An Exploration of Mental Skills Among Competitive League of Legend Players
Himmelstein, D., Liu, Y., & Shapiro, J. L. (2017). An Exploration of Mental Skills Among Competitive League of Legend Players. International Journal of Gaming and Computer-Mediated Simulations, 9(2), 1–21.
Himmelstein, D., Liu, Y., & Shapiro, J. L.
International Journal of Gaming and Computer-Mediated Simulations
2017
English
Journal Paper
Analyse des dynamiques organisationnelles à travers LoL
Berard, A., & Daigremont, C. (2016). Analyse des dynamiques organisationnelles à travers LoL. Master Thesis. EM Lyon.
Berard, A., & Daigremont, C.
EM Lyon
2016
French
Dissertation
Basic Psychological Needs, Passion and Motivations in Amateur and Semi-professional eSports Players
Garcia-Lanzo, S., & Chamarro, A. (2018). Basic Psychological Needs, Passion and Motivations in Amateur and Semi-professional eSports Players. Aloma, 36(2), 59-68.
Garcia-Lanzo, S., & Chamarro, A.
Aloma
2018
English
Journal Paper
Can Some Computer Games Be a Sport?: Issues with Legitimization of eSport as a Sporting Activity
Skubida, D. (2016). Can Some Computer Games Be a Sport?: Issues with Legitimization of eSport as a Sporting Activity. International Journal of Gaming and Computer-Mediated Simulations, 8(4), 38-52.
Skubida, D.
International Journal of Gaming and Computer-Mediated Simulations
2016
English
Journal Paper
<a href="https://doi.org/10.4018/IJGCMS.2016100103">https://doi.org/10.4018/IJGCMS.2016100103</a>
Contributions of Sport Psychology to the Competitive Gaming: An Experience Report with a Professional Team of League of Legends
Pereira, R., Wilwert, M. L., & Takase, E. (2016). Contributions of Sport Psychology to the Competitive Gaming: An Experience Report with a Professional Team of League of Legends. International Journal of Applied Psychology, 6(2), 27-30.
Pereira, R., Wilwert, M. L., & Takase, E.
International Journal of Applied Psychology
2016
English
Journal Paper
<a href="http://www.doi.org/10.5923/j.ijap.20160602.01">http://www.doi.org/10.5923/j.ijap.20160602.01</a>
Conventions within eSports: Exploring Similarities in Design
Al Dafai, S. (2016). Conventions within eSports: Exploring Similarities in Design. Proceedings of 1st International Joint Conference of DiGRA and FDG.
Al Dafai, S.
DIGRA
2016
English
Conference Paper
<a href="http://www.digra.org/wp-content/uploads/digital-library/paper_249.pdf">http://www.digra.org/wp-content/uploads/digital-library/paper_249.pdf</a>
Crafting Identity in League of Legends – Purchases as a Tool to Achieve Desired Impressions
Kordyaka, B., & Hribersek, S. (2019). Crafting Identity in League of Legends – Purchases as a Tool to Achieve Desired Impressions. In Proceedings of the 52nd Hawaii International Conference on System Sciences (HICSS-52). Maui, HI.
Kordyaka, B., & Hribersek, S.
Hawaii International Conference on System Sciences
2019
English
Conference Paper
Des compétitions sportives au développement de l’eSport: du football à League of Legends
Rollandin, M. (2016). Des compétitions sportives au développement de l’eSport: du football à League of Legends.
Rollandin, M.
2016
French
Working Paper
Do players communicate differently depending on the champion played? Exploring the Proteus effect in League of Legends
Şengün, S., Santos, J. M., Salminen, J., Jung, S. G., & Jansen, B. J. (2022). Do players communicate differently depending on the champion played? Exploring the Proteus effect in League of Legends. Technological Forecasting and Social Change, 177, 121556.
Şengün, S., Santos, J. M., Salminen, J., Jung, S. G., & Jansen, B. J.
Elsevier
2022
English
Journal Paper
<a href="https://doi.org/10.1016/j.techfore.2022.121556" target="_blank" rel="noreferrer noopener">https://doi.org/10.1016/j.techfore.2022.121556</a>
Does Streaming Esports Affect Players’ Behavior and Performance
Matsui, A., Sapienza, A., & Ferrera, E. (2020). Does Streaming Esports Affect Players’ Behavior and Performance. Games and Culture, 15(1), 9-31.
