"Dublin Core:Title","Dublin Core:Description","Dublin Core:Creator","Dublin Core:Date","Dublin Core:Publisher","Dublin Core:Language","Dublin Core:Type","Dublin Core:Identifier","Dublin Core:Subject","Dublin Core:Source","Dublin Core:Contributor","Dublin Core:Rights","Dublin Core:Relation","Dublin Core:Format","Dublin Core:Coverage","Item Type Metadata:Text","Item Type Metadata:URL",tags,file,itemType,collection,public,featured
"Predicting pick-ban sequence in League of Legends games","Inzitari, T., Lyons, B., & Al Islam, M. N. (2022). Predicting pick-ban sequence in League of Legends games.","Inzitari, T., Lyons, B., & Al Islam, M. N. ",2022,ACM,English,Paper,"https://doi.org/10.1145/1122445.1122456",,,,,,,,,,"ban,League of Legends,pick,prediction",,,,1,0
"Human Factors in Esports: Investigating performance measures, coaching practices, and stress training in League of Legends","Sabtan, B. A. (2022). Human Factors in Esports: Investigating performance measures, coaching practices, and stress training in League of Legends (Doctoral dissertation, University of Waterloo).","Sabtan, B. A. ",2022,"University of Waterloo",English,"Doctoral Dissertation","https://uwspace.uwaterloo.ca/bitstream/handle/10012/18877/Sabtan_Bader.pdf?sequence=1&isAllowed=y",,,,,,,,,,"choking,Coaching,esports,League of Legends,performance measures,professional Esports,stress,training under stress.",,,,1,0
"Traditional sports organizations' expansion to eSports","Gargallo Serrano, E. (2022). Traditional sports organizations’ expansion to eSports.","Gargallo Serrano, E.",2022,"Hanken School of Economics",English,"Master Thesis","https://helda.helsinki.fi/dhanken/bitstream/handle/10227/491704/Gargallo%20Serrano_Eric.pdf?sequence=1",,,,,,,,,,"alliance,business models,esports,growth,League of Legends,organic growth,organizations,Sports,stakeholders,strategy",,,,1,0
"Esports Fans as Players and Their Motivations to Spectate Esports: Case of League of Legends","Zyza, J. (2022). Esports Fans as Players and Their Motivations to Spectate Esports: Case of League of Legends.","Zyza, J. ",2022,"Malmö University",English,"Master Thesis","https://www.diva-portal.org/smash/get/diva2:1694981/FULLTEXT02",,,,,,,,,,"esports,League of Legends,media consumption,players,viewing motivations",,,,1,0
"Working in Esports: Developing Team Cohesion","Swettenham, L., & Whitehead, A. (2022). Working in Esports: Developing Team Cohesion. Case Studies in Sport and Exercise Psychology, 6(1), 36-44.","Swettenham, L., & Whitehead, A.",2022,"Case Studies in Sport and Exercise Psychology",English,"Journal Paper","Case Studies in Sport and Exercise Psychology",,,,,,,,,,"acceptance and commitment therapy,education,League of Legends,strengths",,,,1,0
"Stressors, associated responses, and coping strategies in professional esports players: A qualitative study","Leis, O., Lautenbach, F., Birch, P. D., & Elbe, A. M. (2022). Stressors, associated responses, and coping strategies in professional esports players: A qualitative study. International Journal of Esports, 3(3).","Leis, O., Lautenbach, F., Birch, P. D., & Elbe, A. M.",2022,"International Journal of Esports",English,"Journal Paper","https://www.ijesports.org/article/76/html",,,,,,,,,,"competitive gaming,critical realism,emotions,League of Legends,performance,Psychological stress",,,,1,0
"Introducing esports coaching to sport coaching (not as sport coaching)","Watson, M., Smith, D., Fenton, J., Pedraza-Ramirez, I., Laborde, S., & Cronin, C. (2022). Introducing esports coaching to sport coaching (not as sport coaching). Sports Coaching Review, 1-20.","Watson, M., Smith, D., Fenton, J., Pedraza-Ramirez, I., Laborde, S., & Cronin, C. ",2022,"Sports Coaching Review",English,"Journal Paper","https://doi.org/10.1080/21640629.2022.2123960",,,,,,,,,,"coaching practice,digital technology,global sport,League of Legends,orchestration",,,,1,0
