"Dublin Core:Title","Dublin Core:Description","Dublin Core:Creator","Dublin Core:Date","Dublin Core:Publisher","Dublin Core:Language","Dublin Core:Type","Dublin Core:Identifier","Dublin Core:Subject","Dublin Core:Source","Dublin Core:Contributor","Dublin Core:Rights","Dublin Core:Relation","Dublin Core:Format","Dublin Core:Coverage","Item Type Metadata:Text","Item Type Metadata:URL",tags,file,itemType,collection,public,featured
"The importance of communication in esports: an ethnographic interview with a Finnish Counter-Strike: Global Offensive team","Oksala, A. (2022). The importance of communication in esports: an ethnographic interview with a Finnish Counter-Strike: Global Offensive team.","Oksala, A. ",2022,"University of Oulu",English,"Master Thesis","http://jultika.oulu.fi/files/nbnfioulu-202206142831.pdf",,,,,,,,,,"communication,Counter Strike: Global Offensive,esports,team",,,,1,0
"Esports as a novel way of socializing and networking for students and businesses: in and beyond COVID-19 times","Elzen, L. C. (2022). Esports as a novel way of socializing and networking for students and businesses: in and beyond COVID-19 times (Master's thesis, University of Twente).","Elzen, L. C. ",2022,"University of Twente",English,"Master Thesis","http://essay.utwente.nl/89418/1/Elzen_MA_EEMCS_v3.pdf",,,,,,,,,,"business gaming,esports,gamification,Intention to Use,Perceived Usefulness,Social gaming,TAM",,,,1,0
"eSport, work, sport and play: relationships and pathways to a new continuum model","McCutcheon, C. (2022). eSport, work, sport and play: relationships and pathways to a new continuum model (Doctoral dissertation, Macquarie University).","McCutcheon, C. ",2022,"Macquarie University",English,"Doctoral Dissertation","https://figshare.mq.edu.au/articles/thesis/eSport_work_sport_and_play_relationships_and_pathways_to_a_new_continuum_model/19434803/1/files/34531199.pdf",,,,,,,,,,"Esport,play,sport,work",,,,1,0
"Social Media Content Marketing for Millennials, Generation Z, and the Esports Target Market","Smeekes, W. A. C. (2022). Social Media Content Marketing for Millennials, Generation Z, and the Esports Target Market.","Smeekes, W. A. C. ",2022,"KAMK University of Applied Sciences",English,"Bachelor Thesis","https://www.theseus.fi/bitstream/handle/10024/781704/Bachelor_Thesis_Wessel_Smeekes.pdf?sequence=2",,,,,,,,,,"content,esports,generation z,marketing,millennials,social media,strategy,target group",,,,1,0
"Validation of the diagnostic criteria of Internet Gaming Disorder in the DSM-V among the esports community","Woolhouse, R. A. (2022). Validation of the diagnostic criteria of Internet Gaming Disorder in the DSM-V among the esports community (Doctoral dissertation, University of Surrey).","Woolhouse, R. A.",2022,"University of Surrey",English,"Doctoral Dissertation","https://openresearch.surrey.ac.uk/view/pdfCoverPage?instCode=44SUR_INST&filePid=13163750920002346&download=true",,,,,,,,,,"diagnostic criteria,esports,Internet Gaming Disorder",,,,1,0
"Effects of Caffeine on Performance in Esports","Lukkari, A. (2022). Effects of Caffeine on Performance in Esports.","Lukkari, A.",2022,"KAMK University of Applied Sciences",English,"Bachelor Thesis","https://www.theseus.fi/bitstream/handle/10024/711052/Aapo__Lukkari.pdf?sequence=2",,,,,,,,,,"caffeine,esports,performance",,,,1,0
"Stress, Psychophysiology, and Performance in Esports: From the Relevance of Research to Intervention Strategies","Leis, O. Stress (2022), Psychophysiology, and Performance in Esports: From the Relevance of Research to Intervention Strategies.","Leis, O. Stress ",2022,"Universität Leipzig",English,"Doctoral Dissertation","https://nbn-resolving.org/urn:nbn:de:bsz:15-qucosa2-800914",,,,,,,,,,"esports,gaming,performance,psychology,stress",,,,1,0
"Esports event marketing","Rouhiainen, T. (2022). Esports event marketing.","Rouhiainen, T. ",2022,"South-Eastern Finland University of Applied Sciences",English,"Bachelor Thesis","https://www.theseus.fi/bitstream/handle/10024/782350/Rouhiainen_Tomas.pdf?sequence=2",,,,,,,,,,"esports,event marketing,social media marketing",,,,1,0
"COVID-19 and Esport","Hayday, E. J., & Collison, H. (2022). COVID-19 and Esport. Routledge Handbook of Sport and COVID-19, 186.","Hayday, E. J., & Collison, H. ",2022,Routledge,English,"Book Chapter","https://books.google.de/books?hl=de&lr=&id=OHh5EAAAQBAJ&oi=fnd&pg=PA186&dq=esport&ots=b9aPXtcfY0&sig=i6kQXIKvnuObODS6H6LuauCV2yo#v=onepage&q=esport&f=false",,,,,,,,,,"COVID-19,esports",,,,1,0
"Establishing a Conference Esports Program and Related Legal Issues: for Collegiate Esports","Henry, C. (2022). Establishing a Conference Esports Program and Related Legal Issues: for Collegiate Esports. In Understanding Collegiate Esports (pp. 139-150). Routledge.","Henry, C. ",2022,Routledge,English,"Book Chapter","https://www.taylorfrancis.com/chapters/edit/10.4324/9781003271772-9/establishing-conference-esports-program-related-legal-issues-carolayne-henry",,,,,,,,,,"esports,legal issues",,,,1,0
"Impact of victory and defeat on the perceived stress and autonomic regulation of professional eSports athletes","Machado, S., de Oliveira Sant'Ana, L., Cid, L., Teixeira, D., Rodrigues, F., Travassos, B., & Monteiro, D. (2022). Impact of victory and defeat on the perceived stress and autonomic regulation of professional eSports athletes. Frontiers in Psychology, 4869.","Machado, S., de Oliveira Sant'Ana, L., Cid, L., Teixeira, D., Rodrigues, F., Travassos, B., & Monteiro, D.",2022,"Frontiers in Psychology",English,"Journal Paper","https://www.frontiersin.org/articles/10.3389/fpsyg.2022.987149/full",,,,,,,,,,"athelte,defeat,esports,victory",,,,1,0
"Book Review: Mapping Digital Game Culture in China: From Internet Addicts to Esports Athletes","Jia, W. (2022). Book Review: Mapping Digital Game Culture in China: From Internet Addicts to Esports Athletes.","Jia, W. ",2022,SAGE,English,"Book Review","https://doi.org/10.1177/20594364221145999",,,,,,,,,,"addiction,China,digital game culture,Esport",,,,1,0
