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Zhou, Y., & Farzan, R. (2021). Designing to Stop Live Streaming Cyberbullying: A case study of Twitch Live Streaming Platform. In C&T'21: Proceedings of the 10th International Conference on Communities & Technologies-Wicked Problems in the Age of…

Friehs, M. A., Klarkowski, M., Frommel, J., Phillips, C., & Mandryk, R. L. (2022). Enhanced Esports: Community Perspectives on Performance Enhancers in Competitive Gaming. Proceedings of the ACM on Human-Computer Interaction, 6(CHI PLAY), 1-29.

Ratan, A. R., Taylor, N., Hogan, J., Hogan, T. M. L., & Williams, D. (2015). Stand by Your Man: An Examination of Gender Disparity in League of Legends. Games and Culture, 10(5), 438–462.
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