"Dublin Core:Title","Dublin Core:Description","Dublin Core:Creator","Dublin Core:Date","Dublin Core:Publisher","Dublin Core:Language","Dublin Core:Type","Dublin Core:Identifier","Dublin Core:Subject","Dublin Core:Source","Dublin Core:Contributor","Dublin Core:Rights","Dublin Core:Relation","Dublin Core:Format","Dublin Core:Coverage","Item Type Metadata:Text","Item Type Metadata:URL",tags,file,itemType,collection,public,featured
"Artificial Intelligence in the Sport Industry","Mosele, J. (2018). Artificial Intelligence in the Sport Industry. Master’s thesis. Politecnico Di Milano, Milano.
","Mosele, J.",2018,"Politecnico Di Milano",English,Dissertation,,,,,,,,,,,"artificial intelligence,sport,sportification",,Dissertations,,1,0
"How AI is driving the esports boom","Kugler, L. (2022). How AI is driving the esports boom. Communications of the ACM, 65(9), 17-18.","Kugler, L.",2022,"Communications of the ACM",English,"Journal Paper","https://web.archive.org/web/20220821185311id_/https://dl.acm.org/doi/pdf/10.1145/3546956",,,,,,,,,,"artificial intelligence,Dota 2",,,,1,0
"Interpretable Real-Time Win Prediction for Honor of Kings--a Popular Mobile MOBA Esport","Yang, Z., Pan, Z., Wang, Y., Cai, D., Shi, S., Huang, S. L., ... & Liu, X. (2022). Interpretable Real-Time Win Prediction for Honor of Kings--a Popular Mobile MOBA Esport. IEEE Transactions on Games.","Yang, Z., Pan, Z., Wang, Y., Cai, D., Shi, S., Huang, S. L., ... & Liu, X. ",2022,"IEEE Transactions on Games",English,"Conference Paper","https://doi.org/10.48550/arXiv.2008.06313",,,,,,,,,,"artificial intelligence,MOBA,mobile esports",,,,1,0
"Sentence Punctuation for Collaborative Commentary Generation in Esports Live-Streaming","Huang, H., Xu, J. H., Ling, X., & Paliyawan, P. (2022). Sentence Punctuation for Collaborative Commentary Generation in Esports Live-Streaming. In 2022 IEEE International Conference on Consumer Electronics (ICCE) (pp. 1-2). IEEE.","Huang, H., Xu, J. H., Ling, X., & Paliyawan, P. ",2022,IEEE,English,"Conference Paper","https://doi.org/10.1109/ICCE53296.2022.9730453",,,,,,,,,,"Analytical models,artificial intelligence,collaboration,Conferences,Consumer electronics,games,Measurement",,,,1,0
"The electric brain: new intelligent agents in esports","Wang, Z. (2022). The electric brain: new intelligent agents in esports.","Wang, Z. ",2022,"University of Jyväskylä",English,"Master Thesis","https://jyx.jyu.fi/bitstream/handle/123456789/81203/1/URN%3ANBN%3Afi%3Ajyu-202205202835.pdf",,,,,,,,,,"artificial intelligence,deep learning,esports,Game Community,Intelligent Agent,Pro-gamer,Reinforcement Learning",,,,1,0
"Will Robots Ever Play Sports","Lopez Frias, F. J., & Perez Trivino, J. L. (2016). Will Robots Ever Play Sports. Sport, Ethics and Philosophy, 101, 67-8.","Lopez Frias, F. J., & Perez Trivino, J. L.",2016,"Sport, Ethics and Philosophy",English,"Journal Paper","https://doi.org/10.1080/17511321.2016.1166393",,,,,,,,,,"artificial intelligence,philosophy of sports,robot,skills,sports ethics",,"Journal Papers",,1,0