Browse Items (24 total)

Parshakov, P., Naidenova, I., Assanskiy, A., & Nesseler, C. (2022). Obesity and individual performance: the case of eSports. International Journal of Obesity, 1-9.

Zhouxiang, L. (2022). A History of Competitive Gaming. Routledge.

Hwang, J. (2022). Cheating in E-Sports: A Proposal to Regulate the Growing Problem of E-Doping. Northwestern University Law Review, 116(5), 1283-1318.

Hölzle, K., Kullik, O., Rose, R., & Teichert, M. (2022). The digital innovation ecosystem of eSports: a structural perspective. In Handbook on Digital Business Ecosystems. Edward Elgar Publishing.

Monteiro Pereira, A., Costa, J. A., Verhagen, E., Figueiredo, P., & Brito, J. (2022). Associations Between Esports Participation and Health: A Scoping Review. Sports Medicine, 1-22.

Ryall, E., & Edgar, A. (2022). Wat ing sport during COVID-19. Philosophy, Sport and the Pandemic, 101.

Steinbeißer, E., & Wolf, M. (2022). Lange Nacht der Computerspiele wieder digital–Gather. town macht‘s möglich. In Science MashUp: XR–Gesellschaft–Utopien (pp. 219-231). Springer VS, Wiesbaden.

Chung, P. K., Ou, K. L., Wong, M. Y. C., Lau, K. L., & Leung, K. M. (2022). Investigation of Hong Kong Students’ Esports Participation Intentions Using the Theory of Planned Behavior Approach: A Structural Equation Model. Human Behavior and Emerging…

Rubin, A. (2022). Predicting Round and Game Winners in CSGO.

Prianto, A. A. P. (2022). Podcespots (Podcast Seputar Esports)" Rendahnya Legalitas Hukum Esports di Indonesia" (Doctoral dissertation, Universitas Multimedia Nusantara).

Vari, J. (2022). Une agentivité inégalitaire: jeux vidéo et accessibilité des filles à la parole publique. Education et societes, 47(1), 133-149.


Güral, Y., Gürcan, M., Devecioğlu, S., & Halisdemir, T. A. (2022). Investigation of the Performance of Esports Games with Data Envelopment Analysis. Cuadernos de Psicología del Deporte, 22(2).

Deva Asmara Kusuma, M. (2022). Analisis Seksisme dalam Pemberitaan Esport di Media INDOSPORT. com (Doctoral dissertation, Universitas Multimedia Nusantara).

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Pumsanguan, C., & Thithathan, S. (2022). Causal Factors Related to Management of eSport Clubs in Thailand. Annals of Applied Sport Science, 0-0.

Kim, H. E. (2022). Where Esport Law Does not Exist. Available at SSRN 4047288.

Thompson, J., Taheri, B., & Scheuring, F. (2022). Developing esport tourism through fandom experience at in-person events. Tourism Management, 91, 104531.

Wechsler, K., Bickmann, P., Rudolf, K., Tholl, C., Froböse, I., & Grieben, C. (2021). Comparison of Multiple Object Tracking Performance Between Professional and Amateur eSport Players as Well as Traditional Sportsmen. International Journal of…

Witkowski, E. (2022). Growing Pains in Esports Associationalism: Four Modes of National Esports Associational Development. Games and Culture, 15554120221084449.

Martin, C. (2020). The Costs of Squadding Up: Determining the Employment Status of High-Profile Esports Streamers. San Diego Int'l LJ, 22, 151.

Hagen, D. (2017). Fair Use, Fair Play: Video Game Performances and Let's Plays as Transformative Use. Wash. JL Tech. & Arts, 13, 245., HeinOnline

Olejniczak, J. (2015). A linguistic study of language variety used on twitch. tv: desriptive and corpus-based approaches. Redefining community in intercultural context, 4(1), 329-334.

Siitonen, M., & Ruotsalainen, M. (2022) “KKona where’s your sense of patriotism?”: Positioning Nationality in the Spectatorship of Competitive Overwatch Play. Modes of Esports Engagement in Overwatch, 89.

Werder, K. (2022). Esport. Business & Information Systems Engineering, 1-7.
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