Browse Items (57 total)

Amor, JSC.; Aguado-Berenguer, S.; García-Pascual, F. (2022). Influence of service performance variables and brand variables on the loyalty of esports event users. Retos

MA, R., GUI, X., & KOU, Y. (2022). Esports Governance: An Analysis of Rule Enforcement in League of Legends.

Micallef, D., Parker, L., Brennan, L., Schivinski, B., & Jackson, M. (2022). Improving the Health of Emerging Adult Gamers—A Scoping Review of Influences. Nutrients, 14(11), 2226.

Nothelfer, N., & Scholz, T. M. (2022). Policy Recommendation on Esports for the European Parliament

Nothelfer, N., & Scholz, T. M. (2022). Background Analysis on Esports for the European Parliament

De Moor, W., Terrien, M., Durand, C., & Besombes, N. (2022). The current situation of the French professional esports industry: economic models of the clubs and regulation of the leagues. European Sport Management Quarterly, 1-22.

Wong, D., & Meng-Lewis, Y. (2022). Esports: an exploration of the advancing esports landscape, actors and interorganisational relationships. Sport in Society, 1-27.

Giakoni-Ramírez, F., Merellano-Navarro, E., & Duclos-Bastías, D. (2022). Professional Esports Players: Motivation and Physical Activity Levels. International Journal of Environmental Research and Public Health, 19(4), 2256.

Lu, Z. (2022). Forging a Link between Competitive Gaming, Sport and the Olympics: History and New Developments. The International Journal of the History of Sport, 1-19.

Rogers, R., Farquhar, L., & Mummert, J. (2022). Motivational differences among viewers of traditional sports, Esports, and NBA 2K league. Communication & Sport, 10(2), 175-194.

Bonilla, I. (2022), Chamarro, A., & Ventura, C. Habilidades psicológicas en los esports: Estudio cualitativo en jugadores individuales y de equipo.

GÜRAL, Y., Gürcan, M., Devecioğlu, S., & Halisdemir, T. A. (2022). Investigación del rendimiento de los juegos de e-Sports con análisis de envío de datos. Cuadernos de Psicología del Deporte, 22(2), 258-267.

Crecelius, A. R., & Hetrick, N. (2022). Neurocognitive Capabilities and Physiological Responses to Cognitive Stress as well as General Health and Fitness Measurements in Competitive Gamers versus Non-Gamers.

Azevedo, R. C. (2022). Key factors for eSports games success (Doctoral dissertation).

Andrews, N., & Mumford, P. W. (2022). Assessing Collegiate Esports Players.

Irwin, S., Naweed, A., & Lastella, M. (2022). Is is toxic? Banter? Or just talking shit? Applying the AACTT framework to understand trash talk behaviour in esports.

Gannam, B. (2022). Efeitos do treinamento físico-cognitivo no desempenho dos atletas de eSport: atuação do profissional de educação física.

Williamson, M. (2022). Esport co-streaming and spectator motivations.

Smith, M., Sharpe, B., Arumuham, A., & Birch, P. (2022). Examining the Predictors of Mental Ill Health in Esport Competitors. In Healthcare (Vol. 10, No. 4, p. 626). MDPI.

Kleinman, E., Shergadwala, M. N., & Seif El-Nasr, M. (2022). Kills, Deaths, and (Computational) Assists: Identifying Opportunities for Computational Support in Esport Learning. In CHI Conference on Human Factors in Computing Systems (pp. 1-13).

Macedo, T., & Falcão, T. (2019). Group Dynamics in Esports: Delving into the Semi-professional League of Legends Amazonian Scenario. In International Conference on Videogame Sciences and Arts (pp. 150-165). Springer, Cham.

Macedoa T., Falcãob T. (2019). Like a pro: Communication, camaraderie and group cohesion in the Amazonian esports scenario. Entertainment Computing (34). Elsevier.

