"Dublin Core:Title","Dublin Core:Description","Dublin Core:Creator","Dublin Core:Date","Dublin Core:Publisher","Dublin Core:Language","Dublin Core:Type","Dublin Core:Identifier","Dublin Core:Subject","Dublin Core:Source","Dublin Core:Contributor","Dublin Core:Rights","Dublin Core:Relation","Dublin Core:Format","Dublin Core:Coverage","Item Type Metadata:Text","Item Type Metadata:URL",tags,file,itemType,collection,public,featured
"The electric brain: new intelligent agents in esports","Wang, Z. (2022). The electric brain: new intelligent agents in esports.","Wang, Z. ",2022,"University of Jyväskylä",English,"Master Thesis","https://jyx.jyu.fi/bitstream/handle/123456789/81203/1/URN%3ANBN%3Afi%3Ajyu-202205202835.pdf",,,,,,,,,,"artificial intelligence,deep learning,esports,Game Community,Intelligent Agent,Pro-gamer,Reinforcement Learning",,,,1,0
"Autohighlight: Highlight detection in League of Legends esports broadcasts via crowd-sourced data","Ringer, C., Nicolaou, M. A., & Walker, J. A. (2022). Autohighlight: Highlight detection in League of Legends esports broadcasts via crowd-sourced data. Machine Learning with Applications, 100338.","Ringer, C., Nicolaou, M. A., & Walker, J. A.",2022,"Machine Learning with Applications",English,"Journal Paper","https://doi.org/10.1016/j.mlwa.2022.100338",,,,,,,,,,"deep learning,highlight detection,livestreaming,neural networks,Ranking networks,Weakly supervised learning",,,,1,0
"StinkyCheese: Chat-Based Model for Subscription Classification","Loures, T. C., Fernandes, G. L., Araújo, F. G., Martins, K. S., & de Melo, P. O. V. (2020). StinkyCheese: Chat-Based Model for Subscription Classification. In ChAT@ PKDD/ECML.","Loures, T. C., Fernandes, G. L., Araújo, F. G., Martins, K. S., & de Melo, P. O. V. ",2020,"ChAT@ PKDD/ECML",English,"Journal Paper","http://ceur-ws.org/Vol-2661/paper4.pdf",,,,,,,,,,"Chat Analytics,classification,deep learning",,,,1,0
"The Culture of Deep Learning in ESports: An Insider’s Perspective","Canning, S., & Betrus, A. (2017). The Culture of Deep Learning in ESports: An Insider’s Perspective. Educational Technology, 57(2), 65–69.","Canning, S., & Betrus, A.",2017,"Educational Technology",English,"Journal Paper","http://www.jstor.org/stable/44430527",,,,,,,,,,"deep learning",,"Journal Papers",,1,0