"Live-Streaming Culture in the Esports Community","Ramírez, J. F. V., & Carrión, E. L. G. (2022). Live-Streaming Culture in the Esports Community. In Esports and the Media (pp. 35-51). Routledge.","Ramírez, J. F. V., & Carrión, E. L. G. ",2022,Routledge,English,"Book Chapter","https://doi.org/10.4324/9781003273691%E2%80%936",,,,,,,,,,"esports,live streaming,live streaming culture",,,,1,0
"Developing & Proposing an Esports Undergraduate Academic Program","Kiser, C. (2022). Developing & Proposing an Esports Undergraduate Academic Program.","Kiser, C.",2022,"https://scholar.valpo.edu/gas/96/",,,,,,,,,,,,,"academics,Esport,undergraduate",,,,1,0
"(E) sports Medicine on Campus","Migliore, L. (2022). (E) sports Medicine on Campus. In Understanding Collegiate Esports (pp. 78-105). Routledge.","Migliore, L. ",2022,Routledge,English,"Book Chapter","https://www.taylorfrancis.com/chapters/edit/10.4324/9781003271772-6/sports-medicine-campus-lindsey-migliore",,,,,,,,,,"campus,college athletes,esports",,,,1,0
"Examining the impact of school esports program participation on student health and psychological development","Trotter, M. G., Coulter, T. J., Davis, P. A., Poulus, D. R., & Polman, R. (2022). Examining the impact of school esports program participation on student health and psychological development. Frontiers in Psychology, 12, 1-12.","Trotter, M. G., Coulter, T. J., Davis, P. A., Poulus, D. R., & Polman, R. ",2022,"Frontiers in Psychology",English,"Journal Paper","https://doi.org/10.3389/fpsyg.2021.807341",,,,,,,,,,"competitive video games,esports,growth mindset,Health,positive youth development,self-regulation,sport",,,,1,0
"Detecting In-Game Play Event in Live Esports Stream","Hong, S. J., & Lee, S. K. (2022, October). Detecting In-Game Play Event in Live Esports Stream. In 2022 13th International Conference on Information and Communication Technology Convergence (ICTC) (pp. 1929-1931). IEEE.","Hong, S. J., & Lee, S. K. ",2022,"International Conference on Information and Communication Technology Convergence",English,"Conference Paper","https://doi.org/10.1109/ICTC55196.2022.9952770",,,,,,,,,,"esports analytics,game frame analysis,In-game event detection",,,,1,0
"The role of Twitch betting on gambling behaviours amongst esport spectators","Thompson, J. (2022). The role of Twitch betting on gambling behaviours amongst esport spectators.","Thompson, J.",2022,"Proceedings of the European Marketing Academy (EMAC) 2022",English,"Conference Paper","http://researchrepository.napier.ac.uk/Output/2874974",,,,,,,,,,"consumption,esports,Gambling",,,,1,0
"The effect of eSports Direct Spectators' Motivation on Audience Satisfaction and Behavioral Intention Based on Uses and Gratification Theory","Quan, L., & Yoo, C. (2022). The effect of eSports Direct Spectators' Motivation on Audience Satisfaction and Behavioral Intention Based on Uses and Gratification Theory. Journal of Korea Game Society, 22(1), 109-118.","Quan, L., & Yoo, C. ",2022,"Journal of Korea Game Society",Korean,"Journal Paper","http://dx.doi.org/10.7583/JKGS.2022.22.1.109",,,,,,,,,,"Direct Spectatorship(직접관람),esports(e스포츠),motivation(이용동기),the uses and gratification theory(이용과 충족이론)",,,,1,0
"Determinants of Esports Highlight Viewership: The Case of League of Legends Champions Korea","Pyun, H., Jang, W. E., Lee, G., Ryu, Y., Hwang, H., & Jeong, J. (2023). Determinants of Esports Highlight Viewership: The Case of League of Legends Champions Korea.","Pyun, H., Jang, W. E., Lee, G., Ryu, Y., Hwang, H., & Jeong, J. ",2023,"Proceedings of the 56th Hawaii International Conference on System Sciences",English,"Conference Paper","https://hdl.handle.net/10125/103109",,,,,,,,,,"esports,highlights viewership,LCK,League of Legend,outcome uncertainty",,,,1,0
"eSports Perception and Analysis of Differences among Deaf","Choi, K. H. (2022). eSports Perception and Analysis of Differences among Deaf. The Journal of the Convergence on Culture Technology, 8(1), 245-252.","Choi, K. H.",2022,"The Journal of the Convergence on Culture Technology",Korean,"Journal Paper","https://koreascience.kr/article/JAKO202208148809851.pdf",,,,,,,,,,"Deaf,esports,Recognition",,,,1,0
"A Study of Leadership Behaviors in Esports Contexts","Tucker, J. C. (2022). A Study of Leadership Behaviors in Esports Contexts (Doctoral dissertation, Utah State University).","Tucker, J. C.",2022,"Utah State University",English,"Doctoral Dissertation","https://digitalcommons.usu.edu/cgi/viewcontent.cgi?article=9560&context=etd",,,,,,,,,,"behavioral dynamics,esports,leadership",,,,1,0
"The effects of esports on sleep: a systematic literature review.","Akan, B. A. Y. R. A. K. D. A. R., Alin, L. A. R. İ. O. N., Işık, B. A. Y. R. A. K. T. A. R., & Pelin, A. V. C. I. (2022). The effects of esports on sleep: a systematic literature review. Ovidius University Annals, Series Physical Education & Sport/Science, Movement & Health, 22(2).","Akan, B. A. Y. R. A. K. D. A. R., Alin, L. A. R. İ. O. N., Işık, B. A. Y. R. A. K. T. A. R., & Pelin, A. V. C. I. ",2022,"Movement & Health",English,English,"https://www.analefefs.ro/en/anale-fefs/2022/i2/pe-autori/4.%20BAYRAKDAR%20Akan%20,%20LAR%C4%B0ON%20Alin%20,%20BAYRAKTAR%20I%C5%9F%C4%B1k%20,%20AVCI%20Pelin.pdf",,,,,,,,,,"esports,Esports players,Health,sleep",,,,1,0
"Perceived Impact of Collegiate Esports on Students and the College","Terranova, C. D. (2022). Perceived Impact of Collegiate Esports on Students and the College (Doctoral dissertation, Wilmington University (Delaware)).","Terranova, C. D. ",2022,"Wilmington University (Delaware)",English,"Doctoral dissertation","https://www.proquest.com/openview/0d38fe074e13b80cae1d1a0a6755a68c/1?pq-origsite=gscholar&cbl=18750&diss=y",,,,,,,,,,"college athletes,collegiate esports,students",,,,1,0
"esports athletes in brazil: history and law","Paiva, L. P., Alves Evangelista, L. D. M., & Foloni, M. L. (2022). esports athletes in brazil: history and law. Gaming Law Review, 26(2), 90-97.","Paiva, L. P., Alves Evangelista, L. D. M., & Foloni, M. L. ",2022,"Gaming Law Review",English,"Journal Paper","https://doi.org/10.1089/glr2.2021.0014",,,,,,,,,,"Brazilian esports,Brazilian esports history,Brazilian labor laws,esports laws,legal insecurity",,,,1,0
