"Dublin Core:Title","Dublin Core:Description","Dublin Core:Creator","Dublin Core:Date","Dublin Core:Publisher","Dublin Core:Language","Dublin Core:Type","Dublin Core:Identifier","Dublin Core:Subject","Dublin Core:Source","Dublin Core:Contributor","Dublin Core:Rights","Dublin Core:Relation","Dublin Core:Format","Dublin Core:Coverage","Item Type Metadata:Text","Item Type Metadata:URL",tags,file,itemType,collection,public,featured
"Dos teclados às arenas: o consumo do e-Sport como espetáculo","Macedo, T. (2018). Dos teclados às arenas: o consumo do e-Sport como espetáculo. Espetáculos Culturais na Amazônia, 175-200.","Macedo, T.",2018,Communicon,Portoguise,"Conference Paper","not available",,,,,,,,,,"Cibercultura,Ciências da Comunicação,communication,Comunicação,Comunicação Social,Consumo,Consumption Culture,Consumption Studies,cyberculture,Cyberculture Studies,Cybercultures,digital culture,digital games,Digital Image Processing,digital media,game studies,game theory,Gamers,games,Georg Simmel,Guy Debord,Image Processing,IMAGEM,Jogos digitais,League of Legends,Medical Image Processing,New Media Studies,Society of the Spectacle,spectacle,video games",,,,1,0
"Livestreaming from the bedroom: Performing intimacy through domestic space on Twitch","Ruberg, B. B., & Lark, D. (2021). Livestreaming from the bedroom: Performing intimacy through domestic space on Twitch. Convergence, 27(3), 679-695.","Ruberg, B. B., & Lark, D.",2021,Sage,English,English,"https://doi.org/10.1177%2F1354856520978324",,,,,,,,,,"digital media,gender,intimacy,livestreaming,place,video games",,,,1,0
"The Rising World of e-Sports: The Revelation of the Unknown World of e-Sports and its Influences on the Western Society","Soumokil, G. (2009). The Rising World of e-Sports: The Revelation of the Unknown World of e-Sports and its Influences on the Western Society. Facta Universitas. Series: Physical Education and Sport, 16(1), 137-147.","Soumokil, G.",2018,"Facta Universitas. Series: Physical Education and Sport",English,"Journal Paper","https://doi.org/10.22190/FUPES170614012B",,,,,,,,,,"digital media,impact,media,sport",,"Journal Papers",,1,0
"What Predicts eSports betting? A Study on Consumption of Video Games, eSports, Gambling and Demographic Factors","Macey, J., Abarbanel, B., & Hamari, J. (2020). What Predicts eSports betting? A Study on Consumption of Video Games, eSports, Gambling and Demographic Factors. New Media & Society, 1-25.","Macey, J., Abarbanel, B., & Hamari, J.",2020,"New Media & Society",English,"Journal Paper","https://doi.org/10.1177/1461444820908510",,,,,,,,,,"betting,consumption,convergence,digital media,Gambling,gaming,MSSC,video games",,"Journal Papers",,1,0
"Sport and Prosumption","Andrews, D., & Ritzer, G. (2018). Sport and Prosumption. Journal of Consumer Culture, 18 (2), 356–373.
","Andrews, D., & Ritzer, G.",2019,"Journal of Consumer Culture",English,"Journal Paper","https://doi.org/10.1177/1469540517747093",,,,,,,,,,"digital media,McDonaldization,prosumer,prosumption",,"Journal Papers",,1,0