"Esports Governance: An Analysis of Rule Enforcement in
League of Legends","MA, R., GUI, X., & KOU, Y. (2022). Esports Governance: An Analysis of Rule Enforcement in League of Legends.","MA, R., GUI, X., & KOU, Y. ",2022,"PACM on Human-Computer Interaction",English,"Journal Paper","https://www.researchgate.net/profile/Renkai-Ma-2/publication/360827367_Esports_Governance_An_Analysis_of_Rule_Enforcement_in_League_of_Legends/links/628d61cdd4e5243d9b963ab9/Esports-Governance-An-Analysis-of-Rule-Enforcement-in-League-of-Legends.pdf",,,,,,,,,,"Competitive Rulings,esports,Esports Governance,League of Legends",,,,1,0
"Dos teclados às arenas: o consumo do e-Sport como espetáculo","Macedo, T. (2018). Dos teclados às arenas: o consumo do e-Sport como espetáculo. Espetáculos Culturais na Amazônia, 175-200.","Macedo, T.",2018,Communicon,Portoguise,"Conference Paper","not available",,,,,,,,,,"Cibercultura,Ciências da Comunicação,communication,Comunicação,Comunicação Social,Consumo,Consumption Culture,Consumption Studies,cyberculture,Cyberculture Studies,Cybercultures,digital culture,digital games,Digital Image Processing,digital media,game studies,game theory,Gamers,games,Georg Simmel,Guy Debord,Image Processing,IMAGEM,Jogos digitais,League of Legends,Medical Image Processing,New Media Studies,Society of the Spectacle,spectacle,video games",,,,1,0
"Like a Pro: Dinâmicas Sociais do e-Sport na Amazônia ","Macedo, T. (2019). Like a Pro: Dinâmicas Sociais do e-Sport na Amazônia. Programa de Pós-Graduação em Comunicação","Macedo, T. ",2019,XIIRAM,Portoguise,"Conference Paper","not available",,,,,,,,,,"Camaradagem,Dinâmicas Sociais,E-Sports,Jogos digitais,League of Legends,Professional Gaming.",,,,1,0
"Like a pro: Communication, camaraderie and group cohesion in the Amazonian esports scenario","Macedoa T., Falcãob T. (2019). Like a pro: Communication, camaraderie and group cohesion in the Amazonian esports scenario. Entertainment Computing (34). Elsevier.
","Macedoa T., Falcãob T.",2019,Elsevier,Portoguise,"Journal Paper","https://doi.org/10.1016/j.entcom.2020.100354",,,,,,,,,,"Camaraderie,communication,esports,Group cohesion,League of Legends,professional gaming",,,,1,0
"Do players communicate differently depending on the champion played? Exploring the Proteus effect in League of Legends","Şengün, S., Santos, J. M., Salminen, J., Jung, S. G., & Jansen, B. J. (2022). Do players communicate differently depending on the champion played? Exploring the Proteus effect in League of Legends. Technological Forecasting and Social Change, 177, 121556.","Şengün, S., Santos, J. M., Salminen, J., Jung, S. G., & Jansen, B. J. ",2022,Elsevier,English,"Journal Paper","https://doi.org/10.1016/j.techfore.2022.121556",,,,,,,,,,"games,League of Legends,Proteus effect,toxicity,Valence,Vocality",,,,1,0
"Stressors, perceived stress responses, and coping strategies in professional esports players: A qualitative study","Leis, O., Franziska, L., Birch, P. D., & Elbe, A. M. (2021). Stressors, perceived stress responses, and coping strategies in professional esports players: A qualitative study. International Journal of eSports.","Leis, O., Franziska, L., Birch, P. D., & Elbe, A. M.",2021,"International Journal of eSports",English,"Journal Paper","https://www.researchgate.net/profile/Oliver-Leis/publication/359134073_Stressors_perceived_stress_responses_and_coping_strategies_in_professional_esports_players_A_qualitative_study/links/6229b69b3c53d31ba4b5d788/Stressors-perceived-stress-responses-and-coping-strategies-in-professional-esports-players-A-qualitative-study.pdf",,,,,,,,,,"competitive gaming,critical realism,emotions,League of Legends,performance",,,,1,0