Matsui, A., Sapienza, A., & Ferrera, E.
Games and Culture
2020
English
Journal Paper
<a href="https://doi.org/10.1177/1555412019838095">https://doi.org/10.1177/1555412019838095</a>
Dos teclados às arenas: o consumo do e-Sport como espetáculo
Macedo, T. (2018). Dos teclados às arenas: o consumo do e-Sport como espetáculo. Espetáculos Culturais na Amazônia, 175-200.
Macedo, T.
Communicon
2018
Portoguise
Conference Paper
not available
e-Sport as Leverage for Growth Strategy: The Example of League of Legends
Davidovici-Nora, M. (2017). e-Sport as Leverage for Growth Strategy: The Example of League of Legends. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 9(2), 33-46.
Davidovici-Nora, M.
International Journal of Gaming and Computer-Mediated Simulations
2017
English
Journal Paper
<a href="http://doi.org/10.4018/IJGCMS.2017040103">http://doi.org/10.4018/IJGCMS.2017040103</a>
E-Sports evolución y tratamiento en los medios. El caso League of Legends
Trancoso Jiminéz, J. (2016). E-Sports evolución y tratamiento en los medios. El caso League of Legends. Université de Séville.
Trancoso Jiminéz, J.
Université de Séville
2016
Spanis
Dissertation
Échec, frustration et induction d’émotions complexes dans les jeux en ligne multijoueur. Le cas de League of Legends
Macheda, N. (2015). Échec, frustration et induction d’émotions complexes dans les jeux en ligne multijoueur. Le cas de League of Legends. Master's Thesis. Université de Lorraine.
Macheda, N.
Université de Lorraine
2015
French
Dissertation
eSport Gaming: The Rise of a New Sports Practice
Llorens, M. (2017). eSport Gaming: The Rise of a New Sports Practice. Sports, Ethics and Philosophy, 11(4), 464–476.
Llorens, M.
Sports, Ethics and Philosophy
2017
English
Journal Paper
<a href="https://doi.org/10.1080/17511321.2017.1318947">https://doi.org/10.1080/17511321.2017.1318947</a>
eSport Gaming: the Rise of a New Sports Practice
Rosell, M. (2017). eSport Gaming: the Rise of a New Sports Practice. Sport Ethics Philosophy, 11(4), 464–476.
Rosell, M.
Sport Ethics Philosophy
2017
English
Journal Paper
<a href="https://doi.org/10.1080/17511321.2017.1318947">https://doi.org/10.1080/17511321.2017.1318947</a>
Esport: Professional League of Legends as Cultural History
Howard, M. (2018). Esport: Professional League of Legends as Cultural History. Master’s thesis. University of Houston, Houston, TX.
Howard, M.
University of Houston
2018
English
Dissertation
Esports Fans as Players and Their Motivations to Spectate Esports: Case of League of Legends
Zyza, J. (2022). Esports Fans as Players and Their Motivations to Spectate Esports: Case of League of Legends.
Zyza, J.
Malmö University
2022
English
Master Thesis
<a href="https://www.diva-portal.org/smash/get/diva2:1694981/FULLTEXT02" target="_blank" rel="noreferrer noopener">https://www.diva-portal.org/smash/get/diva2:1694981/FULLTEXT02</a>
Esports Governance: An Analysis of Rule Enforcement in
League of Legends
MA, R., GUI, X., & KOU, Y. (2022). Esports Governance: An Analysis of Rule Enforcement in League of Legends.
MA, R., GUI, X., & KOU, Y.
PACM on Human-Computer Interaction
2022
English
Journal Paper
<a href="https://www.researchgate.net/profile/Renkai-Ma-2/publication/360827367_Esports_Governance_An_Analysis_of_Rule_Enforcement_in_League_of_Legends/links/628d61cdd4e5243d9b963ab9/Esports-Governance-An-Analysis-of-Rule-Enforcement-in-League-of-Legends.pdf" target="_blank" rel="noreferrer noopener">https://www.researchgate.net/profile/Renkai-Ma-2/publication/360827367_Esports_Governance_An_Analysis_of_Rule_Enforcement_in_League_of_Legends/links/628d61cdd4e5243d9b963ab9/Esports-Governance-An-Analysis-of-Rule-Enforcement-in-League-of-Legends.pdf</a>
Étude exploratoire de l’activité décisionnelle individuelle et collective d’une équipe experte de League of Legends en séquence de regroupement
Cornière, C. (2018). Étude exploratoire de l’activité décisionnelle individuelle et collective d’une équipe experte de League of Legends en séquence de regroupement. Master Thesis. Université de Bretagne.
