"Dublin Core:Title","Dublin Core:Description","Dublin Core:Creator","Dublin Core:Date","Dublin Core:Publisher","Dublin Core:Language","Dublin Core:Type","Dublin Core:Identifier","Dublin Core:Subject","Dublin Core:Source","Dublin Core:Contributor","Dublin Core:Rights","Dublin Core:Relation","Dublin Core:Format","Dublin Core:Coverage","Item Type Metadata:Text","Item Type Metadata:URL",tags,file,itemType,collection,public,featured
"Masculinity’s New Battle Arena in International E-Sports: The Games Begin","Zhu, L. (2018). Masculinity’s New Battle Arena in International E-Sports: The Games Begin. In N. Taylor & G. Vorhees (Eds.), Masculinities in Play (pp. 229-247). New York, NY: Palgrave Macmillan.","Zhu, L.",2018,"Palgrave Macmillan",English,"Book Chapter",,,,,,,,,,,"gender,international,masculinity",,"Book Chapters","Representation & Toxicity",1,0
"Performing Neoliberal Masculinity: Reconfiguring Hegemonic Masculinity in Professional Gaming. In Masculinities in Play","Voorhees, G., & Orlando, A. (2018). Performing Neoliberal Masculinity: Reconfiguring Hegemonic Masculinity in Professional Gaming. In Masculinities in Play. New York, NY: Palgrave Macmillan.","Voorhees, G., & Orlando, A.",2018,"Palgrave Macmillan",English,Book,,,,,,,,,,,"masculinity,neoliberal",,Book,,1,0
"Geeks at Play: Doing Masculinity in an Online Gaming Site","Chen Christensen, N. (2006). Geeks at Play: Doing Masculinity in an Online Gaming Site. Reconstruction, 6.1 (Winter).","Chen Christensen, N.",2006,Reconstruction,English,"Journal Paper",,,,,,,,,,,"gender,masculinity",,"Journal Papers","Representation & Toxicity",1,0
"To the White Extreme in the Mainstream: Manhood and White Youth Culture in a Virtual Sports World","Leonard, D. (2008). To the White Extreme in the Mainstream: Manhood and White Youth Culture in a Virtual Sports World. In M. D. Giardina & M. K. Donnelly (Eds.), Youth Culture and Sport (pp. 91-112). New York, NY: Routledge.","Leonard, D.",2008,Routledge,English,"Book Chapter",,,,,,,,,,,"masculinity,white youth culture",,"Book Chapters",,1,0
"What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture","Paaßen, B., Morgenroth, T., & Stratemeyer, M. (2017). What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture. Sex Roles, 76(7-8), 421-435.","Paaßen, B., Morgenroth, T., & Stratemeyer, M.",2017,"Sex Roles",English,"Journal Paper","https://doi.org/10.1007/s11199-016-0678-y",,,,,,,,,,"gender,identity,masculinity,stereotype,women",,"Journal Papers","Representation & Toxicity",1,0
"Eventful masculinities: Negotiations of Hegemonic Sporting Masculinities at LANs","Witkowski, E. (2013). Eventful masculinities: Negotiations of Hegemonic Sporting Masculinities at LANs. In M. Consalvo, K. Mitgutsch, & A. Stein (Eds.) Sports Videogames. New York: Routledge.","Witkowski, E.",2013,Routledge,English,"Book Chapter",,,,,,,,,,,"LAN,masculinity",,"Book Chapters",,1,0
"Women in Esports: A Qualitative Study on Shared Experiences of Women in the Esports Industry","Wolf, C., & Krämer, F. (2022). Women in Esports: A Qualitative Study on Shared Experiences of Women in the Esports Industry.","Wolf, C., & Krämer, F. ",2022,"Malmö University",English,"Master Thesis","https://www.diva-portal.org/smash/get/diva2:1673912/FULLTEXT02",,,,,,,,,,"collective identity,esports,feminism,gaming,gender,masculinity,sexual harassment,stereotype threat",,,,1,0