"Weighting the Position & Skillset of Players in League of Legends Using Analytic Hierarchy Process","Anyi Wan Jr, J., Alif bin Kamal, A. & bin Abd Rahman, S. (2021). Weighting the Position & Skillset of Players in League of Legends Using Analytic Hierarchy Process. Journal of IT in Asia, Vol 09, 2021, 49-64.","Anyi Wan Jr, J., Alif bin Kamal, A. & bin Abd Rahman, S.",2021,"Journal of IT in Asia",English,"Journal Paper",https://doi.org/10.33736/jita.2846.2021,,,,,,,,,,"analytics,League of Legends,team,team coordination",,,,1,0
"Smart Kills and Worthless Deaths: eSports Analytics for League of Legends","Maymin, P. Z. (2020). Smart Kills and Worthless Deaths: eSports Analytics for League of Legends. Journal of Quantitative Analysis in Sports, published online before print","Maymin, P. Z. ",2020,"Journal of Quantitative Analysis in Sports",English,"Journal Paper","https://doi.org/10.1515/jqas-2019-0096",,,,,,,,,,"analytics,League of Legends,performance",,"Journal Papers",,1,0
"The Association Between Personality Traits and eSports Performance","Matuszewski, P., Dobrowolski, P., & Zawadzki, B. (2020). The Association Between Personality Traits and eSports Performance. Frontiers in Psychology, 11, 1-5.","Matuszewski, P., Dobrowolski, P., & Zawadzki, B.",2020,"Frontiers in Psychology",English,"Journal Paper","https://doi.org/10.3389/fpsyg.2020.01490
",,,,,,,,,,"Big Five,League of Legends,performance,personality traits",,"Journal Papers",,1,0
"Can Some Computer Games Be a Sport?: Issues with Legitimization of eSport as a Sporting Activity","Skubida, D. (2016). Can Some Computer Games Be a Sport?: Issues with Legitimization of eSport as a Sporting Activity. International Journal of Gaming and Computer-Mediated Simulations, 8(4), 38-52.","Skubida, D.",2016,"International Journal of Gaming and Computer-Mediated Simulations",English,"Journal Paper","https://doi.org/10.4018/IJGCMS.2016100103",,,,,,,,,,"Competitiveness,counterstrike,culture,Hearthstone,League of Legends,media,physicality,Professionalization,society,Technology",,"Journal Papers",,1,0
"Exploring Player Experience in Ranked League of Legends","Mora-Cantallops, M., & Sicilia, M. A. (2018). Exploring Player Experience in Ranked League of Legends. Behavior and Information Technology, 37(12), 1224–1236.","Mora-Cantallops, M., & Sicilia, M. A.",2018,"Behavior and Information Technology",English,"Journal Paper","https://doi.org/10.1080/0144929X.2018.1492631",,,,,,,,,,"League of Legends,MOBA,Player experience,social presence,user studies",,"Journal Papers",,1,0
"Player-centric Networks in League of Legends","Mora-Cantallops, M., & Sicilia, M. Á. (2018). Player-centric Networks in League of Legends. Social Networks, 55, 149-159.","Mora-Cantallops, M., & Sicilia, M. Á.",2018,"Social Networks",English,"Journal Paper","https://doi.org/10.1016/j.socnet.2018.06.002",,,,,,,,,,"affinity propagation,ego nets,League of Legends,MOBA",,"Journal Papers",,1,0
"MOBA Games: A Literature Review","Mora-Cantallops, M., & Sicilia, M. Á. (2018). MOBA Games: A Literature Review. Entertainment Computing.","Mora-Cantallops, M., & Sicilia, M. Á.",2018,"Entertainment Computing",English,"Journal Paper","https://doi.org/10.1016/j.entcom.2018.02.005",,,,,,,,,,"DotA,League of Legends,literature review,MOBA",,"Journal Papers",,1,0
