Prediction of winners in MOBA games
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Almeida, C. E. M., Correia, R. C. M., Eler, D. M., Olivete-Jr, C., Garci, R. E., Scabora, L. C., & Spadon, G.
Iberian Conference on Information Systems and Technologies
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Impact of the Arrangement of Game Information on Recall Performance of Multiplayer Online Battle Arena Players.
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Applied Cognitive Psychology
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Using an International Gaming Tournament to Study Individual Differences in MOBA Expertise and Cognitive Skills
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Bonny, J. W., Castaneda, L. M., & Swanson, T.
CHI Conference on Human Factors in Computing Systems
2016
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<a href="https://doi.org/10.1145/2858036.2858190">https://doi.org/10.1145/2858036.2858190</a>
Load Dynamics of a Multiplayer Online Battle Arena and Simulative Assessment of Edge Server Placements
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Burger, V., Pajo, J. F., Sanchez, O. R., Seufert, M., Schwartz, C., Wamser, F., … Tran-Gia, P.
International Conference on Multimedia Systems
2016
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Esports: A New Window on Neurocognitive Expertise?
Campbell, M., Toth, A., Moran, A., Kowal, M., & Exton, C. (2018). Esports: A New Window on Neurocognitive Expertise? Progress in Brain Research, 240, 161–174.
Campbell, M., Toth, A., Moran, A., Kowal, M., & Exton, C.
Progress in Brain Research
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Boosting: Rank and Skill Deception in Esports
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Entertainment Computing
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Win Prediction in Esports: Mixed-Rank Match Prediction in Multi-player Online Battle Arena Games
Hodge, V., Devlin, S., Sephton, N., Block, F., Drachen, A., & Cowling, P. (2017). Win Prediction in Esports: Mixed-Rank Match Prediction in Multi-player Online Battle Arena Games. arXiv Preprint
Hodge, V., Devlin, S., Sephton, N., Block, F., Drachen, A., & Cowling, P.
arXiv
2017
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<a href="https://arxiv.org/abs/1711.06498">https://arxiv.org/abs/1711.06498</a>
Critically Approaching the Playful and Participatory Genealogy of MOBAs
Jarrett, J. (2016). Critically Approaching the Playful and Participatory Genealogy of MOBAs. In DiGRA/FDG.
Jarrett, J.
DIGRA
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Digital Poison – Approaching a Theory of Toxic Behavior in MOBA Games
Kordyaka, B. (2018). Digital Poison – Approaching a Theory of Toxic Behavior in MOBA Games. In Proceedings of the 39th International Conference on Information Systems (ICIS2018). San Francisco, CA.
Kordyaka, B.
International Conference on Information Systems
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Does Streaming Esports Affect Players’ Behavior and Performance
Matsui, A., Sapienza, A., & Ferrera, E. (2020). Does Streaming Esports Affect Players’ Behavior and Performance. Games and Culture, 15(1), 9-31.
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Games and Culture
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MOBA Games: A Literature Review
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Mora-Cantallops, M., & Sicilia, M. Á.
Entertainment Computing
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Player-centric Networks in League of Legends
Mora-Cantallops, M., & Sicilia, M. Á. (2018). Player-centric Networks in League of Legends. Social Networks, 55, 149-159.
Mora-Cantallops, M., & Sicilia, M. Á.
Social Networks
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Exploring Player Experience in Ranked League of Legends
Mora-Cantallops, M., & Sicilia, M. A. (2018). Exploring Player Experience in Ranked League of Legends. Behavior and Information Technology, 37(12), 1224–1236.
Mora-Cantallops, M., & Sicilia, M. A.
Behavior and Information Technology
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eSports in K-12 and Post-Secondary Schools
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What Matters is When You Play: Investigating the Relationship Between Online Video Games Addiction and Time Spent Playing over Specific Day Phases
Triberti, S., Milani, L., Grumi, S., Peracchia, S., Curcio, G., & Riva, G. (2018). What Matters is When You Play: Investigating the Relationship Between Online Video Games Addiction and Time Spent Playing over Specific Day Phases. Addictive Behaviors Reports, 8, 185-188.
Triberti, S., Milani, L., Grumi, S., Peracchia, S., Curcio, G., & Riva, G.
Addictive Behaviors Reports
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What Contributes to Success in MOBA Games? An Empirical Study of Defense of the Ancients 2
Xia, B., Wang, H., & Zhou, R. (2019). What Contributes to Success in MOBA Games? An Empirical Study of Defense of the Ancients 2. Games and Culture, 14(5), 498-522.
Xia, B., Wang, H., & Zhou, R.
Games and Culture
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Interpretable Real-Time Win Prediction for Honor of Kings--a Popular Mobile MOBA Esport
Yang, Z., Pan, Z., Wang, Y., Cai, D., Shi, S., Huang, S. L., ... & Liu, X. (2022). Interpretable Real-Time Win Prediction for Honor of Kings--a Popular Mobile MOBA Esport. IEEE Transactions on Games.
Yang, Z., Pan, Z., Wang, Y., Cai, D., Shi, S., Huang, S. L., ... & Liu, X.
IEEE Transactions on Games
2022
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