"Guidebook for eSport fighting-game event planning: case Install 2022","Kropachev, S. (2022). Guidebook for eSport fighting-game event planning: case Install 2022.","Kropachev, S. ",2022,"LAB University of Applied Sciences",English,"Bachelor Thesis","https://www.theseus.fi/bitstream/handle/10024/781983/Kropachev_Sergey.pdf?sequence=2",,,,,,,,,,"esports,event planning,fighting-games,gaming,guidebook,Helsinki FGC RY",,,,1,0
"Bonkalo, T., Makeeva, V., Tsygankova, M., Rybakova, A., Aralova, E., & Plekhanova, E.","Bonkalo, T., Makeeva, V., Tsygankova, M., Rybakova, A., Aralova, E., & Plekhanova, E. (2022). Public attitudes to esports development based on the survey of university students and sports psychologists. Revista Conrado, 18(87), 346-351.","Bonkalo, T., Makeeva, V., Tsygankova, M., Rybakova, A., Aralova, E., & Plekhanova, E. ",2022,"Revista Conrado",English,"Journal Paper","https://conrado.ucf.edu.cu/index.php/conrado/article/download/2556/2480",,,,,,,,,,"competitive and training activities,esports,games,students",,,,1,0
"Promotion of Esports University","Avgeropoulos, I. (2022). Promotion of Esports University.","Avgeropoulos, I.",2022,"KAMK - University of Applied Sciences",English,"Bachelor Thesis","https://www.theseus.fi/bitstream/handle/10024/755748/Promotion%20of%20Esports%20University%20-%20Ilias%20Avgeropoulos.pdf?sequence=2",,,,,,,,,,"development,global,marketing,promotion,strategy",,,,1,0
"Public Outlook on E-sports in China: A Content and Sentiment Analysis of Social Media","Wang, Y., Zheng, X., & Fan, T. (2022, August). Public Outlook on E-sports in China: A Content and Sentiment Analysis of Social Media. In 2022 IEEE 23rd International Conference on Information Reuse and Integration for Data Science (IRI) (pp. 270-277). IEEE.","Wang, Y., Zheng, X., & Fan, T. ",2022,"International Conference on Information Reuse and Integration for Data Science",English,"Conference Paper","https://doi.org/10.1109/IRI54793.2022.00065",,,,,,,,,,"E-Sports,keyword analysis,Sentiment analysis,social media,topic coding",,,,1,0
"Structure and Gaps of Esport Governance and Path for its Pursuit of Legitimacy Among Traditional Sports","Suarez, D. (2022). Structure and Gaps of Esport Governance and Path for its Pursuit of Legitimacy Among Traditional Sports.","Suarez, D.",2022,"HAMK Häme University of Applied Sciences",English,"Bachelor Thesis","https://www.theseus.fi/bitstream/handle/10024/781583/Suarez_Derek.pdf?sequence=5",,,,,,,,,,"esport governance,esports,legitimacy",,,,1,0
"Optimal seat allocation strategy for e‐sports gaming center","Kwag, S., Lee, W. J., & Ko, Y. D. (2022). Optimal seat allocation strategy for e‐sports gaming center. International Transactions in Operational Research, 29(2), 783-804.","Kwag, S., Lee, W. J., & Ko, Y. D. ",2022,"International Transactions in Operational Research",English,"Journal Paper","https://doi.org/10.1111/itor.12809",,,,,,,,,,"business,esports,Organisation",,,,1,0
"Understanding esports industry and impact of Covid-19 on it: a review of literature","Agrawal, M., & Upadhyay, A. K. (2022). Understanding esports industry and impact of Covid-19 on it: a review of literature. Cardiometry, (22), 371-376.","Agrawal, M., & Upadhyay, A. K.",2022,Cardiometry,English,"Journal Paper","https://media.proquest.com/media/hms/PFT/1/En2FN?_s=7ZLf3yY7KZIY1rq7unrLTSwo5BM%3D",,,,,,,,,,"Competitive-gaming,COVID-19,esports,Literature-review,Lockdown,multiplayer,Video-games",,,,1,0
"Esports: A New Frontier for Inclusion Through Competitive Game Engagement","Camilleri, P. (2022). Esports: A New Frontier for Inclusion Through Competitive Game Engagement. In Inclusive Digital Education (pp. 293-309). Cham: Springer International Publishing.","Camilleri, P. ",2022,"Springer International Publishing",English,"Book Chapter","https://link.springer.com/chapter/10.1007/978-3-031-14775-3_19",,,,,,,,,,"esports,inclusion,motivation,Self-expression,Soft skills,Video game play",,,,1,0
"Effect of esports Among Students in COVID Era","Bisht, A., Sharma, H. K., & Choudhury, T. (2022). Effect of esports Among Students in COVID Era. In Micro-Electronics and Telecommunication Engineering (pp. 517-524). Springer, Singapore.","Bisht, A., Sharma, H. K., & Choudhury, T.",2022,Springer,English,Paper,"https://www.researchgate.net/profile/Ankit-Bisht-3/publication/358902428_Effect_of_esports_Among_Students_in_COVID_Era/links/630e05195eed5e4bd12fb35f/Effect-of-esports-Among-Students-in-COVID-Era.pdf",,,,,,,,,,"Cathode Ray Tube,COVID-19,esports,Lockdown",,,,1,0
"Organizing and Governing Collegiate Esports","Suggs, D. W. (2022). Organizing and Governing Collegiate Esports. In Understanding Collegiate Esports (pp. 106-120). Routledge.","Suggs, D. W. ",2022,Routledge,English,"Book Chapter","https://doi.org/10.4324/9781003271772-7",,,,,,,,,,"collegiate esports,Organisation",,,,1,0
"Women in Esport: Exploring the overt and subtle barriers of women in Esports","Vo, L. A. "" Women in Esport: Exploring the overt and subtle barriers of women in Esports.","Vo, L. A.",2022,"Louvain School of Management",English,"Student Paper","http://hdl.handle.net/2078.1/thesis:36257",,,,,,,,,,"esports,sexism,women",,,,1,0
"Enhancing the experience of esports spectating: a design study on competitive gaming and spectator interfaces","Aksun, O. (2022). Enhancing the experience of esports spectating: a design study on competitive gaming and spectator interfaces (Master's thesis, Middle East Technical University).","Aksun, O.",2022,"MIDDLE EAST TECHNICAL UNIVERSITY",English,"Master Thesis","https://open.metu.edu.tr/bitstream/handle/11511/96296/ozan_aksun_thesis.pdf",,,,,,,,,,"gaming,Interface Design,motivation,Spectating Experience,User Experience",,,,1,0
"Effects of Sleep on Competitive Esports Performance-Case EXEN Esports","Helttunen, J. (2022). Effects of Sleep on Competitive Esports Performance-Case EXEN Esports.","Helttunen, J. ",2022,"KAMK University of Applied Sciences",English,"Bachelor Thesis","https://www.theseus.fi/bitstream/handle/10024/784600/THESIS%20Effects%20of%20sleep%20in%20competitive%20esports%20-%20Jarmo%20Helttunen%20LBE19S.pdf?sequence=2",,,,,,,,,,"Coaching,performance,sleep,Sports",,,,1,0