Macedo, T., & Fragoso, S. (2019). Geografias dos Esports: mediações espaciais da prática competitiva na Amazônia//Esports Geographies: Spatial Mediations of Competitive Practice in the Amazon. Logos, 26(2), 106-123.

Falcão, T., Marques, D., Mussa, I., & Macedo, T. (2020). At the Edge of Utopia. Esports, Neoliberalism and the Gamer Culture’s Descent into Madness. gamevironments, (13), 38-38.

De Donder, S., Robeers, T., & Daneels, R. (2022). Virtual athlete or ultimate nerd? A framing analysis of eSports in Flemish printed media. Sport in Society, 1-17.

Delello, J. A., McWhorter, R. R., Roberts, P., Dockery, H. S., De Giuseppe, T., & Corona, F. (2021). The Rise of eSports: Insights Into the Perceived Benefits and Risks for College Students. International Journal of eSports Research (IJER), 1(1),…

Białecki, A., Gajewski, J., Białecki, P., Phatak, A., & Memmert. (2020). Determinants of Victory in Esports - StarCraft II. Zenodo

Amor, J. S. C., Alguacil, M., & Gómez-Tafalla, A. M. (2022). Gender influence on brand recommendation at an esports event. Journal of Physical Education and Sport, 22(1), 231-238.

La Monica, M. B., Listman, J. B., Donovan, I., Johnson, T. E., Heeger, D. J., & Mackey, W. E. (2021). Effects of TeaCrine®(theacrine), Dynamine™(methylliberine), and caffeine on gamer psychomotor performance in a first-person shooter video game…

Bonnar, D., Lee, S., Roane, B. M., Blum, D. J., Kahn, M., Jang, E., Dunican, I.C., Gradisar, M. & Suh, S. (2022). Evaluation of a Brief Sleep Intervention Designed to Improve the Sleep, Mood, and Cognitive Performance of Esports Athletes.…

Witkowski, E. (2022). Growing Pains in Esports Associationalism: Four Modes of National Esports Associational Development. Games and Culture, 15554120221084449.

Shenkman, E., Coates, D., Chadov, A., & Parshakov, P. (2022). Team vs. individual tournament: An organizer's dilemma. Journal of Economic Behavior & Organization, 198, 476-492.

Kim, H. M., & Kim, S. (2022). The show must go on: Why Korea lost its first-mover advantage in Esports and how it can become a major player again. Technological Forecasting and Social Change, 179, 121649.

Kunigita, H., & Kohda, Y. (2021). Integrating Real-World and Virtual Experiences Through eSports-Type ‘Cheering’. In International Conference on Applied Human Factors and Ergonomics (pp. 478-484). Springer, Cham.

Ruotsalainen, M., & Välisalo, T. (2020). “Overwatch is anime”: Exploring an alternative interpretational framework for competitive gaming. In Conference of Digital Games Research Association (Vol. 2020). Digital Games Research Association.

Sörman, D. E., Dahl, K. E., Lindmark, D., Hansson, P., Vega-Mendoza, M., & Körning-Ljungberg, J. (2022). Relationships between Dota 2 expertise and decision-making ability. Plos one, 17(3), e0264350.

Kósa, G., Feher, G., Horvath, L., Zadori, I., Nemeskeri, Z., Kovacs, M., ... & Tibold, A. (2022). Prevalence and Risk Factors of Problematic Internet Use among Hungarian Adult Recreational Esports Players. International Journal of Environmental…

Billings, A. C., & Hardin, M. (2022). Changing the Esport Debate: An Upstart Establishes Firm Footing in the Sports Arena. Communication & Sport, 10(2), 171-174.

Rusk, F., & Ståhl, M. (2022). Coordinating teamplay using named locations in a multilingual game environment-Playing esports in an educational context. Classroom Discourse, 1-24.

