Meeting in the Combat Zone: Online Multi-player Computer Games as Spaces for Social and Cultural Encounters
Description
Stald, G. (2001). Meeting in the Combat Zone: Online Multi-player Computer Games as Spaces for Social and Cultural Encounters. In Proceedings of Association of Internet Researchers Conference, ed. Leslie Shade. Minneapolis, USA.
Can Some Computer Games Be a Sport?: Issues with Legitimization of eSport as a Sporting Activity
Description
Skubida, D. (2016). Can Some Computer Games Be a Sport?: Issues with Legitimization of eSport as a Sporting Activity. International Journal of Gaming and Computer-Mediated Simulations, 8(4), 38-52.
Creator
Skubida, D.
Date
2016
Publisher
International Journal of Gaming and Computer-Mediated Simulations
Digital Game Culture(s) as Prototype(s) of Mediatization and Commercialization of Society
Description
Wimmer, J. (2012). Digital Game Culture(s) as Prototype(s) of Mediatization and Commercialization of Society. In J. Fromme & A. Unger (Eds.), Computer Games and New Media Cultures: A Handbook of Digital Game Studies (pp. 525-540), Berlin: Springer.
Exploring the Effectiveness of Learning American Football Through Playing the Video Game “Madden NFL”
Description
Jenny, S. & Schary, D. (2014). Exploring the Effectiveness of Learning American Football Through Playing the Video Game “Madden NFL”. International Journal of Technology in Teaching and Learning, 10(1), 72-87.
Creator
Jenny, S. & Schary, D.
Date
2014
Publisher
International Journal of Technology in Teaching and Learning
Habitus in Cyberspace: Gendered Dynamics in e-Sports Culture
Description
Groen, M. (2018). Habitus in Cyberspace: Gendered Dynamics in e-Sports Culture. Proceedings of the Seminar on eSports, Exergaming, and Fantasy Leagues, University of Jyväskylä, Finland.
Creator
Groen, M.
Date
2018
Publisher
Seminar on eSports, Exergaming, and Fantasy Leagues