"Descriptive Study of eSports Viewership Motivation of Young Adulthood in Indonesia During The COVID-19 Pandemic","Raphael, D. K., & Heng, P. H. (2022, April). Descriptive Study of eSports Viewership Motivation of Young Adulthood in Indonesia During The COVID-19 Pandemic. In 3rd Tarumanagara International Conference on the Applications of Social Sciences and Humanities (TICASH 2021) (pp. 1680-1686). Atlantis Press.","Raphael, D. K., & Heng, P. H.",2022,"Atlantis Press",English,"Conference Paper","https://www.atlantis-press.com/article/125973082.pdf",,,,,,,,,,"esports viewership,motivation,young adulthood",,,,1,0
"Esports and expertise: what competitive gaming can teach us about mastery","Boudaoud, B., Spjut, J., Kim, J., Madhusudan, A., & Watson, B. (2022). Esports and expertise: what competitive gaming can teach us about mastery. Interactions, 29(6), 54-59.","Boudaoud, B., Spjut, J., Kim, J., Madhusudan, A., & Watson, B. ",2022,Interactions,English,"Journal Paper","http://dx.doi.org/10.1145/3567954",,,,,,,,,,"esports,expertise",,,,1,0
"An implicit research methodology to evaluate advertising effectiveness in Esports streaming based on viewers' gaze, cognitive and emotional responses.","Giakoni, F., López, M., Segado, F., Manzanares, A., & Mínguez, J. (2022). An implicit research methodology to evaluate advertising effectiveness in Esports streaming based on viewers’ gaze, cognitive and emotional responses. SPORT TK-Revista EuroAmericana de Ciencias del Deporte, 11, 21-21.","Giakoni, F., López, M., Segado, F., Manzanares, A., & Mínguez, J. ",2022,"SPORT TK-EuroAmerican
Journal of Sport Sciences",English,"Journal Paper","https://revistas.um.es/sportk/article/download/485921/324761",,,,,,,,,,"Brand effectiveness,Electronic Sports,Neuromarketing",,,,1,0
"The Impact of eSports Performance and Social Interaction on eSports Online Viewership and Viewer Experience","Lai, W., Wang, W., & Li, F. (2022). The Impact of eSports Performance and Social Interaction on eSports Online Viewership and Viewer Experience.","Lai, W., Wang, W., & Li, F. ",2022,"WHICEB ",English,"Conference Paper","https://aisel.aisnet.org/whiceb2022/65",,,,,,,,,,"esports,Online viewership,Social Interaction,Viewer experience",,,,1,0
"Using Esports to Amplify Historically Black Colleges and Universities: Shifting the Narrative","Black, W. L., & Gray, K. L. (2022). Using Esports to Amplify Historically Black Colleges and Universities: Shifting the Narrative. In Understanding Collegiate Esports (pp. 21-32). Routledge.","Black, W. L., & Gray, K. L. ",2022,Routledge,English,"Book Chapter","https://doi.org/10.4324/9781003271772-2",,,,,,,,,,"black gamers,college students,esports",,,,1,0
"Online toxicity as violence in esports: a League of Legends case study","Wearing, J. (2022). Online toxicity as violence in esports: a League of Legends case study (Doctoral dissertation, Macquarie University).","Wearing, J.",2022,"Macquarie University",English,"Master Thesis","https://scholar.archive.org/work/vxrvuxszvzhuhg7hekzfbmdfhe/access/wayback/https://s3-ap-southeast-2.amazonaws.com/pstorage-mq-9738860830/38094768/01whole.pdf?X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=AKIA3OGA3B5WIXFT74VL/20221111/ap-southeast-2/s3/aws4_request&X-Amz-Date=20221111T211513Z&X-Amz-Expires=10&X-Amz-SignedHeaders=host&X-Amz-Signature=b173d67184b0967c546d2fe58d3ebfaf73133f74120b2d6c263e566ba4d7b111",,,,,,,,,,"case study,esports,toxicity",,,,1,0
"Understanding Collegiate Esports: A Practitioner's Guide to Developing Community and Competition","Hoffman, J. L., Pauketat, R., & Varzeas, K. A. (Eds.). (2022). Understanding Collegiate Esports: A Practitioner’s Guide to Developing Community and Competition. Taylor & Francis.","Hoffman, J. L., Pauketat, R., & Varzeas, K. A.",2022,"Taylor & Francis",English,Book,"https://books.google.de/books?hl=de&lr=&id=7Sh3EAAAQBAJ&oi=fnd&pg=PT12&dq=esport&ots=BkVZ377JmF&sig=0WwFWSqIWT2m8x6DOX_75xw0elo#v=onepage&q=esport&f=false",,,,,,,,,,"community,Esport",,,,1,0
"A study on the popularization of eSports: Focusing on the Awareness of Korean eSports Users and Policy","Kim, J., & Hwang, O. C. (2022). A study on the popularization of eSports: Focusing on the Awareness of Korean eSports Users and Policy. e 스포츠 연구: 한국 e 스포츠학회지, 4(2), 93-105.","Kim, J., & Hwang, O. C.",2022,스포츠학회지,English,"Journal Paper","https://www.earticle.net/Article/A421774",,,,,,,,,,"Billiards,Breaking Dance,esports,e스포츠,Shutdown,Sports,댄스 당구,브레이크,셧다운제,스포츠",,,,1,0
"The impact of esports sponsorship on shareholder wealth: an event study","Ferreira, R. G. S. S. (2022). The impact of esports sponsorship on shareholder wealth: an event study (Doctoral dissertation).","Ferreira, R. G. S. S. ",2022," Nova School of Business and Economics",English,"Master Thesis","https://run.unl.pt/bitstream/10362/138501/1/2021-22_fall_32783_ricardo-ferreira.pdf",,,,,,,,,,"esports,Event Study,finance,sponsorship",,,,1,0
"Esports as playful consumption experiences: Examining the antecedents and consequences of game engagement","Zaib Abbasi, A., Alqahtani, N., Tsiotsou, R. H., Rehman, U., & Hooi Ting, D. (2023). Esports as playful consumption experiences: Examining the antecedents and consequences of game engagement.","Zaib Abbasi, A., Alqahtani, N., Tsiotsou, R. H., Rehman, U., & Hooi Ting, D.",2023,"Telematics and Informatics",English,"Journal Paper","https://doi.org/10.1016/j.tele.2023.101937",,,,,,,,,,"Consumer videogame engagement,esports,eWOM,Online reviews,Playful consumption experiences,Uses and gratification theory",,,,1,0
"Sense of Motion, eSports, and the Future of Entertainment","Derval, D. (2022). Sense of Motion, eSports, and the Future of Entertainment. In The Right Sensory Mix (pp. 159-182). Springer, Berlin, Heidelberg.","Derval, D. ",2022,Springer,English,"Book Chapter","https://link.springer.com/chapter/10.1007/978-3-662-63795-1_6",,,,,,,,,,"esports,Future of entertainment,Kinect,Moncler,Motion,Moutai,Must have Attraktion!,Nintendo,PlayStation,Positioning,Proprioception,TikTok,Xbox",,,,1,0
"6 How the Negative Public View of Videogames Threatens Esports Sponsors","Freitas, B. D. A., & Contreras-Espinosa, R. S. (2022). 6 How the Negative Public View of Videogames Threatens Esports Sponsors. Esports and the Media, 85.","Freitas, B. D. A., & Contreras-Espinosa, R. S. ",2022,Routledge,English,"Book Chapter","https://doi.org/10.4324/9781003273691%E2%80%939",,,,,,,,,,"Esport,public debate,sponsorhsip",,,,1,0
