Esports: an exploration of the advancing esports
landscape, actors and interorganisational
relationships
Wong, D., & Meng-Lewis, Y. (2022). Esports: an exploration of the advancing esports landscape, actors and interorganisational relationships. Sport in Society, 1-27.
Wong, D., & Meng-Lewis, Y.
Sport in Society
2022
English
Journal Paper
<a href="https://doi.org/10.1080/17430437.2022.2086458" target="_blank" rel="noreferrer noopener">https://doi.org/10.1080/17430437.2022.2086458</a>
Behind the game: Exploring the twitch streaming platform
Deng, J., Cuadrado, F., Tyson, G., & Uhlig, S. (2015). Behind the game: Exploring the twitch streaming platform. In 2015 International Workshop on Network and Systems Support for Games (NetGames) (pp. 1-6). IEEE.
Deng, J., Cuadrado, F., Tyson, G., & Uhlig, S.
International Workshop on Network and Systems Support for Games
2015
English
Conference Paper
<a href="http://dx.doi.org/10.1109/NetGames.2015.7382994" target="_blank" rel="noreferrer noopener">http://dx.doi.org/10.1109/NetGames.2015.7382994</a>
Deciphering the World of eSports
Scholz, T. M. (2020). Deciphering the World of eSports. International Journal on Media Management, 22(1), 1-12.
Scholz, T. M.
International Journal on Media Management
2020
English
Journal Paper
<a href="https://doi.org/10.1080/14241277.2020.1757808">https://doi.org/10.1080/14241277.2020.1757808</a>
eSports Mosaik: Einführung in die vielfältigen Aspekte des eSports
Schöber, T., & Junge, J. (2020). eSports Mosaik: Einführung in die vielfältigen Aspekte des eSports. Institut für Ludologie. Flying Kiwi Media.
Schöber, T., & Junge, J.
Flying Kiwi Media
2020
German
Book
FC Schalke 04 Esports. Decision Making in a Changing Ecosystem
Schmidt, S. L., & Holzmayer, F. (2018). FC Schalke 04 Esports. Decision Making in a Changing Ecosystem. WHU Publishing Case Number CSM-0001, 1–21.
Schmidt, S. L., & Holzmayer, F.
WHU
2018
English
Working Paper
Work, Play, and Precariousness: An Overview of the Labour Ecosystem of Esports
Woodcock, J., & Johnson, M. R. (2018). Work, Play, and Precariousness: An Overview of the Labour Ecosystem of Esports. Working Paper.
Woodcock, J., & Johnson, M. R.
2018
English
Working Paper
Understanding Esports: An Introduction to the Global Phenomenon
Rogers, R. (2019). Understanding Esports: An Introduction to the Global Phenomenon. Lanham: Lexington Books.
Rogers, R.
Lexington Books
2019
English
Book
Video Games and Its Economy Impact in Southeast Asia Country
Cheong, H. Y., Choo, W. L., Lim, C. W., & Tin, T. (2017). Video Games and Its Economy Impact in Southeast Asia Country. International Journal of Advanced Scientific Research and Management, 2(1).
Cheong, H. Y., Choo, W. L., Lim, C. W., & Tin, T.
International Journal of Advanced Scientific Research and Management
2017
English
Journal Paper
The eSports Ecosystem: Stakeholders and Trends in a New Show Business
Carrillo-Vera, J. A., & Aguado-Terrón, J. M. (2019). The eSports Ecosystem: Stakeholders and Trends in a New Show Business. Catalan Journal of Communication & Cultural Studies, 11 (1), 3-22.
Carrillo-Vera, J. A., & Aguado-Terrón, J. M.
Catalan Journal of Communication & Cultural Studies
2019
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eSports: Rechtsfragen eines komplexen Ökosystems im Überblick
Frey, D. (2018). eSports: Rechtsfragen eines komplexen Ökosystems im Überblick. SpuRT: Zeitschrift für Sport und Recht, 2-5.
Frey, D.
SpuRT: Zeitschrift für Sport und Recht
2015
German
Journal Paper