"Team Efficiency and Network Structure: The Case of Professional League of Legends","Mora-Cantallops, M., & Sicilia, M. Á. (2018). Team Efficiency and Network Structure: The Case of Professional League of Legends. Social Networks, 58, 105-115.","Mora-Cantallops, M., & Sicilia, M. Á.",2018,"Social Networks",English,"Journal Paper","https://doi.org/10.1016/j.socnet.2019.03.004",,,,,,,,,,"centralization,cooperation,efficiency,League of Legends,network,network structure,team performance",,"Journal Papers",,1,0
"Does Streaming Esports Affect Players’ Behavior and Performance","Matsui, A., Sapienza, A., & Ferrera, E. (2020). Does Streaming Esports Affect Players’ Behavior and Performance. Games and Culture, 15(1), 9-31.","Matsui, A., Sapienza, A., & Ferrera, E.",2020,"Games and Culture",English,"Journal Paper","https://doi.org/10.1177/1555412019838095",,,,,,,,,,"behavioral dynamics,League of Legends,MOBA,Streaming,Twitch",,"Journal Papers","Esports & Streaming",1,0
"Échec, frustration et induction d’émotions complexes dans les jeux en ligne multijoueur. Le cas de League of Legends","Macheda, N. (2015). Échec, frustration et induction d’émotions complexes dans les jeux en ligne multijoueur. Le cas de League of Legends. Master's Thesis. Université de Lorraine.","Macheda, N.",2015,"Université de Lorraine",French,Dissertation,,,,,,,,,,,"emotion,failure,League of Legends",,Dissertations,,1,0
"Governance in League of Legends: A Hybrid System","Kou, Y. & Nardi, B. (2014). Governance in League of Legends: A Hybrid System. Foundations of Digital Games","Kou, Y. & Nardi, B.",2014,"Foundations of Digital Games",English,"Conference Paper",,,,,,,,,,,"governance,League of Legends",,"Conference Papers",,1,0
"Regulating Anti-social behavior on the Internet: The Example of League of Legends","Kou, Y., & Nardi, B. (2013). Regulating Anti-social behavior on the Internet: The Example of League of Legends. iConference 2013.","Kou, Y., & Nardi, B.",2013,iConference,English,"Conference Paper",,,,,,,,,,,"anti-social behavior,League of Legends,toxicity",,"Conference Papers",,1,0
"Playing with Strangers: Understanding Temporary Teams in League of Legends","Kou, Y., & Gui, X. (2014). Playing with Strangers: Understanding Temporary Teams in League of Legends. In Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (pp. 161-169). ACM","Kou, Y., & Gui, X.",2014,"Annual Symposium on Computer-Human Interaction in Play",English,"Conference Paper",,,,,,,,,,,"League of Legends,temporary teams",,"Conference Papers",,1,0
"Perpetrators in League of Legends: Scale Development and Validation of Toxic Behavior","Kordyaka, B., Klesel, M., & Jahn, K. (2019). Perpetrators in League of Legends: Scale Development and Validation of Toxic Behavior. In Proceedings of the 52nd Hawaii International Conference on System Sciences (HICSS-52). Maui, HI.","Kordyaka, B., Klesel, M., & Jahn, K.",2019,"Hawaii International Conference on System Sciences",English,"Conference Paper",,,,,,,,,,,"League of Legends,toxicity",,"Conference Papers","Representation & Toxicity",1,0
"Crafting Identity in League of Legends – Purchases as a Tool to Achieve Desired Impressions","Kordyaka, B., & Hribersek, S. (2019). Crafting Identity in League of Legends – Purchases as a Tool to Achieve Desired Impressions. In Proceedings of the 52nd Hawaii International Conference on System Sciences (HICSS-52). Maui, HI.","Kordyaka, B., & Hribersek, S.",2019,"Hawaii International Conference on System Sciences",English,"Conference Paper",,,,,,,,,,,"identity,League of Legends,purchase",,"Conference Papers",,1,0
"Is National Mental Sport Ability a Sign of Intelligence? An Analysis of the Top Players of 12 Mental Sports","Kirkegaard, E. O. W. (2018). Is National Mental Sport Ability a Sign of Intelligence? An Analysis of the Top Players of 12 Mental Sports. PsyArxiv.