"A parent-child eSports e-learning system to foster sustainable gaming for children","Modreanu, E. S. (2022). A parent-child eSports e-learning system to foster sustainable gaming for children (Bachelor's thesis, University of Twente).","Modreanu, E. S.",2022,"University of Twente",English,"Bachelor Thesis","https://purl.utwente.nl/essays/89458",,,,,,,,,,"4cid,E-learning,education,esports,gamification,learning management system,video games",,,,1,0
"Coaching in Esports: Promoting Well-Being and Performance","Cho, Y., Cohen, E. S., Freund, A. E., Yip, J., & Lee, J. H. (2022). Coaching in Esports: Promoting Well-Being and Performance. In Understanding Collegiate Esports (pp. 68-77). Routledge.","Cho, Y., Cohen, E. S., Freund, A. E., Yip, J., & Lee, J. H.",2022,Routledge,English,"Book Chapter","https://www.taylorfrancis.com/chapters/edit/10.4324/9781003271772-5/coaching-esports-yeonhee-cho-eric-cohen-autumn-freund-jason-yip-jin-ha-lee",,,,,,,,,,"Coaching,Esport",,,,1,0
"Development and Forecast of Esports Industry","Ryška, J. (2022). Development and Forecast of Esports Industry.","Ryška, J. ",2022,"Jyväskylä: JAMK University of Applied Sciences",English,"Master Thesis","https://www.theseus.fi/bitstream/handle/10024/786536/Thesis_Ryska_Jaromir.pdf?sequence=2",,,,,,,,,,"competitive playing,development,electronic sport,esport market,Esport,forecasting methods,gaming,video game market",,,,1,0
"The Social Media Impact of Esports: The Case of Esports on Facebook","Novelo, R. A. L., Frías, J. Á. G., Barredo-Ibáñez, D., & López-López, P. C. (2022). The Social Media Impact of Esports: The Case of Esports on Facebook. In Esports and the Media (pp. 19-32). Routledge.","Novelo, R. A. L., Frías, J. Á. G., Barredo-Ibáñez, D., & López-López, P. C. ",2022,Routledge,English,"Book Chapter","https://doi.org/10.4324/9781003273691%E2%80%934",,,,,,,,,,"Esport,Facebook,social media",,,,1,0
"Topical Review: Optometric Considerations in Sports Versus E-Sports","Argilés, M., Quevedo-Junyent, L., & Erickson, G. (2022). Topical Review: Optometric Considerations in Sports Versus E-Sports. Perceptual and Motor Skills, 00315125211073401.","Argilés, M., Quevedo-Junyent, L., & Erickson, G. ",2022,"Perceptual and Motor Skills",English,"Journal Paper","https://doi.org/10.1177/00315125211073401",,,,,,,,,,"esports,Traditional sports",,,,1,0
"Exploring Esports Spectator Motivations","Yu, W. B., Beres, N. A., Robinson, R. B., Klarkowski, M., & Mirza-Babaei, P. (2022, April). Exploring Esports Spectator Motivations. In CHI Conference on Human Factors in Computing Systems Extended Abstracts (pp. 1-6).","Yu, W. B., Beres, N. A., Robinson, R. B., Klarkowski, M., & Mirza-Babaei, P.",2022,"CHI Conference on Human Factors in Computing Systems Extended Abstracts",English,"Conference Paper","https://doi.org/10.1145/3491101.3519652",,,,,,,,,,"esports,livestreaming,motivations,spectator typology,thematic analysis,Twitch",,,,1,0
"Commodifiaction Of Workers On Esports Athletes In Digital Sports Industry","Anshari, F., Evangelina, J., & Abbabil, S. U. (2022). Commodifiaction Of Workers On Esports Athletes In Digital Sports Industry. Jurnal Komunikasi, 14(2), 277-298.","Anshari, F., Evangelina, J., & Abbabil, S. U. ",2022,"Jurnal Komunikasi",English,"Journal Paper","https://doi.org/10.24912/jk.v14i2.17153",,,,,,,,,,"digital sport,e-athlete,Esport",,,,1,0
"Phenomenological Critique of the esports Experience: Focusing on Similarities with Drone Weapons","Sakamoto, T. (2022). Phenomenological Critique of the esports Experience: Focusing on Similarities with Drone Weapons. International Journal of Sport and Health Science, 202141.","Sakamoto, T.",2022,"International Journal of Sport and Health Science",English,"Journal Paper","https://www.jstage.jst.go.jp/article/ijshs/advpub/0/advpub_202141/_pdf",,,,,,,,,,"depth perception,lived body,screen,sense of resistance,war",,,,1,0
"History and Effectiveness of Sponsorships in Esports","Webb, M. D. (2022). History and Effectiveness of Sponsorships in Esports. The Park Place Economist, 29(1), 9.","Webb, M. D. ",2022,"The Park Place Economist",English,"Journal Paper","https://digitalcommons.iwu.edu/cgi/viewcontent.cgi?article=1541&context=parkplace",,,,,,,,,,"Esport,sponsorhsip",,,,1,0
"Esports, Higher Ed. and Young People with Disabilities","Jonasson, K., Nelson, A., & Svensson, M. (2022). Esports, Higher Ed. and Young People with Disabilities. In ERNC22, Esport Research Network Conference, Jönköping, Sweden, November 21-23, 2022.","Jonasson, K., Nelson, A., & Svensson, M. ",2022,"Esport Research Network Conference",English,"Conference Paper","https://www.diva-portal.org/smash/record.jsf?pid=diva2%3A1713223",,,,,,,,,,"Disability,Esport",,,,1,0
"Human Factors in Esports: Investigating performance measures, coaching practices, and stress training in League of Legends","Sabtan, B. A. (2022). Human Factors in Esports: Investigating performance measures, coaching practices, and stress training in League of Legends (Doctoral dissertation, University of Waterloo).","Sabtan, B. A. ",2022,"University of Waterloo",English,"Doctoral Dissertation","https://uwspace.uwaterloo.ca/bitstream/handle/10012/18877/Sabtan_Bader.pdf?sequence=1&isAllowed=y",,,,,,,,,,"choking,Coaching,esports,League of Legends,performance measures,professional Esports,stress,training under stress.",,,,1,0
"EXPLORING IMPULSIVE BUYING OF ESPORT PLAYER AMONG SAM RATULANGI UNIVERSITY STUDENTS","Wongkar, M., Kindangen, P., & Gunawan, E. (2022). EXPLORING IMPULSIVE BUYING OF ESPORT PLAYER AMONG SAM RATULANGI UNIVERSITY STUDENTS. Jurnal EMBA: Jurnal Riset Ekonomi, Manajemen, Bisnis dan Akuntansi, 10(4), 705-716.","Wongkar, M., Kindangen, P., & Gunawan, E.",2022,"Jurnal Riset Ekonomi",English,"Journal Paper","https://ejournal.unsrat.ac.id/v3/index.php/emba/article/download/43509/40101",,,,,,,,,,"consumer behaviour,Esport player,impulsive buying,marketing",,,,1,0
