Laboring Artists: Art Streaming on the Videogame Platform Twitch
Description
Phelps, A., & Consalvo, M. (2020). Laboring Artists: Art Streaming on the Videogame Platform Twitch. In Proceedings of the 53rd Hawaii International Conference on System Sciences.
Creator
Phelps, A., & Consalvo, M.
Date
2020
Publisher
Hawaii International Conference on System Sciences
Fame and fortune, or just fun? A study on why people create content on video platforms
Description
Törhönen, M., Sjöblom, M., Hassan, L., & Hamari, J. (2019). Fame and fortune, or just fun? A study on why people create content on video platforms. Internet Research, 30 (1).
Creator
Törhönen, M., Sjöblom, M., Hassan, L., & Hamari, J.
Play, playbour or labour? The relationships between perception of occupational activity and outcomes among streamers and YouTubers
Description
Törhönen, M., Hassan, L., Sjöblom, M., & Hamari, J. (2019). Play, playbour or labour? The relationships between perception of occupational activity and outcomes among streamers and YouTubers. In: Proceedings of the 52nd Hawaii International Conference on System Sciences
Creator
Törhönen, M., Hassan, L., Sjöblom, M., & Hamari, J.
Date
2019
Publisher
Hawaii International Conference on System Sciences
The ingredients of Twitch streaming: Affordances of game streams
Description
Sjöblom, M., Törhönen, M., Hamari, J., & Macey, J. (2019). The ingredients of Twitch streaming: Affordances of game streams. Computers in Human Behavior, 92, 20-28.
Creator
Sjöblom, M., Törhönen, M., Hamari, J., & Macey, J.
Overwatch Fandom and the Range of Corporate Responses
Description
Wirman, H., & Jones, R. (2022). Overwatch Fandom and the Range of Corporate Responses. In Modes of Esports Engagement in Overwatch (pp. 157-177). Palgrave Macmillan, Cham.
Practicing Work, Perfecting Play: League of Legends and the Sentimental Education of e-Sports
Description
Hinnant, N. (2013). Practicing Work, Perfecting Play: League of Legends and the Sentimental Education of e-Sports. Master’s thesis. Georgia State University, Atlanta, GA.
Is Computer Gaming a Craft? Prehension, Practice, and Puzzle Solving in Gaming Labour
Description
Brock, T., & Fraser, E. (2018). Is Computer Gaming a Craft? Prehension, Practice, and Puzzle Solving in Gaming Labour. Information, Communication & Society, 21(9), 1219-1233.