Browse Items (10 total)

Wong, D., & Meng-Lewis, Y. (2022). Esports: an exploration of the advancing esports landscape, actors and interorganisational relationships. Sport in Society, 1-27.

Deng, J., Cuadrado, F., Tyson, G., & Uhlig, S. (2015). Behind the game: Exploring the twitch streaming platform. In 2015 International Workshop on Network and Systems Support for Games (NetGames) (pp. 1-6). IEEE.

Scholz, T. M. (2020). Deciphering the World of eSports. International Journal on Media Management, 22(1), 1-12.

Schöber, T., & Junge, J. (2020). eSports Mosaik: Einführung in die vielfältigen Aspekte des eSports. Institut für Ludologie. Flying Kiwi Media.

Schmidt, S. L., & Holzmayer, F. (2018). FC Schalke 04 Esports. Decision Making in a Changing Ecosystem. WHU Publishing Case Number CSM-0001, 1–21.

Woodcock, J., & Johnson, M. R. (2018). Work, Play, and Precariousness: An Overview of the Labour Ecosystem of Esports. Working Paper.

Rogers, R. (2019). Understanding Esports: An Introduction to the Global Phenomenon. Lanham: Lexington Books.

Cheong, H. Y., Choo, W. L., Lim, C. W., & Tin, T. (2017). Video Games and Its Economy Impact in Southeast Asia Country. International Journal of Advanced Scientific Research and Management, 2(1).

Carrillo-Vera, J. A., & Aguado-Terrón, J. M. (2019). The eSports Ecosystem: Stakeholders and Trends in a New Show Business. Catalan Journal of Communication & Cultural Studies, 11 (1), 3-22.

Frey, D. (2018). eSports: Rechtsfragen eines komplexen Ökosystems im Überblick. SpuRT: Zeitschrift für Sport und Recht, 2-5.
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