"Esports Industry, Video Game Industry and Economic Growth: An Empirical Research in China","Bai, D., Chen, L., Wang, Y., & Guan, G. (2022). Esports Industry, Video Game Industry and Economic Growth: An Empirical Research in China. Video Game Industry and Economic Growth: An Empirical Research in China (April 3, 2022).","Bai, D., Chen, L., Wang, Y., & Guan, G.",2022,SSRN,English,"Book Chapter","https://papers.ssrn.com/sol3/papers.cfm?abstract_id=4074000",,,,,,,,,,"cointegrating regression,economic growth,eSports industry,VAR-VEC,Video game industry",,,,1,0
"Women in Esports: A Qualitative Study on Shared Experiences of Women in the Esports Industry","Wolf, C., & Krämer, F. (2022). Women in Esports: A Qualitative Study on Shared Experiences of Women in the Esports Industry.","Wolf, C., & Krämer, F. ",2022,"Malmö University",English,"Master Thesis","https://www.diva-portal.org/smash/get/diva2:1673912/FULLTEXT02",,,,,,,,,,"collective identity,esports,feminism,gaming,gender,masculinity,sexual harassment,stereotype threat",,,,1,0
"The electric brain: new intelligent agents in esports","Wang, Z. (2022). The electric brain: new intelligent agents in esports.","Wang, Z. ",2022,"University of Jyväskylä",English,"Master Thesis","https://jyx.jyu.fi/bitstream/handle/123456789/81203/1/URN%3ANBN%3Afi%3Ajyu-202205202835.pdf",,,,,,,,,,"artificial intelligence,deep learning,esports,Game Community,Intelligent Agent,Pro-gamer,Reinforcement Learning",,,,1,0
"Health and psychological factors associated with in-game rank, and positive youth development in esports","Trotter, M. G. (2022). Health and psychological factors associated with in-game rank, and positive youth development in esports (Doctoral dissertation, Queensland University of Technology).","Trotter, M. G. ",2022,"Queensland University of Technology",English,"Doctoral Dissertation","https://eprints.qut.edu.au/228841/1/Michael_Trotter_Thesis.pdf",,,,,,,,,,"alcohol use,BMI,competitive gaming,digital sport,Electronic sport,exercise,growth mindset,meta-cognition,motivation,Performance psychology,positive youth development,smoking behaviour,social support,video gaming",,,,1,0
"APRU 2021 Competition-2nd Prize for Health and Wellness in Esports","Wong, J. A. (2022). APRU 2021 Competition-2nd Prize for Health and Wellness in Esports. International Journal of Esports, 2(2).","Wong, J. A. ",2022,"International Journal of Esports",English,"Journal Paper","https://www.ijesports.org/article/115/html",,,,,,,,,,"business models,Health,wellness",,,,1,0
"Emergence and Ephemerality of Humour During Live Coverage of Large-Scale eSports Events","Felczak, M. (2022). Emergence and Ephemerality of Humour During Live Coverage of Large-Scale eSports Events. In Video Games and Comedy (pp. 233-250). Palgrave Macmillan, Cham.","Felczak, M. ",2022,"Palgrave Macmillan",English,"Book Chapter","https://doi.org/10.1007/978-3-030-88338-6_18",,,,,,,,,,"audience,Corporeality,Emergence,Ephemerality,esports,Streaming,Tournaments,twitch.tv",,,,1,0
"Traditional sports organizations' expansion to eSports","Gargallo Serrano, E. (2022). Traditional sports organizations’ expansion to eSports.","Gargallo Serrano, E.",2022,"Hanken School of Economics",English,"Master Thesis","https://helda.helsinki.fi/dhanken/bitstream/handle/10227/491704/Gargallo%20Serrano_Eric.pdf?sequence=1",,,,,,,,,,"alliance,business models,esports,growth,League of Legends,organic growth,organizations,Sports,stakeholders,strategy",,,,1,0
"Anodal Transcranial Direct Current Stimulation Reduces Competitive Anxiety and Modulates Heart Rate Variability in an eSports Player","Machado, S., Sant’Ana, L. D. O., Travassos, B., & Monteiro, D. (2022). Anodal Transcranial Direct Current Stimulation Reduces Competitive Anxiety and Modulates Heart Rate Variability in an eSports Player. Clinical Practice and Epidemiology in Mental Health, 18(1).","Machado, S., Sant’Ana, L. D. O., Travassos, B., & Monteiro, D. ",2022,"Clinical Practice and Epidemiology in Mental Health",English,"Journal Paper","http://dx.doi.org/10.2174/17450179-v18-e2209270",,,,,,,,,,"Anxiety,Dosrsolateral prefrontal cortex,Heart rate variability,HrV,tDCS.,Transcranial direct current stimulation",,,,1,0
"Esports Business and Cyberbullying: Risks and Precautions","Polat, V., & Şenbiçer, Ş. (2022). Esports Business and Cyberbullying: Risks and Precautions. In Handbook of Research on Digital Citizenship and Management During Crises (pp. 94-115). IGI Global.","Polat, V., & Şenbiçer, Ş. ",2022,"IGI Global",English,"Book Chapter","https://doi.org/10.4018/978-1-7998-8421-7.ch006",,,,,,,,,,"bullying,cyberbullying,e-athlete,esports,game cheats,insulting,sexism,threating",,,,1,0
"Esports Penetration in the Global Market-Insertion in education sector","Sousa, B. A. M. (2022). Esports Penetration in the Global Market-Insertion in education sector.","Sousa, B. A. M. ",2022,"Universidade do Porto",English,"Master Thesis","https://repositorio-aberto.up.pt/bitstream/10216/144754/2/588745.pdf",,,,,,,,,,"community,education,esports,Sports,teachers,Technology",,,,1,0
"“Dear IOC”: Considerations for the Governance, Valuation, and Evaluation of Trends and Developments in eSports","Postma, D. B., van Delden, R. W., & Van Hilvoorde, I. M. (2022). “Dear IOC”: Considerations for the Governance, Valuation, and Evaluation of Trends and Developments in eSports. Frontiers in Sports and Active Living, 4.","Postma, D. B., van Delden, R. W., & Van Hilvoorde, I. M. ",2022,"Frontiers in Sports and Active Living",English,"Journal Paper","https://doi.org/10.3389%2Ffspor.2022.899613",,,,,,,,,,"esports,ethics,governance,IOC,Olympic Games,Sports,values",,,,1,0
"The Virtual Meets the Real in Sports World: Is There a Circular Effect Between Traditional Sports and eSports Fan Identification?","Cardoso, A., & Almeida, V. (2022). The Virtual Meets the Real in Sports World: Is There a Circular Effect Between Traditional Sports and eSports Fan Identification?. Brazilian Business Review.","Cardoso, A., & Almeida, V. ",2022,"Brazilian Business Review",English,"Journal Paper","https://www.bbronline.com.br/index.php/bbr/article/view/739",,,,,,,,,,"esports,Fan Identification,Soccer,sponsorship,Sports",,,,1,0
