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Ström, P., & Ernkvist, M. (2018). The Korean Online Game Wave – Development Within the Experience Economy. In A. Scupola & L. Fuglsang (Eds.), Services, Experiences and Innovation – Integrating and Extending Research (pp. 316-334). Cheltenham: Edward…

Kim, Y. H., Nauright, J., & Suveatwatanakul, C. (2020). The Rise of E-Sports and Potential for Post-COVID Continued Growth. Sport in Society, published online before print.
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