Book Review: Mapping Digital Game Culture in China: From Internet Addicts to Esports Athletes
Jia, W. (2022). Book Review: Mapping Digital Game Culture in China: From Internet Addicts to Esports Athletes.
Jia, W.
SAGE
2022
English
Book Review
<a href="https://doi.org/10.1177/20594364221145999" target="_blank" rel="noreferrer noopener">https://doi.org/10.1177/20594364221145999</a>
From Addicts to Athletes: Participation in the Discursive Construction of Digital Games in Urban China
Szablewicz, M. (2011). From Addicts to Athletes: Participation in the Discursive Construction of Digital Games in Urban China. In Selected Papers of Internet Research, IR 12.0 conference.
Szablewicz, M.
Internet Research Conference
2011
English
Conference Paper
Investigating Relationships Between Video Gaming, Spectating eSports, and Gambling
Macey, J., & Hamari, J. (2018). Investigating Relationships Between Video Gaming, Spectating eSports, and Gambling. Computers in Human Behavior, 80, 344-353.
Macey, J., & Hamari, J.
Computers in Human Behavior
2018
English
Journal Paper
<a href="https://psycnet.apa.org/doi/10.1016/j.chb.2017.11.027">https://psycnet.apa.org/doi/10.1016/j.chb.2017.11.027</a>
Esport Play: Anticipation, Attachment, and Addiction in Psycholudic Development
Karhulahti, V.-M. (2020). Esport Play: Anticipation, Attachment, and Addiction in Psycholudic Development. Bloomsbury.
Karhulahti, V.-M.
Bloomsbury
2020
English
Book
What Matters is When You Play: Investigating the Relationship Between Online Video Games Addiction and Time Spent Playing over Specific Day Phases
Triberti, S., Milani, L., Grumi, S., Peracchia, S., Curcio, G., & Riva, G. (2018). What Matters is When You Play: Investigating the Relationship Between Online Video Games Addiction and Time Spent Playing over Specific Day Phases. Addictive Behaviors Reports, 8, 185-188.
Triberti, S., Milani, L., Grumi, S., Peracchia, S., Curcio, G., & Riva, G.
Addictive Behaviors Reports
2018
English
Journal Paper
<a href="https://doi.org/10.1016/j.abrep.2018.06.003">https://doi.org/10.1016/j.abrep.2018.06.003</a>
From E-Heroin to E-Sports: The Development of Competitive Gaming in China.
Lu, Z. (2016). From E-Heroin to E-Sports: The Development of Competitive Gaming in China. The International Journal of the History of Sport, 33(18), 2186-2206.
Lu, Z.
The International Journal of the History of Sport
2016
English
Journal Paper
<a href="https://doi.org/10.1080/09523367.2017.1358167">https://doi.org/10.1080/09523367.2017.1358167</a>
Impact of the Family Environment on Juvenile Mental Health: eSports Online Game Addiction and Delinquency
Choi, C., Hums, M., & Bum, C. H. (2018). Impact of the Family Environment on Juvenile Mental Health: eSports Online Game Addiction and Delinquency. International Journal of Environmental Research and Public Health, 15(12), 2850.
Choi, C., Hums, M., & Bum, C. H.
International Journal of Environmental Research and Public Health
2018
English
Journal Paper
<a href="https://dx.doi.org/10.3390%2Fijerph15122850">https://dx.doi.org/10.3390%2Fijerph15122850</a>
A new Approach Via Level of Addiction in eSports: Investigating Participation Motives from a Marketing Perspective
Choi, C. et al. (2017). A new Approach Via Level of Addiction in eSports: Investigating Participation Motives from a Marketing Perspective. 2017 Sport Marketing Association Conference (SMA XV).
Choi, C. et al.
Sport Marketing Association Conference
2017
English
Conference Paper
Personality and Video Gaming: Comparing Regular Gamers, Non-Gamers, and Gaming Addicts and Differentiating between Game Genres
Braun, B., Stopfer, J. M., Müller, K. W., Beutel, M. E., & Egloff, B. (2016). Personality and Video Gaming: Comparing Regular Gamers, Non-Gamers, and Gaming Addicts and Differentiating between Game Genres. Computers in Human Behavior, 55, 406–412.
Braun, B., Stopfer, J. M., Müller, K. W., Beutel, M. E., & Egloff, B.
Computers in Human Behavior
2016
English
Journal Paper
<a href="https://doi.org/10.1016/j.chb.2015.09.041">https://doi.org/10.1016/j.chb.2015.09.041</a>