Browse Items (3 total)

Jansz, J., & Martens, L. (2005). Gaming at a LAN Event: The Social Context of Playing Video Games. New Media & Society, 7, 333–355.

Uttarapong, J., Cai, J., & Wohn, D. Y. (2021). Harassment Experiences of Women and LGBTQ Live Streamers and How They Handled Negativity. In ACM International Conference on Interactive Media Experiences (pp. 7-19).

Cai, J., Guanlao, C., & Wohn, D. Y. (2021). Understanding rules in live streaming micro communities on twitch. In ACM International Conference on Interactive Media Experiences (pp. 290-295).
Output Formats

atom, csv, dcmes-xml, json, omeka-xml, rss2