","Kirkegaard, E. O. W. ",2018,PsyArxiv,English,"Working Paper",,,,,,,,,,,"chess,cognitive ability,Counter-Strike,Dota 2,e-sport,Go,Hearthstone,intelligence,IQ,League of Legends,LOL,mental sport,Overwatch,Poker,Scrabble,StarCraft,Starcraft 2,Super Smash Bros",,"Working Papers",,1,0
"What Makes a Strong Team?: Using Collective Intelligence to Predict Team Performance in League of Legends","Kim, Y. J., Engel, D. Wooley, A. W., Lin, J. Y. T., McArthur, N., & Malone, T. W. (2017). What Makes a Strong Team?: Using Collective Intelligence to Predict Team Performance in League of Legends. CSCW, 2316-2329.","Kim, Y. J., Engel, D. Wooley, A. W., Lin, J. Y. T., McArthur, N., & Malone, T. W.",2017,CSCW,English,"Conference Paper",,,,,,,,,,,"collective intelligence,League of Legends,team,team performance",,"Conference Papers",,1,0
"Thinking Style and Team Competition Game Performance and Enjoyment","Wang, H., Yang, H.-T., & Sun, C.-T. (2015). Thinking Style and Team Competition Game Performance and Enjoyment. IEEE Transactions on Computational Intelligence and AI in Games, 7(3), 243-254.","Wang, H., Yang, H.-T., & Sun, C.-T.",2015,"IEEE Transactions on Computational Intelligence and AI in Games",English,"Journal Paper","https://doi.org/10.1109/TCIAIG.2015.2466240",,,,,,,,,,"competition,enjoyment,League of Legends,performance",,"Journal Papers",,1,0
"eSport Gaming: the Rise of a New Sports Practice","Rosell, M. (2017). eSport Gaming: the Rise of a New Sports Practice. Sport Ethics Philosophy, 11(4), 464–476.","Rosell, M.",2017,"Sport Ethics Philosophy",English,"Journal Paper","https://doi.org/10.1080/17511321.2017.1318947",,,,,,,,,,"League of Legends,sport definition,sports practice",,"Journal Papers",,1,0
"Des compétitions sportives au développement de l’eSport: du football à League of Legends","Rollandin, M. (2016). Des compétitions sportives au développement de l’eSport: du football à League of Legends.","Rollandin, M.",2016,,French,"Working Paper",,,,,,,,,,,"football,League of Legends",,"Working Papers",,1,0
"Stand by Your Man: An Examination of Gender Disparity in League of Legends","Ratan, A. R., Taylor, N., Hogan, J., Hogan, T. M. L., & Williams, D. (2015). Stand by Your Man: An Examination of Gender Disparity in League of Legends. Games and Culture, 10(5), 438–462.","Ratan, A. R., Taylor, N., Hogan, J., Hogan, T. M. L., & Williams, D.",2015,"Games and Culture",English,"Journal Paper","https://doi.org/10.1177/1555412014567228",,,,,,,,,,"female gamers,gender,League of Legends,mixed methods",,"Journal Papers","Representation & Toxicity",1,0
"Extending Disposition Theory of Sports Spectatorship to ESports","Trent, L. D., & Shafer, D. M. (2020). Extending Disposition Theory of Sports Spectatorship to ESports. International Journal of Communication, 14, 1049-1069.","Trent, L. D., & Shafer, D. M.",2020,"International Journal of Communication",English,"Journal Paper",,,,,,,,,,,"affective disposition theory competitive gaming,League of Legends,sports spectatorship,suspense",,"Journal Papers",,1,0
"E-Sports evolución y tratamiento en los medios. El caso League of Legends","Trancoso Jiminéz, J. (2016). E-Sports evolución y tratamiento en los medios. El caso League of Legends. Université de Séville.","Trancoso Jiminéz, J.",2016,"Université de Séville",Spanis,Dissertation,,,,,,,,,,,"evolution,League of Legends,media",,Dissertations,,1,0
"Outside the Lanes: Supporting a Non-normative League of Legends Community","Taylor, N., & Hammond, R. (2018). Outside the Lanes: Supporting a Non-normative League of Legends Community. In T. Harper, M. Blythe-Adams & N. Taylor (Eds.), Queer Studies/Game Studies: Playing Out Binaries. New York: Palgrave-Macmillan.","Taylor, N., & Hammond, R.",2018,Palgrave-Macmillan,English,"Book Chapter",,,,,,,,,,,"League of Legends,non-normative",,"Book Chapters",,1,0