"Social issues in esports: Current and emerging trends in research","Tjønndal, A., Wågan, F. A., & Røsten, S. (2022). Social issues in esports: Current and emerging trends in research. Social Issues in Esports, 11-28.","Tjønndal, A., Wågan, F. A., & Røsten, S. ",2022,"Social Issues in Esports",English,"Book Chapter","doi.org/10.4324/9781003258650-3",,,,,,,,,,"emerging trends,esports",,,,1,0
"Virtual identities and women's empowerment: the implication of the rise of female esports fans in China","Li, M., & Xiong, H. (2022). Virtual identities and women’s empowerment: the implication of the rise of female esports fans in China. Sport in Society, 1-23.","Li, M., & Xiong, H. ",2022,"Sport in Society",English,"Journal Paper","https://doi.org/10.1080/17430437.2022.2158817",,,,,,,,,,"cyberfeminism,empowerment,esports,female fans,virtual identities",,,,1,0
"Esports Fans as Players and Their Motivations to Spectate Esports: Case of League of Legends","Zyza, J. (2022). Esports Fans as Players and Their Motivations to Spectate Esports: Case of League of Legends.","Zyza, J. ",2022,"Malmö University",English,"Master Thesis","https://www.diva-portal.org/smash/get/diva2:1694981/FULLTEXT02",,,,,,,,,,"esports,League of Legends,media consumption,players,viewing motivations",,,,1,0
"Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies","Stringfield, J. (2022). Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies.","Stringfield, J.",2022,Wiley,English,Book,"https://books.google.de/books?hl=de&lr=&id=5mB6EAAAQBAJ&oi=fnd&pg=PR9&dq=esport&ots=bEY2WVkgL8&sig=9YLfrDmQNVbxWRv19JSxq9CHQPA#v=onepage&q=esport&f=false",,,,,,,,,,"Business model innovation,esports,gaming",,,,1,0
"Heart Rate Variability Indices May Change Accompanying Cognitive Skills Improvement in eSports Tasks","Hisatsune, K., Otsuki, T., Hagiwara, G., Isogai, H., & Yamakawa, T. (2022). Heart Rate Variability Indices May Change Accompanying Cognitive Skills Improvement in eSports Tasks. Journal of Digital Life, 2.","Hisatsune, K., Otsuki, T., Hagiwara, G., Isogai, H., & Yamakawa, T. ",2022,"Journal of Digital Life",2022,"Journal Paper","https://www.jstage.jst.go.jp/article/jdl/2/0/2_2022.2.4/_pdf",,,,,,,,,,"cognitive skills,esports,Heart rate variability,Stroop test",,,,1,0
"Prediction of mental strength from the satisfaction of basic needs in CABA and GBA esports players","González, P. (2022). Prediction of mental strength from the satisfaction of basic needs in CABA and GBA esports players. Interacciones, e261-e261.","González, P. ",2022,Interacciones,English,"Journal Paper","https://doi.org/10.24016/2022.v8.261",,,,,,,,,,"analysis,psychology,Sports",,,,1,0
"Branding in eSports: An Empirical Analysis of the Specifics of Public Relations Compared to Traditional Sports.","Nufer, G., & Mariot, D. (2022). Branding in eSports: An Empirical Analysis of the Specifics of Public Relations Compared to Traditional Sports. IUP Journal of Brand Management, 19(2).","Nufer, G., & Mariot, D. ",2022,"IUP Journal of Brand Management",English,"Journal Paper","https://web.s.ebscohost.com/abstract?direct=true&profile=ehost&scope=site&authtype=crawler&jrnl=09729097&AN=158321750&h=OJcvkru%2f2ZmyarpVS7i6vR4nS25aGaTc%2fR7xzi8iP2q4%2bp7Zw95OkwbNsDOpwUNFWySKdMAYB%2bsa0kECFprRVQ%3d%3d&crl=c&resultNs=AdminWebAuth&resultLocal=ErrCrlNotAuth&crlhashurl=login.aspx%3fdirect%3dtrue%26profile%3dehost%26scope%3dsite%26authtype%3dcrawler%26jrnl%3d09729097%26AN%3d158321750",,,,,,,,,,"branding,Esport,Public Relations,Traditional sports",,,,1,0
"EVERYDAY GAMING INDUCES AMATEUR ESPORTS PARTICIPATION THROUGH COMMITMENT","Ke, X., Wagner, C. (2022): ""EVERYDAY GAMING INDUCES AMATEUR ESPORTS PARTICIPATION THROUGH COMMITMENT"". ECIS 2022 Research Papers. 105.
https://aisel.aisnet.org/ecis2022_rp/105","Ke, X., Wagner, C.",2022,"ECIS 2022 Research Papers",English,"Conference Paper","https://aisel.aisnet.org/ecis2022_rp/105/",,,,,,,,,,"commitment,Esport,participation",,,,1,0
"The Sport of the Digital World: E-Sports","ŞAHİN, A., KARAKAYA, Y. E., & ÖZKAL, M. C. (2022). The Sport of the Digital World: E-Sports. Anatolia Sport Research, 3(2), 1-8.","ŞAHİN, A., KARAKAYA, Y. E., & ÖZKAL, M. C. ",2022,"Anatolia Sport Research",English,"Journal Paper","http://dx.doi.org/10.29228/anatoliasr.26",,,,,,,,,,"E-Sports,Electronic games,video games",,,,1,0
"A Collaboration Between Health Care and Esports to Impact Youth Mental Health and Wellness: Evaluating the Presence of Mind Initiative","Bonnevie, E., Paczkowski, M. M., Barth, C., Janzen, T., Wartella, E., & Smyser, J. (2022). A Collaboration Between Health Care and Esports to Impact Youth Mental Health and Wellness: Evaluating the Presence of Mind Initiative. NEJM Catalyst Innovations in Care Delivery, 3(6), CAT-22.","Bonnevie, E., Paczkowski, M. M., Barth, C., Janzen, T., Wartella, E., & Smyser, J.",2022,"NEJM Catalyst Innovations in Care Delivery",English,"Journal Paper","https://doi.org/10.1056/CAT.22.0050",,,,,,,,,,"esports,health care,mental health",,,,1,0
"… OF ATTACHMENT INDEX (EPAI): EXPLORING PSYCHOLOGICAL CONNECTIONS OF ESPORT CONSUMERS ON BEHAVIORAL INTENTIONS TOWARD ESPORT …","Kim, S. J. (2022). THE ESPORT POINTS OF ATTACHMENT INDEX (EPAI): EXPLORING PSYCHOLOGICAL CONNECTIONS OF ESPORT CONSUMERS ON BEHAVIORAL INTENTIONS TOWARD ESPORT ORGANIZATIONS.","Kim, S. J. ",2022,"University of Massachusetts Amherst",English,"Doctoral Dissertation","https://doi.org/10.7275/28519507",,,,,,,,,,"consumer,Esport,psychology",,,,1,0
"Esports and the Media: Challenges and Expectations in a Multi-Screen Society","Torres-Toukoumidis, A. (2022). Esports and the Media: Challenges and Expectations in a Multi-Screen Society.","Torres-Toukoumidis, A. ",2022,Routledge,English,Book,"https://doi.org/10.4324/9781003273691",,,,,,,,,,"communication,E-Sports,esports,Gamers,gaming,Live-streaming,livestreaming,marketing,Online Games,social media,transmedia,twitch streaming,video games,YouTube",,,,1,0
"Whose voice matters? The gaming sphere and the Blitzchung controversy in eSports","Klíma, O. (2022). Whose voice matters? The gaming sphere and the Blitzchung controversy in eSports. American Journal of Cultural Sociology, 10(4), 570-595.","Klíma, O.",2022,"American Journal of Cultural Sociology",English,"Journal Paper","https://link.springer.com/article/10.1057/s41290-022-00174-1",,,,,,,,,,"Activision Blizzard,Blitzchung,Civil sphere theory,Gaming sphere,Hearthstone,video games",,,,1,0
