"Dublin Core:Title","Dublin Core:Description","Dublin Core:Creator","Dublin Core:Date","Dublin Core:Publisher","Dublin Core:Language","Dublin Core:Type","Dublin Core:Identifier","Dublin Core:Subject","Dublin Core:Source","Dublin Core:Contributor","Dublin Core:Rights","Dublin Core:Relation","Dublin Core:Format","Dublin Core:Coverage","Item Type Metadata:Text","Item Type Metadata:URL",tags,file,itemType,collection,public,featured
"Esport: Professional League of Legends as Cultural History","Howard, M. (2018). Esport: Professional League of Legends as Cultural History. Master’s thesis. University of Houston, Houston, TX.
","Howard, M.",2018,"University of Houston",English,Dissertation,,,,,,,,,,,"history,League of Legends",,Dissertations,,1,0
"Historiography of Korean Esports: Perspective on Spectatorship","Jin, D. Y. (2020). Historiography of Korean Esports: Perspective on Spectatorship. International Journal of Communication, 14, 3727-3745.","Jin, D. Y.",2020,"International Journal of Communication",English,"Journal Paper",,,,,,,,,,,"digital games,historiography,history,spectatorship,youth culture",,"Journal Papers",,1,0
"Broadband and Circuits: the Place of Public Gaming in the History of Sport","Jonasson, K. (2016). Broadband and Circuits: the Place of Public Gaming in the History of Sport. Sport, Ethics and Philosophy, 10(1), 5-13.","Jonasson, K.",2016,"Sport, Ethics and Philosophy",English,"Journal Paper","https://doi.org/10.1080/17511321.2016.1171250",,,,,,,,,,"history,history of sport,public gaming,roman games",,"Journal Papers",,1,0
"Reconsidering Esport: Economics and Executive Ownership","Karhulahti, V.-M. (2017). Reconsidering Esport: Economics and Executive Ownership. Physical Culture and Sport. Studies and Research, Volume LXXIV, 43-53.","Karhulahti, V.-M.",2017,"Physical Culture and Sport. Studies and Research",English,"Journal Paper","https://doi.org/10.1515/pcssr-2017-0010",,,,,,,,,,"economics,games,history,politics,theory",,"Journal Papers",,1,0
"Forging a Link between Competitive Gaming, Sport and the Olympics: History and New Developments","Lu, Z. (2022). Forging a Link between Competitive Gaming, Sport and the Olympics: History and New Developments. The International Journal of the History of Sport, 1-19.","Lu, Z. ",2022,"Taylor & Francis",English,"Journal Paper","https://doi.org/10.1080/09523367.2022.2061466",,,,,,,,,,"competitive gaming,esports,history,olympics,sport",,,,1,0
"History and Analysis of eSport Systems","Snavely, T. L. (2014). History and Analysis of eSport Systems. Master's Thesis. University of Texas, Austin.","Snavely, T. L.",,"University of Texas",English,Dissertation,,,,,,,,,,,history,,Dissertations,,1,0