Cornière, C.
Université de Bretagne
2018
French
Dissertation
Exploring Player Experience in Ranked League of Legends
Mora-Cantallops, M., & Sicilia, M. A. (2018). Exploring Player Experience in Ranked League of Legends. Behavior and Information Technology, 37(12), 1224–1236.
Mora-Cantallops, M., & Sicilia, M. A.
Behavior and Information Technology
2018
English
Journal Paper
<a href="https://doi.org/10.1080/0144929X.2018.1492631">https://doi.org/10.1080/0144929X.2018.1492631</a>
Extending Disposition Theory of Sports Spectatorship to ESports
Trent, L. D., & Shafer, D. M. (2020). Extending Disposition Theory of Sports Spectatorship to ESports. International Journal of Communication, 14, 1049-1069.
Trent, L. D., & Shafer, D. M.
International Journal of Communication
2020
English
Journal Paper
Factors Affecting eSports Audience Satisfaction – The Case of League of Legends
Lee, J.-Y., An, J.-W., & Lee, S.-W. (2014). Factors Affecting eSports Audience Satisfaction – The Case of League of Legends. Journal of Korea Game Society, 14(3), 35–46.
Lee, J.-Y., An, J.-W., & Lee, S.-W.
Journal of Korea Game Society
2014
English
Journal Paper
<a href="http://dx.doi.org/10.7583/JKGS.2014.14.3.35">http://dx.doi.org/10.7583/JKGS.2014.14.3.35</a>
Gendered Design Bias: Gender Differences of In-game Character Choice and Playing Style in League of Legends
Gao, G., Min, A. & Shih, P. C. (2017). Gendered Design Bias: Gender Differences of In-game Character Choice and Playing Style in League of Legends. In Proceedings of the 29th Australian Conference on Computer-Human Interaction (pp. 307-317), ACM.
Gao, G., Min, A. & Shih, P. C.
Australian Conference on Computer-Human Interaction
2017
English
Conference Paper
Governance in League of Legends: A Hybrid System
Kou, Y. & Nardi, B. (2014). Governance in League of Legends: A Hybrid System. Foundations of Digital Games
Kou, Y. & Nardi, B.
Foundations of Digital Games
2014
English
Conference Paper
Human Factors in Esports: Investigating performance measures, coaching practices, and stress training in League of Legends
Sabtan, B. A. (2022). Human Factors in Esports: Investigating performance measures, coaching practices, and stress training in League of Legends (Doctoral dissertation, University of Waterloo).
Sabtan, B. A.
University of Waterloo
2022
English
Doctoral Dissertation
<a href="https://uwspace.uwaterloo.ca/bitstream/handle/10012/18877/Sabtan_Bader.pdf?sequence=1&isAllowed=y" target="_blank" rel="noreferrer noopener">https://uwspace.uwaterloo.ca/bitstream/handle/10012/18877/Sabtan_Bader.pdf?sequence=1&isAllowed=y</a>
Introducing esports coaching to sport coaching (not as sport coaching)
Watson, M., Smith, D., Fenton, J., Pedraza-Ramirez, I., Laborde, S., & Cronin, C. (2022). Introducing esports coaching to sport coaching (not as sport coaching). Sports Coaching Review, 1-20.
Watson, M., Smith, D., Fenton, J., Pedraza-Ramirez, I., Laborde, S., & Cronin, C.
Sports Coaching Review
2022
English
Journal Paper
<a href="https://doi.org/10.1080/21640629.2022.2123960" target="_blank" rel="noreferrer noopener">https://doi.org/10.1080/21640629.2022.2123960</a>
Is National Mental Sport Ability a Sign of Intelligence? An Analysis of the Top Players of 12 Mental Sports
Kirkegaard, E. O. W. (2018). Is National Mental Sport Ability a Sign of Intelligence? An Analysis of the Top Players of 12 Mental Sports. PsyArxiv.
Kirkegaard, E. O. W.
PsyArxiv
2018
English
Working Paper
League of Legends: Players and Esports
Agha, B. (2015). League of Legends: Players and Esports. Master’s thesis. McMaster University: Hamilton.
