"Dublin Core:Title","Dublin Core:Description","Dublin Core:Creator","Dublin Core:Date","Dublin Core:Publisher","Dublin Core:Language","Dublin Core:Type","Dublin Core:Identifier","Dublin Core:Subject","Dublin Core:Source","Dublin Core:Contributor","Dublin Core:Rights","Dublin Core:Relation","Dublin Core:Format","Dublin Core:Coverage","Item Type Metadata:Text","Item Type Metadata:URL",tags,file,itemType,collection,public,featured "Factors Affecting eSports Audience Satisfaction – The Case of League of Legends","Lee, J.-Y., An, J.-W., & Lee, S.-W. (2014). Factors Affecting eSports Audience Satisfaction – The Case of League of Legends. Journal of Korea Game Society, 14(3), 35–46.","Lee, J.-Y., An, J.-W., & Lee, S.-W.",2014,"Journal of Korea Game Society",English,"Journal Paper","http://dx.doi.org/10.7583/JKGS.2014.14.3.35",,,,,,,,,,"audience satisfaction,consumer behavior,Korea,League of Legends,viewing motivation",,"Journal Papers",,1,0