1
100
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Journal Papers
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Rebooting Content: Broadcasting Sport and Esports to Homes During COVID-19
Description
An account of the resource
Goldman, M. M., & Hedlund, D. P. (2020). Rebooting Content: Broadcasting Sport and Esports to Homes During COVID-19. International Journal of Sport Communication, 13(3), 370-380.
Creator
An entity primarily responsible for making the resource
Goldman, M. M., & Hedlund, D. P.
Date
A point or period of time associated with an event in the lifecycle of the resource
2020
Publisher
An entity responsible for making the resource available
International Journal of Sport Communication
Language
A language of the resource
English
Type
The nature or genre of the resource
Journal Paper
Identifier
An unambiguous reference to the resource within a given context
<a href="https://doi.org/10.1123/ijsc.2020-0227">https://doi.org/10.1123/ijsc.2020-0227</a>
live content
mediatization
mixed content
rebroadcasting
sport media content
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Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Esports & Streaming
Journal Papers
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Mediatization of a Card Game: Magic: The Gathering, eSports, and Streaming
Description
An account of the resource
Svelch, J. (2019). Mediatization of a Card Game: Magic: The Gathering, eSports, and Streaming. Media, Culture & Society, 1-19.
Creator
An entity primarily responsible for making the resource
Svelch, J.
Date
A point or period of time associated with an event in the lifecycle of the resource
2019
Publisher
An entity responsible for making the resource available
Media, Culture & Society
Language
A language of the resource
English
Type
The nature or genre of the resource
Journal Paper
Identifier
An unambiguous reference to the resource within a given context
<a href="https://doi.org/10.1177/0163443719876536">https://doi.org/10.1177/0163443719876536</a>
card game
media
mediatization
monetisation
pro gamer
professional player
sportification
Streaming
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Book Chapters
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Digital Game Culture(s) as Prototype(s) of Mediatization and Commercialization of Society
Description
An account of the resource
Wimmer, J. (2012). Digital Game Culture(s) as Prototype(s) of Mediatization and Commercialization of Society. In J. Fromme & A. Unger (Eds.), Computer Games and New Media Cultures: A Handbook of Digital Game Studies (pp. 525-540), Berlin: Springer.
Creator
An entity primarily responsible for making the resource
Wimmer, J.
Date
A point or period of time associated with an event in the lifecycle of the resource
2012
Publisher
An entity responsible for making the resource available
Springer
Language
A language of the resource
English
Type
The nature or genre of the resource
Book Chapter
commercialization
culture
media
mediatization