James Birt-Mixed Reality, Computer Games and E-Sports Educator: S2E5
Birt, J. R., & Poyner, D. (2022). James Birt-Mixed Reality, Computer Games and E-Sports Educator: S2E5.
Birt, J. R., & Poyner, D.
Computer Games and E-Sports Educator
2022
English
Journal Paper
<a href="https://research.bond.edu.au/en/publications/james-birt-mixed-reality-computer-games-and-e-sports-educator-s2e" target="_blank" rel="noreferrer noopener">https://research.bond.edu.au/en/publications/james-birt-mixed-reality-computer-games-and-e-sports-educator-s2e</a>
Learning Team-Based Esport Games: Success Factors in Learning from Spectating
Hesketh, J. M. (2022). Learning Team-Based Esport Games: Success Factors in Learning from Spectating (Doctoral dissertation, University of York).
Hesketh, J. M.
University of York
2022
English
Dissertation
<a href="https://etheses.whiterose.ac.uk/31146/1/LearningTeamBasedEsportGamesThesis.pdf" target="_blank" rel="noreferrer noopener">https://etheses.whiterose.ac.uk/31146/1/LearningTeamBasedEsportGamesThesis.pdf</a>
Kills, Deaths, and (Computational) Assists: Identifying Opportunities for Computational Support in Esport Learning
Kleinman, E., Shergadwala, M. N., & Seif El-Nasr, M. (2022). Kills, Deaths, and (Computational) Assists: Identifying Opportunities for Computational Support in Esport Learning. In CHI Conference on Human Factors in Computing Systems (pp. 1-13).
Kleinman, E., Shergadwala, M. N., & Seif El-Nasr, M. (
CHI Conference on Human Factors in Computing Systems
2022
English
Conference Paper
<a href="https://doi.org/10.1145/3491102.3517654" target="_blank" rel="noreferrer noopener">https://doi.org/10.1145/3491102.3517654</a>
Crafting the Metagame: Connected Learning in the StarCraft 2 Community
Kow, Y. M., Young, T., & Salen Tekinbas, K. (2014). Crafting the Metagame: Connected Learning in the StarCraft 2 Community. Irvine, CA: Digital Media and Learning Research Hub.
Kow, Y. M., Young, T., & Salen Tekinbas, K.
Digital Media and Learning Research Hub
2014
English
Book
Media Technologies and Learning in the StarCraft eSport Community
Kow, Y. M., & Young, T. (2013). Media Technologies and Learning in the StarCraft eSport Community. CSCW ’13. San Antonio, TX.
Kow, Y. M., & Young, T.
CSCW
2013
English
Conference Paper
A Stage Theory Model of Professional Video Game Players in South Korea: The Socio-cultural Dimensions of the Development of Expertise
Kim, S. H., & Thomas, M. K. (2015). A Stage Theory Model of Professional Video Game Players in South Korea: The Socio-cultural Dimensions of the Development of Expertise. Asian Journal of Information Technology, 14(5), 176–186.
Kim, S. H., & Thomas, M. K.
Asian Journal of Information Technology
2015
English
Journal Paper
<a href="http://dx.doi.org/10.36478/ajit.2015.176.186">http://dx.doi.org/10.36478/ajit.2015.176.186</a>
Collegiate eSports as Learning Ecologies: Investigating Collaborative Learning and Cognition During Competitions
Richard, G. T., Mckinley, Z., & Ashley, R. (2018). Collegiate eSports as Learning Ecologies: Investigating Collaborative Learning and Cognition During Competitions. Proceedings of DiGRA 2018
Richard, G. T., Mckinley, Z., & Ashley, R.
DIGRA
2018
English
Conference Paper
Futures Perspectives on Next Generation e-Sports Infrastructure and Exploring Their Benefits
Rai, L., & Yan, G. (2009). Futures Perspectives on Next Generation e-Sports Infrastructure and Exploring Their Benefits. International Journal of Sport Science and Engineering, 3(1), 027-033.
Rai, L., & Yan, G.
International Journal of Sport Science and Engineering
2009
English
Journal Paper
Factores que Influyen el Aprendizaje de Lengua Extranjera en los eSports. Un Estudio de Caso
Postigo Fuentes, A. Y., & Fernández Navas, M. (2020). Factores que Influyen el Aprendizaje de Lengua Extranjera en los eSports. Un Estudio de Caso. Qualitative Research in Education, 9(2), 128-159.
Postigo Fuentes, A. Y., & Fernández Navas, M.
Qualitative Research in Education
2020
Spanish
Journal Paper
Esports as a Catalysator for Connected Learning: The North American Scholastic Esports Federation
Lee, J. S., & Steinkuehler, C. (2019). Esports as a Catalysator for Connected Learning: The North American Scholastic Esports Federation. XRDS, 25(4), 54-59.
Lee, J. S., & Steinkuehler, C.
XRDS
2019
English
Journal Paper
<a href="https://doi.org/10.1145/3331075">https://doi.org/10.1145/3331075</a>
Learning a Sport Through Video Gaming: A Mixed-methods Experimental Study
Jenny, S. E., Chung, J. J., Rademaker, S. M., & Schary, D. P. (2017). Learning a Sport Through Video Gaming: A Mixed-methods Experimental Study. Loading… Journal of the Canadian Gaming Studies Organization, 10(17), 1-20.
Jenny, S. E., Chung, J. J., Rademaker, S. M., & Schary, D. P.
Loading… Journal of the Canadian Gaming Studies Organization
2017
English
Journal Paper