Browse Items (3 total)

Svelch, J. (2019). Mediatization of a Card Game: Magic: The Gathering, eSports, and Streaming. Media, Culture & Society, 1-19.

Kim, J., Bae, K., Park, E., & del Pobil, A. P. (2019). Who will subscribe to my streaming channel? The case of twitch. In Conference Companion Publication of the 2019 on Computer Supported Cooperative Work and Social Computing (pp. 247-251).

Meier, M., Maier, C., Mattke, J., & Weitzel, T. (2022). Esports: Explaining Willingness to Pay for Streaming Services. Communications of the Association for Information Systems, 50(1), 11.
Output Formats

atom, csv, dcmes-xml, json, omeka-xml, rss2