Scott, M. J., Summerley, R., Besombes, N., Connolly, C., Gawrysiak, J., Halevi, T., ... & Williams, J. P. (2021). Foundations for Esports Curricula in Higher Education. In Proceedings of the 2021 Working Group Reports on Innovation and Technology in…

Ribeiro, F. J., Viana, V., Borges, N., & Teixeira, V. H. (2021). The Emergence of eSports Nutrition: A Review.

Ruotsalainen, M., Törhönen, M., Karhulahti, V. (2022). Modes of Esports Engagement in Overwatch, Springer

Chan, G., Huo, Y., Kelly, S., Leung, J., Tisdale, C., & Gullo, M. (2022). The impact of eSports and online video gaming on lifestyle behaviours in youth: A systematic review. Computers in Human Behavior, 126, 106974.

This article analyzes the relationship between student productive labor, or the creation of media content like podcasts or graphic designs, and the institutionalization of collegiate esports. Through 19 semi-structured interviews with students and…

This study investigates the video game play of a multiplayer firstperson shooter, Counter-Strike: Global Offensive, as part of an esports programme at a vocational school. The game environment is multilingual, and the focal participants are all…

In this paper, I examine the theoretical foundations of esports anti-doping policies. Specifically, I focus on the health- and integrity-related arguments on which esports organizations rely to justify their anti-doping efforts and how the arguments…

Macedo, T. & Falcão, T. (2019). Group Dynamics in Esports: Delving into the Semi-professional League of Legends Amazonian Scenario. In: Zagalo, N., Veloso, A., Costa, L., Mealha, Ó. (Eds.), Videogame Sciences and Arts. VJ 2019 (pp. 150-165),…

Macedo, T. & Falcão, T. (2019). E-Sports, herdeiros de uma tradição. Intexto, 45, 246-267.

Falcão, T., Marques, D., Mussa, I. & Macedo, T. (2020). At the Edge of Utopia. Esports, Neoliberalism and the Gamer Culture’s Descent into Madness. Gameviroments, No. 13, 382-419.

Pu, H., Kim, J. & Deprano, C. (2021). Can Esports Substitute Traditional Sports? The Convergence of Sports and Video Gaming during the Pandemic and Beyond. Societies, 11, 121.

Nothelfer, N. & Petschinka, P. (2022). Wetten auf eSport-Ereignisse in Deutschland und Österreich. Sport- und E-Sportrecht in der Praxis, 20-25.

Devereux, L., Raggiotto, F., Scarpi, D. and Moretti, A. (2021). Promoting Within Sport: An Exploration of Creativity in Traditional, Extreme and Esports Contexts. In: Pantano, E. (Ed.), Creativity and Marketing: The Fuel for Success (pp. 19-32).…

Brüggemann, L., & Nothelfer, N. (2021). eSport im Fadenkreuz der Sportwettensteuer – Eine Analyse des § 15 RennwLottDV-E. Sport- und E-Sportrecht in der Praxis, 116-123.

Nothelfer, N. (2021). Die Bundesregierung zur Förderung des eSports in Deutschland – Antwort auf BT-Drs. 19/28730. Sport- und E-Sportrecht in der Praxis, 124-127.

Maties, M. & Nothelfer, N. (2021). Zulässigkeit von Wetten auf eSport-Ereignisse nach deutschem Glücksspielrecht. Zeitschrift für Wett- und Glücksspielrecht, 128-137. (article in the 15th anniversary issue)

Nothelfer, N. & Petschinka, P. (2021). Das Versäumnis des Gesetzgebers in der Causa eSport und dessen Auswirkungen auf die Praxis. Sport- und E-Sportrecht in der Praxis, 26-31. (article in the founding issue)

Toth, A. J., Ramsbottom, N., Kowal, M., & Campbell, M. J. (2020). Converging Evidence Supporting the Cognitive Link between Exercise and Esport Performance: A Dual Systematic Review. Brain Sciences, 10(11), 859.
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