"Dublin Core:Title","Dublin Core:Description","Dublin Core:Creator","Dublin Core:Date","Dublin Core:Publisher","Dublin Core:Language","Dublin Core:Type","Dublin Core:Identifier","Dublin Core:Subject","Dublin Core:Source","Dublin Core:Contributor","Dublin Core:Rights","Dublin Core:Relation","Dublin Core:Format","Dublin Core:Coverage","Item Type Metadata:Text","Item Type Metadata:URL",tags,file,itemType,collection,public,featured
"Esports scholarship review: Synthesis, contributions, and future research","Pizzo, A. D., Su, Y., Scholz, T., Baker, B. J., Hamari, J., & Ndanga, L. (2022). Esports scholarship review: Synthesis, contributions, and future research. Journal of Sport Management, 1(aop), 1-12.","Pizzo, A. D., Su, Y., Scholz, T., Baker, B. J., Hamari, J., & Ndanga, L.",2022,"Journal of Sport Management",English,"Journal Paper","https://doi.org/10.1123/jsm.2021-0228",,,,,,,,,,"competitive video gaming,diversity,interdisciplinary,strategic management,Technology",,,,1,0
"Exploring Electronic Sports: An Interdisciplinary Approach","Kozachuk, J., Foroughi, C., Freeman, G. (2016). Exploring Electronic Sports: An Interdisciplinary Approach. In Proceedings of the 2016 Human Factors and Ergonomics Society (pp. 2118–2122).","Kozachuk, J., Foroughi, C., Freeman, G. ",2016,"Human Factors and Ergonomics Society",English,"Conference Paper",,,,,,,,,,,interdisciplinary,,"Conference Papers",,1,0
"Computer Science Meets Digital Leisure: Multiple Perspectives on Social Media and eSports Collaborations","Wood, L., Hoeber, O., Snelgrove, R., & Hoeber, L. (2019). Computer Science Meets Digital Leisure: Multiple Perspectives on Social Media and eSports Collaborations. Journal of Leisure Research, 50(5), 425-437.","Wood, L., Hoeber, O., Snelgrove, R., & Hoeber, L.",2019,"Journal of Leisure Research",English,"Journal Paper","https://doi.org/10.1080/00222216.2019.1594466",,,,,,,,,,"digital leisure,interdisciplinary,leisure,research methods,social media",,"Journal Papers",,1,0