Agha, B.
McMaster University
2015
English
Dissertation
Like a pro: Communication, camaraderie and group cohesion in the Amazonian esports scenario
Macedoa T., Falcãob T. (2019). Like a pro: Communication, camaraderie and group cohesion in the Amazonian esports scenario. Entertainment Computing (34). Elsevier.
Macedoa T., Falcãob T.
Elsevier
2019
Portoguise
Journal Paper
<a href="https://doi.org/10.1016/j.entcom.2020.100354" target="_blank" rel="noreferrer noopener">https://doi.org/10.1016/j.entcom.2020.100354</a>
Like a Pro: Dinâmicas Sociais do e-Sport na Amazônia
Macedo, T. (2019). Like a Pro: Dinâmicas Sociais do e-Sport na Amazônia. Programa de Pós-Graduação em Comunicação
Macedo, T.
XIIRAM
2019
Portoguise
Conference Paper
not available
Mechanics and Metagame: Exploring Binary Expertise in League of Legends
Donaldson, S. (2017). Mechanics and Metagame: Exploring Binary Expertise in League of Legends. Games and Culture, 12(5), 426-444.
Donaldson, S.
Games and Culture
2017
English
Journal Paper
<a href="https://doi.org/10.1177%2F1555412015590063">https://doi.org/10.1177%2F1555412015590063</a>
Metagaming and Subversive Play in League of Legends
Donaldson, S. (2016). Metagaming and Subversive Play in League of Legends. Proceedings of the First International Joint Conference of DiGRA and FDG Dundee, Scotland: Digital Games Research Association and Society for the Advancement of the Science of Digital Games, 2(13).
Donaldson, S.
International Joint Conference of DiGRA and FDG
2016
English
Conference Paper
MOBA Games: A Literature Review
Mora-Cantallops, M., & Sicilia, M. Á. (2018). MOBA Games: A Literature Review. Entertainment Computing.
Mora-Cantallops, M., & Sicilia, M. Á.
Entertainment Computing
2018
English
Journal Paper
<a href="https://doi.org/10.1016/j.entcom.2018.02.005">https://doi.org/10.1016/j.entcom.2018.02.005</a>
Outside the Lanes: Supporting a Non-normative League of Legends Community
Taylor, N., & Hammond, R. (2018). Outside the Lanes: Supporting a Non-normative League of Legends Community. In T. Harper, M. Blythe-Adams & N. Taylor (Eds.), Queer Studies/Game Studies: Playing Out Binaries. New York: Palgrave-Macmillan.
Taylor, N., & Hammond, R.
Palgrave-Macmillan
2018
English
Book Chapter
Over-Lenient and Over-Aggressive Behaviors: Gender Play in League of Legends
Canossa, A., Witkowski, E., & Ozkaynak, D. (2015). Over-Lenient and Over-Aggressive Behaviors: Gender Play in League of Legends. Working Paper
Canossa, A., Witkowski, E., & Ozkaynak, D.
2015
English
Working Paper
Perpetrators in League of Legends: Scale Development and Validation of Toxic Behavior
Kordyaka, B., Klesel, M., & Jahn, K. (2019). Perpetrators in League of Legends: Scale Development and Validation of Toxic Behavior. In Proceedings of the 52nd Hawaii International Conference on System Sciences (HICSS-52). Maui, HI.
Kordyaka, B., Klesel, M., & Jahn, K.
Hawaii International Conference on System Sciences
2019
English
Conference Paper
Player Retention in League of Legends: a Study Using Survival Analysis
Demediuk, S., Murrin, A. Bulger, D., Hitchens, M., Drachen, A., Raffe, W. L., & Tamassia, M. (2018). Player Retention in League of Legends: a Study Using Survival Analysis. In Proceedings of the Australasian Computer Science Week Multiconference (p. 43). ACM.
Demediuk, S., Murrin, A. Bulger, D., Hitchens, M., Drachen, A., Raffe, W. L., & Tamassia, M.
Australasian Computer Science Week Multiconference
2018
English
Conference Paper
Player-centric Networks in League of Legends
Mora-Cantallops, M., & Sicilia, M. Á. (2018). Player-centric Networks in League of Legends. Social Networks, 55, 149-159.
Mora-Cantallops, M., & Sicilia, M. Á.
