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Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
The impacts of game experience and fanwork creation on game loyalty: Mediation effect of perceived value
Description
An account of the resource
Cui, Y., Li, J., & Zhang, Y. (2022). The impacts of game experience and fanwork creation on game loyalty: Mediation effect of perceived value. Technological Forecasting and Social Change, 176, 121495.
Creator
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Cui, Y., Li, J., & Zhang, Y.
Date
A point or period of time associated with an event in the lifecycle of the resource
2022
Publisher
An entity responsible for making the resource available
Elsevier
Language
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English
Type
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Journal Paper
Identifier
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<a href="https://doi.org/10.1016/j.techfore.2022.121495" target="_blank" rel="noreferrer noopener">https://doi.org/10.1016/j.techfore.2022.121495</a>
Fanwork creation
Game experience
Game loyalty
Perceived value
Video game industry