"Dublin Core:Title","Dublin Core:Description","Dublin Core:Creator","Dublin Core:Date","Dublin Core:Publisher","Dublin Core:Language","Dublin Core:Type","Dublin Core:Identifier","Dublin Core:Subject","Dublin Core:Source","Dublin Core:Contributor","Dublin Core:Rights","Dublin Core:Relation","Dublin Core:Format","Dublin Core:Coverage","Item Type Metadata:Text","Item Type Metadata:URL",tags,file,itemType,collection,public,featured
"Understanding Personal Motivation between Willingness to Participate in E-sports and Potential Consumption","Zhang, J. (2022). Understanding Personal Motivation between Willingness to Participate in E-sports and Potential Consumption (Doctoral dissertation).","Zhang, J. ",2022,"NOVA Information Management School",English,"Master Thesis","https://run.unl.pt/bitstream/10362/143119/1/TGI0624.pdf",,,,,,,,,,"consumption,e-sport,Game Genres,Gaming Motivation,Government Policy,Intention,Streaming,Willingness Participation",,,,1,0
"SISTEM INFORMASI MANAJEMEN EVENT ELETRONIC SPORT (E-SPORT) BERBASIS WEB PADA KOMUNITAS ESPORT Indonesia WILAYAH KABUPATEN …","Yunanri, W., & Measer, A. (2022). SISTEM INFORMASI MANAJEMEN EVENT ELETRONIC SPORT (E-SPORT) BERBASIS WEB PADA KOMUNITAS ESPORT Indonesia WILAYAH KABUPATEN SUMBAWA. Jurnal Manajemen Informatika dan Sistem Informasi, 5(2), 109-115.","Yunanri, W., & Measer, A. ",2022,"Jurnal Manajemen Informatika dan Sistem Informasi",Indonesian,"Journal Paper","https://doi.org/10.36595/misiv5i2",,,,,,,,,,"e-sport,ESI,Sistem Informasi,Wayerfall",,,,1,0
"Mental health and social connectedness during the COVID-19 pandemic: an analysis of sports and e-sports players","Soares, A. K. S., Goedert, M. C. F., & Vargas, A. F. (2022). Mental health and social connectedness during the COVID-19 pandemic: an analysis of sports and e-sports players. Frontiers in psychology, 13.","Soares, A. K. S., Goedert, M. C. F., & Vargas, A. F.",2022,"Frontiers in psychology",English,"Journal Paper","https://doi.org/10.3389%2Ffpsyg.2022.802653",,,,,,,,,,"e-sport,mental health,social connectivity,Sports,Wellbeing",,,,1,0
"Modeling of the role of E-Word of Mouth on Business Performance of eSports with Mediating of Consumer Purchasing Behavior","Abdolmaleki, H., Khodayari, A., & Shariati, J. A. (2022). Modeling of the role of E-Word of Mouth on Business Performance of eSports with Mediating of Consumer Purchasing Behavior. Journal of Sport Management, 13(4), 1093-1105.","Abdolmaleki, H., Khodayari, A., & Shariati, J. A.",2022,"Journal of Sport Management",English,"Journal Paper","https://dx.doi.org/10.22059/jsm.2020.291066.2346",,,,,,,,,,"customer,e-sport,small business,Word of Mouth",,,,1,0
"Is National Mental Sport Ability a Sign of Intelligence? An Analysis of the Top Players of 12 Mental Sports","Kirkegaard, E. O. W. (2018). Is National Mental Sport Ability a Sign of Intelligence? An Analysis of the Top Players of 12 Mental Sports. PsyArxiv.
","Kirkegaard, E. O. W. ",2018,PsyArxiv,English,"Working Paper",,,,,,,,,,,"chess,cognitive ability,Counter-Strike,Dota 2,e-sport,Go,Hearthstone,intelligence,IQ,League of Legends,LOL,mental sport,Overwatch,Poker,Scrabble,StarCraft,Starcraft 2,Super Smash Bros",,"Working Papers",,1,0