Social Networks
2018
English
Journal Paper
<a href="https://doi.org/10.1016/j.socnet.2018.06.002">https://doi.org/10.1016/j.socnet.2018.06.002</a>
Playing with Strangers: Understanding Temporary Teams in League of Legends
Kou, Y., & Gui, X. (2014). Playing with Strangers: Understanding Temporary Teams in League of Legends. In Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (pp. 161-169). ACM
Kou, Y., & Gui, X.
Annual Symposium on Computer-Human Interaction in Play
2014
English
Conference Paper
Practicing Work, Perfecting Play: League of Legends and the Sentimental Education of e-Sports
Hinnant, N. (2013). Practicing Work, Perfecting Play: League of Legends and the Sentimental Education of e-Sports. Master’s thesis. Georgia State University, Atlanta, GA.
Hinnant, N
Georgia State University
2013
English
Dissertation
Predicting pick-ban sequence in League of Legends games
Inzitari, T., Lyons, B., & Al Islam, M. N. (2022). Predicting pick-ban sequence in League of Legends games.
Inzitari, T., Lyons, B., & Al Islam, M. N.
ACM
2022
English
Paper
<a href="https://doi.org/10.1145/1122445.1122456" target="_blank" rel="noreferrer noopener">https://doi.org/10.1145/1122445.1122456</a>
Regulating Anti-social behavior on the Internet: The Example of League of Legends
Kou, Y., & Nardi, B. (2013). Regulating Anti-social behavior on the Internet: The Example of League of Legends. iConference 2013.
Kou, Y., & Nardi, B.
iConference
2013
English
Conference Paper
Smart Kills and Worthless Deaths: eSports Analytics for League of Legends
Maymin, P. Z. (2020). Smart Kills and Worthless Deaths: eSports Analytics for League of Legends. Journal of Quantitative Analysis in Sports, published online before print
Maymin, P. Z.
Journal of Quantitative Analysis in Sports
2020
English
Journal Paper
<a href="https://doi.org/10.1515/jqas-2019-0096">https://doi.org/10.1515/jqas-2019-0096</a>
Stand by Your Man: An Examination of Gender Disparity in League of Legends
Ratan, A. R., Taylor, N., Hogan, J., Hogan, T. M. L., & Williams, D. (2015). Stand by Your Man: An Examination of Gender Disparity in League of Legends. Games and Culture, 10(5), 438–462.
Ratan, A. R., Taylor, N., Hogan, J., Hogan, T. M. L., & Williams, D.
Games and Culture
2015
English
Journal Paper
<a href="https://doi.org/10.1177/1555412014567228">https://doi.org/10.1177/1555412014567228</a>
Stressors, associated responses, and coping strategies in professional esports players: A qualitative study
Leis, O., Lautenbach, F., Birch, P. D., & Elbe, A. M. (2022). Stressors, associated responses, and coping strategies in professional esports players: A qualitative study. International Journal of Esports, 3(3).
Leis, O., Lautenbach, F., Birch, P. D., & Elbe, A. M.
International Journal of Esports
2022
English
Journal Paper
<a href="https://www.ijesports.org/article/76/html" target="_blank" rel="noreferrer noopener">https://www.ijesports.org/article/76/html</a>
Stressors, perceived stress responses, and coping strategies in professional esports players: A qualitative study
Leis, O., Franziska, L., Birch, P. D., & Elbe, A. M. (2021). Stressors, perceived stress responses, and coping strategies in professional esports players: A qualitative study. International Journal of eSports.
Leis, O., Franziska, L., Birch, P. D., & Elbe, A. M.
International Journal of eSports
2021
English
Journal Paper
<a href="https://www.researchgate.net/profile/Oliver-Leis/publication/359134073_Stressors_perceived_stress_responses_and_coping_strategies_in_professional_esports_players_A_qualitative_study/links/6229b69b3c53d31ba4b5d788/Stressors-perceived-stress-responses-and-coping-strategies-in-professional-esports-players-A-qualitative-study.pdf" target="_blank" rel="noreferrer noopener">https://www.researchgate.net/profile/Oliver-Leis/publication/359134073_Stressors_perceived_stress_responses_and_coping_strategies_in_professional_esports_players_A_qualitative_study/links/6229b69b3c53d31ba4b5d788/Stressors-perceived-stress-responses-and-coping-strategies-in-professional-esports-players-A-qualitative-study.pdf</a>
Team Efficiency and Network Structure: The Case of Professional League of Legends
Mora-Cantallops, M., & Sicilia, M. Á. (2018). Team Efficiency and Network Structure: The Case of Professional League of Legends. Social Networks, 58, 105-115.
