"Dublin Core:Title","Dublin Core:Description","Dublin Core:Creator","Dublin Core:Date","Dublin Core:Publisher","Dublin Core:Language","Dublin Core:Type","Dublin Core:Identifier","Dublin Core:Subject","Dublin Core:Source","Dublin Core:Contributor","Dublin Core:Rights","Dublin Core:Relation","Dublin Core:Format","Dublin Core:Coverage","Item Type Metadata:Text","Item Type Metadata:URL",tags,file,itemType,collection,public,featured
"Collective Organizing, Individual Resistance, or Asshole Griefers? An Ethnographic Analysis of Women of Color in Xbox Live","Gray, K. L. (2013). Collective Organizing, Individual Resistance, or Asshole Griefers? An Ethnographic Analysis of Women of Color in Xbox Live. Ada: A Journal of Gender, New Media, and Technology, 2.","Gray, K. L.",2013,"Ada: A Journal of Gender, New Media, and Technology",English,"Journal Paper","https://adanewmedia.org/2013/06/issue2-gray/",,,,,,,,,,"ethnography,gender,toxicity,Xbox",,"Journal Papers","Representation & Toxicity",1,0
"Good Game, Well Played: A Ethnographic Study of Collegiate Esport in Southern California","Skoglund, P.-I. (2018). Good Game, Well Played: A Ethnographic Study of Collegiate Esport in Southern California. Master’s Thesis. University of Bergen, Bergen.","Skoglund, P.-I.",2018,"University of Bergen",English,Dissertation,,,,,,,,,,,"collegiate,collegiate esports,ethnography,Southern California",,Dissertations,,1,0
"KKona where’s your sense of patriotism?”: Positioning Nationality in the Spectatorship of Competitive Overwatch Play","Siitonen, M., & Ruotsalainen, M. (2022) “KKona where’s your sense of patriotism?”: Positioning Nationality in the Spectatorship of Competitive Overwatch Play. Modes of Esports Engagement in Overwatch, 89.","Siitonen, M., & Ruotsalainen, M. ",2022,"Palgrave Macmillan",English,"Book Chapter","https://doi.org/10.1007/978-3-030-82767-0_6",,,,,,,,,,"Discourse analysis,Esport,ethnography,nationalism,Positioning,spectatorship,viewership,World Cup",,,,1,0
"Play to the Camera: Video Ethnography, Spectatorship, and e-Sports","Taylor, N. T. (2016). Play to the Camera: Video Ethnography, Spectatorship, and e-Sports. Convergence, 22(2), 115-130.","Taylor, N. T.",2016,Convergence,English,"Journal Paper","https://doi.org/10.1177%2F1354856515580282",,,,,,,,,,"competitive gaming,digital play,ethnography,first-person shooters,surveillance,videography",,"Journal Papers",,1,0
"The literacies of a competitive esports team: Livestreaming, vods, and mods","Gerber, H. R. (2022). The literacies of a competitive esports team: Livestreaming, vods, and mods. L1-Educational Studies in Language and Literature, 1-25.","Gerber, H. R. ",2022,"L1-Educational Studies in Language and Literature",English,"Journal Paper","https://doi.org/10.21248/l1esll.2022.22.2.365",,,,,,,,,,"digital literacies,esports,ethnography,literacies,livestreaming,Moderators,teamwork,Video on demand",,,,1,0