Browse Items (6 total)

Groen, M. (2020). Digital Governmentality: Toxicity in Gaming Streams. In Games and Ethics (pp. 97-111). Springer VS, Wiesbaden.

Cairns, P., Power, C., Barlet, M., Haynes, G. (2019). Future design of accessibility in games: A design vocabulary. International Journal of Human-Computer Studies.

Jin, D. Y. (2020). Historiography of Korean Esports: Perspective on Spectatorship. International Journal of Communication, 14, 3727-3745.

Pellicone, A. J., & Ahn, J. (2017). The Game of Performing Play: Understanding streaming as cultural production. In Proceedings of the 2017 CHI conference on human factors in computing systems (pp. 4863-4874).

Robinson, R. (2019). Using biometrics as a social intervention in gaming. In Proceedings of the thirteenth international conference on tangible, embedded, and embodied interaction (pp. 755-760).
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