Autohighlight: Highlight detection in League of Legends esports broadcasts via crowd-sourced data
Ringer, C., Nicolaou, M. A., & Walker, J. A. (2022). Autohighlight: Highlight detection in League of Legends esports broadcasts via crowd-sourced data. Machine Learning with Applications, 100338.
Ringer, C., Nicolaou, M. A., & Walker, J. A.
Machine Learning with Applications
2022
English
Journal Paper
<a href="https://doi.org/10.1016/j.mlwa.2022.100338" target="_blank" rel="noreferrer noopener">https://doi.org/10.1016/j.mlwa.2022.100338</a>
Deep unsupervised multi-view detection of video game stream highlights
Ringer, C., & Nicolaou, M. A. (2018). Deep unsupervised multi-view detection of video game stream highlights. In Proceedings of the 13th International Conference on the Foundations of Digital Games (pp. 1-6).
Ringer, C., & Nicolaou, M. A.
International Conference on the Foundations of Digital Games
2018
English
Conference Paper
<a href="https://doi.org/10.1145/3235765.3235781" target="_blank" rel="noreferrer noopener">https://doi.org/10.1145/3235765.3235781</a>
Event detection and highlight detection of broadcasted game videos
Chu, W. T., & Chou, Y. C. (2015). Event detection and highlight detection of broadcasted game videos. In Proceedings of the 2nd Workshop on Computational Models of Social Interactions: Human-Computer-Media Communication (pp. 1-8).
Chu, W. T., & Chou, Y. C.
Workshop on Computational Models of Social Interactions: Human-Computer-Media Communication
2015
English
Conference Paper
<a href="https://doi.org/10.1145/2810397.2810398" target="_blank" rel="noreferrer noopener">https://doi.org/10.1145/2810397.2810398</a>