Browse Items (3 total)

Wirman, H., & Jones, R. (2022). Overwatch Fandom and the Range of Corporate Responses. In Modes of Esports Engagement in Overwatch (pp. 157-177). Palgrave Macmillan, Cham.

Jang, W. W., Kim, K. A., & Byon, K. K. (2020). Social Atmospherics, Affective Response, and Behavioral Intention Associated With Esports Events, Frontiers in Psychology, 11, 1-11.

Peeples, D., Yen, J., & Weigle, P. (2018). Geeks, Fandoms, and Social Engagement. Child & Adolescent Psychiatric Clinics, 27(2), 247-267.
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