"Redefining Sports: Esports, Environments, Signals and Functions","Białecki, A., Białecki, R., & Gajewski, J. (2022). Redefining Sports: Esports, Environments, Signals and Functions. International Journal of Electronics and Telecommunications, 68(3).","Białecki, A., Białecki, R., & Gajewski, J. ",2022,"International Journal of Electronics and Telecommunications",English,"Journal Paper","https://doi.org/10.24425/ijet.2022.141272",,,,,,,,,,"esports,information representation,signal processing,sports categorization",,,,1,0
"Learning Team-Based Esport Games: Success Factors in Learning from Spectating","Hesketh, J. M. (2022). Learning Team-Based Esport Games: Success Factors in Learning from Spectating (Doctoral dissertation, University of York).","Hesketh, J. M. ",2022,"University of York",English,Dissertation,"https://etheses.whiterose.ac.uk/31146/1/LearningTeamBasedEsportGamesThesis.pdf",,,,,,,,,,"esports,Game Learning,learning,spectatorship",,,,1,0
"Is Esport a Good Fit? An Analysis of Sport Consumer Evaluations","Walton, D. R. (2022). Is Esport a Good Fit? An Analysis of Sport Consumer Evaluations (Doctoral dissertation, The Ohio State University).","Walton, D. R.",2022,"The Ohio State University",English,Dissertation,"http://rave.ohiolink.edu/etdc/view?acc_num=osu1650023184031464",,,,,,,,,,"brand extension,Esport",,,,1,0
"Esport bar in Finland: a feasibility study","Castellin, C. (2022). Esport bar in Finland: a feasibility study.","Castellin, C.",2022,"TURKU UNIVERSITY OF APPLIED SCIENCES",English,"Bachelor Thesis","https://www.theseus.fi/bitstream/handle/10024/753801/Castellin_Claudio.pdf?sequence=2",,,,,,,,,,"Bar,Esport,Feasibility,Finland,potential",,,,1,0
"The Role of Esports Organisations in Accessibility for Disability Players","Dinansyah, F., Tjokrodinata, C., & Bangun, C. R. A. (2022). The Role of Esports Organisations in Accessibility for Disability Players. Ultimacomm: Jurnal Ilmu Komunikasi, 14(1), 67-79.","Dinansyah, F., Tjokrodinata, C., & Bangun, C. R. A.",2022,"Ultimacomm: Jurnal Ilmu Komunikasi",English,"Journal Paper","https://doi.org/10.31937/ultimacomm.v14i1.2569",,,,,,,,,,"accessibility,Disability,esports,new media,Organisation",,,,1,0
"Influence mechanism of tourists' impulsive behavior in E-sports tourism: Mediating role of arousal","Zhang, S., Liu, W., Han, W., Xie, J., & Sun, M. (2022). Influence mechanism of tourists' impulsive behavior in E-sports tourism: Mediating role of arousal. Tourism Management Perspectives, 44, 101032.","Zhang, S., Liu, W., Han, W., Xie, J., & Sun, M. ",2022,"Tourism Management Perspectives",English,"Journal Paper","https://doi.org/10.1016/j.tmp.2022.101032",,,,,,,,,,"Arousal theory,Chinese collective culture,E-sports tourism,Environmental stimuli,Impulsive behavior",,,,1,0
"Analyzing the Differences between Professional and Amateur Esports through Win Probability","Xenopoulos, P., Freeman, W. R., & Silva, C. (2022, April). Analyzing the Differences between Professional and Amateur Esports through Win Probability. In Proceedings of the ACM Web Conference 2022 (pp. 3418-3427).","Xenopoulos, P., Freeman, W. R., & Silva, C.",2022,"ACM Web Conference",English,"Conference Paper","https://doi.org/10.1145/3485447.3512277",,,,,,,,,,"esports,first person shooter,Online gaming,win probability",,,,1,0
"Autohighlight: Highlight detection in League of Legends esports broadcasts via crowd-sourced data","Ringer, C., Nicolaou, M. A., & Walker, J. A. (2022). Autohighlight: Highlight detection in League of Legends esports broadcasts via crowd-sourced data. Machine Learning with Applications, 100338.","Ringer, C., Nicolaou, M. A., & Walker, J. A.",2022,"Machine Learning with Applications",English,"Journal Paper","https://doi.org/10.1016/j.mlwa.2022.100338",,,,,,,,,,"deep learning,highlight detection,livestreaming,neural networks,Ranking networks,Weakly supervised learning",,,,1,0
"Working in Esports: Developing Team Cohesion","Swettenham, L., & Whitehead, A. (2022). Working in Esports: Developing Team Cohesion. Case Studies in Sport and Exercise Psychology, 6(1), 36-44.","Swettenham, L., & Whitehead, A.",2022,"Case Studies in Sport and Exercise Psychology",English,"Journal Paper","Case Studies in Sport and Exercise Psychology",,,,,,,,,,"acceptance and commitment therapy,education,League of Legends,strengths",,,,1,0
"E-Sports online learning module amidst COVID-19 Pandemic","Mariano, J. S., & Cordova, S. G. V. (2022). E-Sports online learning module amidst COVID-19 Pandemic. Interactive Learning Environments, 1-10.","Mariano, J. S., & Cordova, S. G. V.",2022,"Interactive Learning Environments",English,"Journal Paper","https://doi.org/10.1080/10494820.2022.2137529",,,,,,,,,,"Mobile Legends,online learning module,physical education,team sports",,,,1,0
"eSports and eSocial Work","Özsungur, F. (2022). eSports and eSocial Work. In Handbook of Research on Digital Violence and Discrimination Studies (pp. 1-20). IGI Global.","Özsungur, F. ",2022,"IGI Global",English,"Book Chapter","https://doi.org/10.4018/978-1-7998-9187-1.ch001",,,,,,,,,,"esocial work,Esport,Gerontechnology,gorontology,public health",,,,1,0
"From the Cradle to Battle: What Shapes the Careers of Female CS: GO Esports Players","Balakina, D., Serada, A., & Schott, G. (2022, November). From the Cradle to Battle: What Shapes the Careers of Female CS: GO Esports Players. In Proceedings of the 25th International Academic Mindtrek Conference (pp. 41-52).","Balakina, D., Serada, A., & Schott, G. ",2022,"International Academic Mindtrek Conference",English,"Conference Paper","https://doi.org/10.1145/3569219.3569393",,,,,,,,,,"CS:GO,female esports players",,,,1,0
"Predict the victory of the Freefire Esport Master League tournament using Naïve Bayes","Pusponugroho, H., Setyanto, A., & Hartanto, A. D. (2022, November). Predict the victory of the Freefire Esport Master League tournament using Naïve Bayes. In AIP Conference Proceedings (Vol. 2658, No. 1, p. 090004). AIP Publishing LLC.","Pusponugroho, H., Setyanto, A., & Hartanto, A. D. ",2022,"AIP Conference Proceedings",English,English,"https://doi.org/10.1063/5.0106992",,,,,,,,,,"Esport,victory prediction",,,,1,0