"Contributions of Sport Psychology to the Competitive Gaming: An Experience Report with a Professional Team of League of Legends","Pereira, R., Wilwert, M. L., & Takase, E. (2016). Contributions of Sport Psychology to the Competitive Gaming: An Experience Report with a Professional Team of League of Legends. International Journal of Applied Psychology, 6(2), 27-30.","Pereira, R., Wilwert, M. L., & Takase, E.",2016,"International Journal of Applied Psychology",English,"Journal Paper","http://www.doi.org/10.5923/j.ijap.20160602.01",,,,,,,,,,"League of Legends,professional team,sport psychology",,"Journal Papers",,1,0
"eSport Gaming: The Rise of a New Sports Practice","Llorens, M. (2017). eSport Gaming: The Rise of a New Sports Practice. Sports, Ethics and Philosophy, 11(4), 464–476.","Llorens, M.",2017,"Sports, Ethics and Philosophy",English,"Journal Paper","https://doi.org/10.1080/17511321.2017.1318947",,,,,,,,,,"League of Legends,sport definition,sports practice",,"Journal Papers",,1,0
"The Relationship between E-Sports Viewing Motives and Satisfaction: The Case of League of Legends","Lee, S., An, J., & Lee, J. (2014). The Relationship between E-Sports Viewing Motives and Satisfaction: The Case of League of Legends. In J. Strouhal (Ed.), Proceedings of International Conference on Business, Management & Corporate Social Responsibility (pp. 33–36). Batam, Indonesia: ICEHM.","Lee, S., An, J., & Lee, J.",2014,"International Conference on Business, Management & Corporate Social Responsibility",English,"Conference Paper",,,,,,,,,,,"League of Legends,satisfaction,viewing motivation",,"Conference Papers",,1,0
"Factors Affecting eSports Audience Satisfaction – The Case of League of Legends","Lee, J.-Y., An, J.-W., & Lee, S.-W. (2014). Factors Affecting eSports Audience Satisfaction – The Case of League of Legends. Journal of Korea Game Society, 14(3), 35–46.","Lee, J.-Y., An, J.-W., & Lee, S.-W.",2014,"Journal of Korea Game Society",English,"Journal Paper","http://dx.doi.org/10.7583/JKGS.2014.14.3.35",,,,,,,,,,"audience satisfaction,consumer behavior,Korea,League of Legends,viewing motivation",,"Journal Papers",,1,0
"Esport: Professional League of Legends as Cultural History","Howard, M. (2018). Esport: Professional League of Legends as Cultural History. Master’s thesis. University of Houston, Houston, TX.
","Howard, M.",2018,"University of Houston",English,Dissertation,,,,,,,,,,,"history,League of Legends",,Dissertations,,1,0
"Practicing Work, Perfecting Play: League of Legends and the Sentimental Education of e-Sports","Hinnant, N. (2013). Practicing Work, Perfecting Play: League of Legends and the Sentimental Education of e-Sports. Master’s thesis. Georgia State University, Atlanta, GA.","Hinnant, N",2013,"Georgia State University",English,Dissertation,,,,,,,,,,,"League of Legends,playbour,work",,Dissertations,,1,0
"An Exploration of Mental Skills Among Competitive League of Legend Players","Himmelstein, D., Liu, Y., & Shapiro, J. L. (2017). An Exploration of Mental Skills Among Competitive League of Legend Players. International Journal of Gaming and Computer-Mediated Simulations, 9(2), 1–21.","Himmelstein, D., Liu, Y., & Shapiro, J. L.",2017,"International Journal of Gaming and Computer-Mediated Simulations",English,"Journal Paper",,,,,,,,,,,"League of Legends,mental skill",,"Journal Papers",,1,0
"Étude exploratoire de l’activité décisionnelle individuelle et collective d’une équipe experte de League of Legends en séquence de regroupement","Cornière, C. (2018). Étude exploratoire de l’activité décisionnelle individuelle et collective d’une équipe experte de League of Legends en séquence de regroupement. Master Thesis. Université de Bretagne.","Cornière, C.",2018,"Université de Bretagne",French,Dissertation,,,,,,,,,,,"decision making,League of Legends",,Dissertations,,1,0
"Over-Lenient and Over-Aggressive Behaviors: Gender Play in League of Legends","Canossa, A., Witkowski, E., & Ozkaynak, D. (2015). Over-Lenient and Over-Aggressive Behaviors: Gender Play in League of Legends. Working Paper","Canossa, A., Witkowski, E., & Ozkaynak, D. ",2015,,English,"Working Paper",,,,,,,,,,,"gender,League of Legends,toxicity",,"Journal Papers","Representation & Toxicity",1,0
