"Dublin Core:Title","Dublin Core:Description","Dublin Core:Creator","Dublin Core:Date","Dublin Core:Publisher","Dublin Core:Language","Dublin Core:Type","Dublin Core:Identifier","Dublin Core:Subject","Dublin Core:Source","Dublin Core:Contributor","Dublin Core:Rights","Dublin Core:Relation","Dublin Core:Format","Dublin Core:Coverage","Item Type Metadata:Text","Item Type Metadata:URL",tags,file,itemType,collection,public,featured "My video game console is so cool! A coolness theory-based model for intention to use video game consoles","Nan, D., Lee, H., Kim, Y., & Kim, J. H. (2022). My video game console is so cool! A coolness theory-based model for intention to use video game consoles. Technological Forecasting and Social Change, 176, 121451.","Nan, D., Lee, H., Kim, Y., & Kim, J. H. ",2022,Elsevier,English,"Journal Paper","https://doi.org/10.1016/j.techfore.2021.121451",,,,,,,,,,"Attractiveness,Coolness,Originality,Subcultural appeal,Video game console",,,,1,0