"Dublin Core:Title","Dublin Core:Description","Dublin Core:Creator","Dublin Core:Date","Dublin Core:Publisher","Dublin Core:Language","Dublin Core:Type","Dublin Core:Identifier","Dublin Core:Subject","Dublin Core:Source","Dublin Core:Contributor","Dublin Core:Rights","Dublin Core:Relation","Dublin Core:Format","Dublin Core:Coverage","Item Type Metadata:Text","Item Type Metadata:URL",tags,file,itemType,collection,public,featured
"eSport, work, sport and play: relationships and pathways to a new continuum model","McCutcheon, C. (2022). eSport, work, sport and play: relationships and pathways to a new continuum model (Doctoral dissertation, Macquarie University).","McCutcheon, C. ",2022,"Macquarie University",English,"Doctoral Dissertation","https://figshare.mq.edu.au/articles/thesis/eSport_work_sport_and_play_relationships_and_pathways_to_a_new_continuum_model/19434803/1/files/34531199.pdf",,,,,,,,,,"Esport,play,sport,work",,,,1,0
"Player one, playing with others virtually: What’s next in game and player studies","Consalvo, M. (2017). Player one, playing with others virtually: What’s next in game and player studies. Critical Studies in Media Communication, 34(1), 84-87.","Consalvo, M. ",2017,"Taylor & Francis",English,"Journal Paper","https://doi.org/10.1080/15295036.2016.1266682",,,,,,,,,,"gameplay,play,sociality,tandem play,twitch.tv",,,,1,0
"e-Sports: Playing Just for Fun or Playing to Satisfy Life Goals?","Matončik, M. (2015). e-Sports: Playing Just for Fun or Playing to Satisfy Life Goals? Computers in Human Behavior, 48, 208-211.","Matončik, M.",2015,"Computers in Human Behavior",English,"Journal Paper","https://doi.org/10.1016/j.chb.2015.01.056",,,,,,,,,,"fun,LAN,life goals,play,progaming",,"Journal Papers",,1,0
"Collegiate E-sports as Work or Play","Kauweloa, S., & Winter, J. S. (2016). Collegiate E-sports as Work or Play. In Proceedings of 1st International Joint Conference of DIGRA and FDG.","Kauweloa, S., & Winter, J. S.",2016,DIGRA,English,"Conference Paper",,,,,,,,,,,"collegiate,collegiate esports,play,work",,"Conference Papers",,1,0
"Work, Play, and Precariousness: An Overview of the Labour Ecosystem of Esports","Woodcock, J., & Johnson, M. R. (2018). Work, Play, and Precariousness: An Overview of the Labour Ecosystem of Esports. Working Paper.","Woodcock, J., & Johnson, M. R.",2018,,English,"Working Paper",,,,,,,,,,,"ecosystem,labour,play,precarious,work",,"Journal Papers",,1,0
"Fighting Games and Go: Exploring the Aesthetics of Play in Professional Gaming","Johnson, M. R., & Woodcock, J. (2017). Fighting Games and Go: Exploring the Aesthetics of Play in Professional Gaming. Thesis 11, 138(1), 26–45.","Johnson, M. R., & Woodcock, J.",2017,Thesis,English,"Journal Paper","https://doi.org/10.1177/0725513616689399",,,,,,,,,,"aesthetics,competition,cyberculture,live streaming,play,Streaming",,"Journal Papers","Esports & Streaming",1,0