"Basic Psychological Needs, Passion and Motivations in Amateur and Semi-professional eSports Players","Garcia-Lanzo, S., & Chamarro, A. (2018). Basic Psychological Needs, Passion and Motivations in Amateur and Semi-professional eSports Players. Aloma, 36(2), 59-68.","Garcia-Lanzo, S., & Chamarro, A.",2018,Aloma,English,"Journal Paper",,,,,,,,,,,"League of Legends,motivation,passion,psychological needs",,"Journal Papers",,1,0
"Gendered Design Bias: Gender Differences of In-game Character Choice and Playing Style in League of Legends","Gao, G., Min, A. & Shih, P. C. (2017). Gendered Design Bias: Gender Differences of In-game Character Choice and Playing Style in League of Legends. In Proceedings of the 29th Australian Conference on Computer-Human Interaction (pp. 307-317), ACM.","Gao, G., Min, A. & Shih, P. C.",2017,"Australian Conference on Computer-Human Interaction",English,"Conference Paper",,,,,,,,,,,"gender,gender bias,League of Legends",,"Conference Papers","Representation & Toxicity",1,0
"Metagaming and Subversive Play in League of Legends","Donaldson, S. (2016). Metagaming and Subversive Play in League of Legends. Proceedings of the First International Joint Conference of DiGRA and FDG Dundee, Scotland: Digital Games Research Association and Society for the Advancement of the Science of Digital Games, 2(13).","Donaldson, S.",2016,"International Joint Conference of DiGRA and FDG",English,"Conference Paper",,,,,,,,,,,"League of Legends,metagame",,"Conference Papers",,1,0
"Mechanics and Metagame: Exploring Binary Expertise in League of Legends","Donaldson, S. (2017). Mechanics and Metagame: Exploring Binary Expertise in League of Legends. Games and Culture, 12(5), 426-444.","Donaldson, S.",2017,"Games and Culture",English,"Journal Paper","https://doi.org/10.1177%2F1555412015590063",,,,,,,,,,"expertise,game mechanics,League of Legends,metagame,multiplayer",,"Journal Papers",,1,0
"Player Retention in League of Legends: a Study Using Survival Analysis","Demediuk, S., Murrin, A. Bulger, D., Hitchens, M., Drachen, A., Raffe, W. L., & Tamassia, M. (2018). Player Retention in League of Legends: a Study Using Survival Analysis. In Proceedings of the Australasian Computer Science Week Multiconference (p. 43). ACM.","Demediuk, S., Murrin, A. Bulger, D., Hitchens, M., Drachen, A., Raffe, W. L., & Tamassia, M. ",2018,"Australasian Computer Science Week Multiconference",English,"Conference Paper",,,,,,,,,,,"League of Legends,retention",,"Conference Papers",,1,0
"e-Sport as Leverage for Growth Strategy: The Example of League of Legends","Davidovici-Nora, M. (2017). e-Sport as Leverage for Growth Strategy: The Example of League of Legends. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 9(2), 33-46.","Davidovici-Nora, M.",2017,"International Journal of Gaming and Computer-Mediated Simulations",English,"Journal Paper","http://doi.org/10.4018/IJGCMS.2017040103",,,,,,,,,,"growth,League of Legends,strategy",,"Journal Papers",,1,0
"Analyse des dynamiques organisationnelles à travers LoL","Berard, A., & Daigremont, C. (2016). Analyse des dynamiques organisationnelles à travers LoL. Master Thesis. EM Lyon.","Berard, A., & Daigremont, C.",2016,"EM Lyon",French,Dissertation,,,,,,,,,,,"League of Legends,organizational behavior",,Dissertations,,1,0
"Conventions within eSports: Exploring Similarities in Design","Al Dafai, S. (2016). Conventions within eSports: Exploring Similarities in Design. Proceedings of 1st International Joint Conference of DiGRA and FDG.","Al Dafai, S.",2016,DIGRA,English,"Conference Paper","http://www.digra.org/wp-content/uploads/digital-library/paper_249.pdf",,,,,,,,,,"competitive games,Counter Strike: Global Offensive,game design,League of Legends",,"Conference Papers",,1,0
"League of Legends: Players and Esports ","Agha, B. (2015). League of Legends: Players and Esports. Master’s thesis. McMaster University: Hamilton.
","Agha, B.",2015,"McMaster University",English,Dissertation,,,,,,,,,,,"League of Legends,player",,Dissertations,,1,0