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Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
A linguistic study of language variety used on twitch. tv: desriptive and corpus-based approaches
Description
An account of the resource
Olejniczak, J. (2015). A linguistic study of language variety used on twitch. tv: desriptive and corpus-based approaches. Redefining community in intercultural context, 4(1), 329-334.
Creator
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Olejniczak, J.
Date
A point or period of time associated with an event in the lifecycle of the resource
2015
Publisher
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Redefining community in intercultural context
Language
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English
Type
The nature or genre of the resource
Conference Paper
Identifier
An unambiguous reference to the resource within a given context
<a href="https://213.177.9.66/ro/rcic/2015/rcic'15/IEL/Olejniczak.pdf" target="_blank" rel="noreferrer noopener">Warning: No safe link</a>
: internet community
chat
computer games
emoticons
Esport
language variety
neologisms
-
Journal Papers
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Play as Work: On the Sportification of Computer Games
Description
An account of the resource
Pargman, D., & Svensson, D. (2019). Play as Work: On the Sportification of Computer Games. Digital Culture & Society, 5(2), 15-40.
Creator
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Pargman, D., & Svensson, D.
Date
A point or period of time associated with an event in the lifecycle of the resource
2020
Publisher
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Digital Culture & Society
Language
A language of the resource
English
Type
The nature or genre of the resource
Journal Paper
Identifier
An unambiguous reference to the resource within a given context
<a target="_blank" class="c-Button--link" href="https://doi.org/10.14361/dcs-2019-0203" rel="noreferrer noopener">https://doi.org/10.14361/dcs-2019-0203</a><span> </span>
computer games
cross-country skiing
sportification
Sports
training
-
Journal Papers
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Beyond Solitary Play in Computer Games: the Social Practices of eSports
Description
An account of the resource
Seo, Y., & Jung, S.-U. (2016). Beyond Solitary Play in Computer Games: the Social Practices of eSports. Journal of Consumer Culture, 16(3), 635-655.
Creator
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Seo, Y., & Jung, S.-U.
Date
A point or period of time associated with an event in the lifecycle of the resource
2016
Publisher
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Journal of Consumer Culture
Language
A language of the resource
English
Type
The nature or genre of the resource
Journal Paper
Identifier
An unambiguous reference to the resource within a given context
<a href="https://doi.org/10.1177/1469540514553711">https://doi.org/10.1177/1469540514553711</a>
computer games
consumer behaviour
games and culture
social practices
-
Journal Papers
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Signs of Meta-change in Second Modernity: The Growth of e-Sport and the World Cyber Games
Description
An account of the resource
Hutchins, B. (2008). Signs of Meta-change in Second Modernity: The Growth of e-Sport and the World Cyber Games. New Media and Society, 10(6), 851–869.
Creator
An entity primarily responsible for making the resource
Hutchins, B.
Date
A point or period of time associated with an event in the lifecycle of the resource
2008
Publisher
An entity responsible for making the resource available
New Media and Society
Language
A language of the resource
English
Type
The nature or genre of the resource
Journal Paper
Identifier
An unambiguous reference to the resource within a given context
<a href="https://doi.org/10.1177/1461444808096248">https://doi.org/10.1177/1461444808096248</a>
computer games
cyber-athletes
media
meta-change
second modernity
sociology
sport
Ulrich Beck
zombie categories