An Exploration of Motives in Sport Video Gaming
Kim, Y., & Ross, S. D. (2006). An Exploration of Motives in Sport Video Gaming. International Journal of Sports Marketing & Sponsorship, 8(1), 34-46.
Kim, Y., & Ross, S. D.
International Journal of Sports Marketing & Sponsorship
2006
English
Journal Paper
Esports Sponsorship: An Empirical Examination of Esports Consumers’ Perceptions of Non-Endemic Sponsors
Huettermann, M., Trail, G. T., Pizzo, A. D., & Stallone, V. (2020). Esports Sponsorship: An Empirical Examination of Esports Consumers’ Perceptions of Non-Endemic Sponsors. Journal of Global Sport Management, 1-26.
Huettermann, M., Trail, G. T., Pizzo, A. D., & Stallone, V.
Journal of Global Sport Management
2020
English
Journal Paper
<a href="https://doi.org/10.1080/24704067.2020.1846906">https://doi.org/10.1080/24704067.2020.1846906</a>
Gaming at a LAN Event: The Social Context of Playing Video Games
Jansz, J., & Martens, L. (2005). Gaming at a LAN Event: The Social Context of Playing Video Games. New Media & Society, 7, 333–355.
Jansz, J., & Martens, L.
New Media & Society
2005
English
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<a href="https://doi.org/10.1177/1461444805052280">https://doi.org/10.1177/1461444805052280</a>