"Dublin Core:Title","Dublin Core:Description","Dublin Core:Creator","Dublin Core:Date","Dublin Core:Publisher","Dublin Core:Language","Dublin Core:Type","Dublin Core:Identifier","Dublin Core:Subject","Dublin Core:Source","Dublin Core:Contributor","Dublin Core:Rights","Dublin Core:Relation","Dublin Core:Format","Dublin Core:Coverage","Item Type Metadata:Text","Item Type Metadata:URL",tags,file,itemType,collection,public,featured
"Gender influence on brand recommendation at an esports event","Amor, J. S. C., Alguacil, M., & Gómez-Tafalla, A. M. (2022). Gender influence on brand recommendation at an esports event. Journal of Physical Education and Sport, 22(1), 231-238.
","Amor, J. S. C., Alguacil, M., & Gómez-Tafalla, A. M. ",2022,"Journal of Physical Education and Sport",English,"Journal Paper","https://doi.org/10.7752/jpes.2022.01030",,,,,,,,,,"commitment,congruence,esports,gender differences,trust,video games",,,,1,0
"EVERYDAY GAMING INDUCES AMATEUR ESPORTS PARTICIPATION THROUGH COMMITMENT","Ke, X., Wagner, C. (2022): ""EVERYDAY GAMING INDUCES AMATEUR ESPORTS PARTICIPATION THROUGH COMMITMENT"". ECIS 2022 Research Papers. 105.
https://aisel.aisnet.org/ecis2022_rp/105","Ke, X., Wagner, C.",2022,"ECIS 2022 Research Papers",English,"Conference Paper","https://aisel.aisnet.org/ecis2022_rp/105/",,,,,,,,,,"commitment,Esport,participation",,,,1,0