"Dublin Core:Title","Dublin Core:Description","Dublin Core:Creator","Dublin Core:Date","Dublin Core:Publisher","Dublin Core:Language","Dublin Core:Type","Dublin Core:Identifier","Dublin Core:Subject","Dublin Core:Source","Dublin Core:Contributor","Dublin Core:Rights","Dublin Core:Relation","Dublin Core:Format","Dublin Core:Coverage","Item Type Metadata:Text","Item Type Metadata:URL",tags,file,itemType,collection,public,featured
"Team voyTECH: User Activity Modeling with Boosting Trees","Bayer, I., & Zouzias, A. (2020). Team voyTECH: User Activity Modeling with Boosting Trees. arXiv preprint arXiv:2007.01620.","Bayer, I., & Zouzias, A. ",2020,arxiv,English,"Conference Paper","https://doi.org/10.48550/arXiv.2007.01620",,,,,,,,,,"boosting,competition,high cardinality categoricals,targetencodings",,,,1,0
Esport,"Werder, K. (2022). Esport. Business & Information Systems Engineering, 1-7.","Werder, K.",2022,"Business & Information Systems Engineering",English,"Journal Paper","https://doi.org/10.1007/s12599-022-00748-w",,,,,,,,,,"competition,consumption,Esport,Streaming,video gaming",,,,1,0
"E-Sports, herdeiros de uma tradição (E-Sports, heirs to a tradition)","Macedo, T. & Falcão, T. (2019). E-Sports, herdeiros de uma tradição. Intexto, 45, 246-267.","Macedo, T. & Falcão, T.",2019,Intexto,Poruguese,"Journal Paper",https://doi.org/10.19132/1807-858320190.246-267,,,,,,,,,,"competition,esports,games,sport,sportification",,,,1,0
"Identifying Stressors and Coping Strategies of Elite eSports Competitors","Smith, M. J., Birch, P. D. J., & Bright, D. (2019). Identifying Stressors and Coping Strategies of Elite eSports Competitors. International Journal of Gaming and Computer-Mediated Simulations, 11(2), 22-39.","Smith, M. J., Birch, P. D. J., & Bright, D.",2019,"International Journal of Gaming and Computer-Mediated Simulations",English,"Journal Paper",,,,,,,,,,,"competition,coping,pro gamer,stress",,"Journal Papers",,1,0
"Derrière l’e-sport : un conflit d’experts de jeux réseaux compétitifs","Mora, P. (2005). Derrière l’e-sport : un conflit d’experts de jeux réseaux compétitifs. In T. Fortin, P. Mora & L. Trémel (Eds.), Les jeux vidéo : pratiques, contenus et enjeux sociaux (pp. 25-121). Paris, L’Harmattan, coll. « Champs Visuels ».","Mora, P.",2005,"L’Harmattan, coll. « Champs Visuels »",French,"Book Chapter",,,,,,,,,,,"competition,competitive network,conflict",,"Book Chapters",,1,0
"Exploring Cyberbullying and Other Toxic Behavior in Team Competition Online Games","Kwak, H., Blackburn, J., & Han, S. (2015). Exploring Cyberbullying and Other Toxic Behavior in Team Competition Online Games. Seoul: CHI.","Kwak, H., Blackburn, J., & Han, S.",2015,CHI,English,"Conference Paper",,,,,,,,,,,"competition,cyberbullying,team,toxicity",,"Conference Papers","Representation & Toxicity",1,0
"Competition and Cooperation","Witkowski, E. (2014). Competition and Cooperation. in B. Perron and M. J. Wolf (Eds.), The Routledge Companion to Video Game Studies. New York: Routledge.","Witkowski, E.",2014,Routledge,English,"Book Chapter",,,,,,,,,,,"competition,cooperation",,"Book Chapters",,1,0
"Cultural Influences on Hedonic Adoption Behavior: Propositions Regarding the Adoption of Competitive Video and Computer Online Gaming","Weiss, T. (2008). Cultural Influences on Hedonic Adoption Behavior: Propositions Regarding the Adoption of Competitive Video and Computer Online Gaming. In Proceedings of the SIG-DIGIT Workshop 2008.","Weiss, T.",2008,"SIG-DIGIT Workshop",English,"Conference Paper",,,,,,,,,,,"adoption,competition,intercultural",,"Conference Papers",,1,0
"Thinking Style and Team Competition Game Performance and Enjoyment","Wang, H., Yang, H.-T., & Sun, C.-T. (2015). Thinking Style and Team Competition Game Performance and Enjoyment. IEEE Transactions on Computational Intelligence and AI in Games, 7(3), 243-254.","Wang, H., Yang, H.-T., & Sun, C.-T.",2015,"IEEE Transactions on Computational Intelligence and AI in Games",English,"Journal Paper","https://doi.org/10.1109/TCIAIG.2015.2466240",,,,,,,,,,"competition,enjoyment,League of Legends,performance",,"Journal Papers",,1,0
"Amélioration de la focalisation de l’attention dans le jeu vidéo compétitif","Polledri, T. (2016). Amélioration de la focalisation de l’attention dans le jeu vidéo compétitif. Master’s Thesis. Université de Montpellier, Montpellier.","Polledri, T.",2016,"Université de Montpellier",English,Dissertation,,,,,,,,,,,"attention,competition",,Dissertations,,1,0
"Coordination, Communication, and Competition in eSports: A Comparative Analysis of Teams in Two Action Games","Lipovaya, V., Lima, Y., Grillo, P., Barbosa, C. E., Souza, J. M., & Duarte, F. J. (2018). Coordination, Communication, and Competition in eSports: A Comparative Analysis of Teams in Two Action Games. In Proceedings of the 16th European Conference on Computer-Supported Cooperative Work-Exploratory Papers, Reports of the European Society for Socially Embedded Technologies.","Lipovaya, V., Lima, Y., Grillo, P., Barbosa, C. E., Souza, J. M., & Duarte, F. J.",2018,"Conference on Computer-Supported Cooperative Work-Exploratory Papers, Reports of the European Society for Socially Embedded Technologies",English,"Conference Paper",,,,,,,,,,,"action games,communiction,competition,coordination",,"Conference Papers",,1,0
"Fighting Games and Go: Exploring the Aesthetics of Play in Professional Gaming","Johnson, M. R., & Woodcock, J. (2017). Fighting Games and Go: Exploring the Aesthetics of Play in Professional Gaming. Thesis 11, 138(1), 26–45.","Johnson, M. R., & Woodcock, J.",2017,Thesis,English,"Journal Paper","https://doi.org/10.1177/0725513616689399",,,,,,,,,,"aesthetics,competition,cyberculture,live streaming,play,Streaming",,"Journal Papers","Esports & Streaming",1,0
"Competitive Video Game Play: An Investigation of Identification and Competition","Griffiths, R. P., Eastin, M. S., & Cicchirillo, V. (2016). Competitive Video Game Play: An Investigation of Identification and Competition. Communication Research, 43(4), 468-486.","Griffiths, R. P., Eastin, M. S., & Cicchirillo, V.",2016,"Communication Research",English,"Journal Paper","https://doi.org/10.1177%2F0093650214565895",,,,,,,,,,"aggression,competition,competitive outcome,enjoyment,game enjoyment,hostility,identification,sports games,violence",,"Journal Papers",,1,0