Mora-Cantallops, M., & Sicilia, M. Á.
Social Networks
2018
English
Journal Paper
<a href="https://doi.org/10.1016/j.socnet.2019.03.004">https://doi.org/10.1016/j.socnet.2019.03.004</a>
The Association Between Personality Traits and eSports Performance
Matuszewski, P., Dobrowolski, P., & Zawadzki, B. (2020). The Association Between Personality Traits and eSports Performance. Frontiers in Psychology, 11, 1-5.
Matuszewski, P., Dobrowolski, P., & Zawadzki, B.
Frontiers in Psychology
2020
English
Journal Paper
<a href="https://doi.org/10.3389/fpsyg.2020.01490">https://doi.org/10.3389/fpsyg.2020.01490<br /></a><a href="https://doi.org/10.3389/fpsyg.2020.01490"></a>
The Relationship between E-Sports Viewing Motives and Satisfaction: The Case of League of Legends
Lee, S., An, J., & Lee, J. (2014). The Relationship between E-Sports Viewing Motives and Satisfaction: The Case of League of Legends. In J. Strouhal (Ed.), Proceedings of International Conference on Business, Management & Corporate Social Responsibility (pp. 33–36). Batam, Indonesia: ICEHM.
Lee, S., An, J., & Lee, J.
International Conference on Business, Management & Corporate Social Responsibility
2014
English
Conference Paper
Thinking Style and Team Competition Game Performance and Enjoyment
Wang, H., Yang, H.-T., & Sun, C.-T. (2015). Thinking Style and Team Competition Game Performance and Enjoyment. IEEE Transactions on Computational Intelligence and AI in Games, 7(3), 243-254.
Wang, H., Yang, H.-T., & Sun, C.-T.
IEEE Transactions on Computational Intelligence and AI in Games
2015
English
Journal Paper
<a href="https://doi.org/10.1109/TCIAIG.2015.2466240">https://doi.org/10.1109/TCIAIG.2015.2466240</a>
Traditional sports organizations' expansion to eSports
Gargallo Serrano, E. (2022). Traditional sports organizations’ expansion to eSports.
Gargallo Serrano, E.
Hanken School of Economics
2022
English
Master Thesis
<a href="https://helda.helsinki.fi/dhanken/bitstream/handle/10227/491704/Gargallo%20Serrano_Eric.pdf?sequence=1" target="_blank" rel="noreferrer noopener">https://helda.helsinki.fi/dhanken/bitstream/handle/10227/491704/Gargallo%20Serrano_Eric.pdf?sequence=1</a>
Weighting the Position & Skillset of Players in League of Legends Using Analytic Hierarchy Process
Anyi Wan Jr, J., Alif bin Kamal, A. & bin Abd Rahman, S. (2021). Weighting the Position & Skillset of Players in League of Legends Using Analytic Hierarchy Process. Journal of IT in Asia, Vol 09, 2021, 49-64.
Anyi Wan Jr, J., Alif bin Kamal, A. & bin Abd Rahman, S.
Journal of IT in Asia
2021
English
Journal Paper
https://doi.org/10.33736/jita.2846.2021
What Makes a Strong Team?: Using Collective Intelligence to Predict Team Performance in League of Legends
Kim, Y. J., Engel, D. Wooley, A. W., Lin, J. Y. T., McArthur, N., & Malone, T. W. (2017). What Makes a Strong Team?: Using Collective Intelligence to Predict Team Performance in League of Legends. CSCW, 2316-2329.
Kim, Y. J., Engel, D. Wooley, A. W., Lin, J. Y. T., McArthur, N., & Malone, T. W.
CSCW
2017
English
Conference Paper
Working in Esports: Developing Team Cohesion
Swettenham, L., & Whitehead, A. (2022). Working in Esports: Developing Team Cohesion. Case Studies in Sport and Exercise Psychology, 6(1), 36-44.
Swettenham, L., & Whitehead, A.
Case Studies in Sport and Exercise Psychology
2022
English
Journal Paper
<a href="Case%20Studies%20in%20Sport%20and%20Exercise%20Psychology" target="_blank" rel="noreferrer noopener">Case Studies in Sport and Exercise Psychology</a>