Browse Items (30 total)

Pargman, D., & Svensson, D. (2019). Play as Work: On the Sportification of Computer Games. Digital Culture & Society, 5(2), 15-40.

Nothelfer, N. & Petschinka, P. (2021). Das Versäumnis des Gesetzgebers in der Causa eSport und dessen Auswirkungen auf die Praxis. Sport- und E-Sportrecht in der Praxis, 26-31. (article in the founding issue)

Maties, M. & Nothelfer, N. (2021). Zulässigkeit von Wetten auf eSport-Ereignisse nach deutschem Glücksspielrecht. Zeitschrift für Wett- und Glücksspielrecht, 128-137. (article in the 15th anniversary issue)

Nothelfer, N. (2021). Die Bundesregierung zur Förderung des eSports in Deutschland – Antwort auf BT-Drs. 19/28730. Sport- und E-Sportrecht in der Praxis, 124-127.

Brüggemann, L., & Nothelfer, N. (2021). eSport im Fadenkreuz der Sportwettensteuer – Eine Analyse des § 15 RennwLottDV-E. Sport- und E-Sportrecht in der Praxis, 116-123.

Lopez, C., Pizzo, A. D., Gupta, K., Kennedy, H., & Funk, D. C. (2021). Corporate Growth Strategies in an Era of Digitalization: A Network Analysis of the National Basketball Association’s 2K League Sponsors. Journal of Business Research, 133,…

Nothelfer, N. & Petschinka, P. (2022). Wetten auf eSport-Ereignisse in Deutschland und Österreich. Sport- und E-Sportrecht in der Praxis, 20-25.

Nothelfer, N. & Trunk, D. (2022). Virtuelle Sportsimulationen in verbands- und rechtspolitischer Hinsicht. Sport- und E-Sportrecht in der Praxis, 66-72.

Piska, C., & Petschinka, P. (2019). eSport in Österreich: eine rechtliche Navigationshilfe. Zeitschrift für Energie- und Technikrecht, 63-69

Bruns, A. (2009). The user-led disruption: self-(re) broadcasting at Justin. tv and elsewhere. In Proceedings of the 7th European Conference on Interactive TV and Video (pp. 87-90).

Chihuailaf, L., Concha, R., i Türk, Y. (2022). Sexism and misogyny in sports. Revista Catalana de Pedagogia, 21, 21-35.

Nothelfer, N., & Scholz, T. M. (2022). Background Analysis on Esports for the European Parliament.

Nothelfer, N., & Scholz, T. M. (2022). Policy Recommendation on Esports for the European Parliament.

Borggrefe, C. (2022). Systemtheoretische Überlegungen zur Unterscheidung von Sport und eSport. German Journal of Exercise and Sport Research, 52(3), 408-418.

Soares, A. K. S., Goedert, M. C. F., & Vargas, A. F. (2022). Mental health and social connectedness during the COVID-19 pandemic: an analysis of sports and e-sports players. Frontiers in psychology, 13.

Hing, N., Lole, L., Russell, A. M., Rockloff, M., King, D. L., Browne, M., ... & Greer, N. (2022). Adolescent betting on esports using cash and skins: Links with gaming, monetary gambling, and problematic gambling. Plos one, 17(5), e0266571.

Xenopoulos, P., & Silva, C. (2022). ESTA: An Esports Trajectory and Action Dataset. arXiv preprint arXiv:2209.09861.

Jeong, I., Nakagawa, K., Osu, R., & Kanosue, K. (2022). Difference in gaze control ability between low and high skill players of a real-time strategy game in esports. PloS one, 17(3), e0265526.

González, P. (2022). Prediction of mental strength from the satisfaction of basic needs in CABA and GBA esports players. Interacciones, e261-e261.

Cardoso, A., & Almeida, V. (2022). The Virtual Meets the Real in Sports World: Is There a Circular Effect Between Traditional Sports and eSports Fan Identification?. Brazilian Business Review.

Postma, D. B., van Delden, R. W., & Van Hilvoorde, I. M. (2022). “Dear IOC”: Considerations for the Governance, Valuation, and Evaluation of Trends and Developments in eSports. Frontiers in Sports and Active Living, 4.

Sousa, B. A. M. (2022). Esports Penetration in the Global Market-Insertion in education sector.

Gargallo Serrano, E. (2022). Traditional sports organizations’ expansion to eSports.

Kim, J., & Hwang, O. C. (2022). A study on the popularization of eSports: Focusing on the Awareness of Korean eSports Users and Policy. e 스포츠 연구: 한국 e 스포츠학회지, 4(2), 93-105.

Helttunen, J. (2022). Effects of Sleep on Competitive Esports Performance-Case EXEN Esports.

Ekdahl, D. (2022). Both Physical and Virtual: On Immediacy in Esports. Frontiers in Sports and Active Living, 4.

Roman, D. (2022). Next generation sport fandom: interrogating the complexities and opportunities of esports and digital fan engagement in the Australian context.

Nothelfer, N. (2022). Die Inkorporation des eSports in das deutsche Rechtssystem – Definition, rechtlicher Status Quo und Regelungsansätze.

V. Thiruchelvam and W. Bee Suan, "Recognizing Esports as a Sport from an Academic Perspective," 2022 IEEE International Conference on Distributed Computing and Electrical Circuits and Electronics (ICDCECE), Ballari, India, 2022, pp. 1-4, doi:…
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