individual game play, she’s now addressing collegiate esports as part of...
by Esports Research Network | Mar 11, 2021 | member post
The Olympics and esports is one of the eternal questions that comes up with each new announcement by the IOC such as the recent 2020+5 list of recommendations. It seems clear that game such as League of Legends or CSGO are unlikely to be considered as events anytime...
by seth.jenny | Oct 6, 2020 | article, member post
The One Billion Dollar Myth: Methods for Sizing the Massively Undervalued Esports Revenue Landscape by Joseph Ahn, William Collis, Seth Jenny In our new paper titled “The One Billion Dollar Myth: Methods for Sizing the Massively Undervalued Esports Revenue Landscape”...
by Nepomuk.Nothelfer | Sep 8, 2020 | member post
An article by Nepomuk Nothelfer & Tobias M. Scholz. Esports is often compared to sports, and this has led to an ongoing and often emotional discussion within the esports ecosystem as well as outside of it. The widespread underlying assumption is that esports needs...
by Stephanie Orme | Jul 9, 2020 | member post
The global games industry is having a “#MeToo” moment – albeit not for the first time (Klepik, 2019). The last few weeks of June 2020 have brought with them public revelations of unsolicited sexual advances and predatory behaviors from every level of the games...