"Dublin Core:Title","Dublin Core:Description","Dublin Core:Creator","Dublin Core:Date","Dublin Core:Publisher","Dublin Core:Language","Dublin Core:Type","Dublin Core:Identifier","Dublin Core:Subject","Dublin Core:Source","Dublin Core:Contributor","Dublin Core:Rights","Dublin Core:Relation","Dublin Core:Format","Dublin Core:Coverage","Item Type Metadata:Text","Item Type Metadata:URL",tags,file,itemType,collection,public,featured
"Towards a Framework to Support the Design of Esports Curricula in Higher Education","Scott, M. J., Summerley, R., Besombes, N., Connolly, C., Gawrysiak, J., Halevi, T., Jenny, S., Miljanovic, M., Strange, M., Taipalus, T., & Williams, J. P. (2021). Towards a Framework to Support the Design of Esports Curricula in Higher Education. ACM Digital Library","Scott, M. J., Summerley, R., Besombes, N., Connolly, C., Gawrysiak, J., Halevi, T., Jenny, S., Miljanovic, M., Strange, M., Taipalus, T., & Williams, J. P.",2021,"ACM Digital Library",English,"Conference Papers",https://doi.org/10.1145/3456565.3461440,,,,,,,,,,"course design,curriculum,cybersports,electronic sport,esports,higher education,professional gaming,virtual sports",,"Conference Papers","Esports & Streaming",1,0
"Disordered gaming in esports: Comparing professional and non-professional gamers","Maldonado-Murciano, L., Guilera, G., Montag, C., & Pontes, H. M. (2022). Disordered gaming in esports: Comparing professional and non-professional gamers. Addictive Behaviors, 132, 107342.","Maldonado-Murciano, L., Guilera, G., Montag, C., & Pontes, H. M. ",2022,"Addictive Behaviors",English,"Journal Paper","https://doi.org/10.1016/j.addbeh.2022.107342",,,,,,,,,,"esports,gaming disorder,Internet Gaming Disorder,Latent means,Measurement invariance,professional gaming",,,,1,0
"Group Dynamics in Esports: Delving into the Semi-professional League of Legends Amazonian Scenario","Macedo, T., & Falcão, T. (2019). Group Dynamics in Esports: Delving into the Semi-professional League of Legends Amazonian Scenario. In International Conference on Videogame Sciences and Arts (pp. 150-165). Springer, Cham.","Macedo, T., & Falcão, T. ",2019,Springer,English,"Conference Paper","https://doi.org/10.1007/978-3-030-37983-4_12",,,,,,,,,,"esports,group dynamics,professional gaming",,,,1,0
"Like a pro: Communication, camaraderie and group cohesion in the Amazonian esports scenario","Macedoa T., Falcãob T. (2019). Like a pro: Communication, camaraderie and group cohesion in the Amazonian esports scenario. Entertainment Computing (34). Elsevier.
","Macedoa T., Falcãob T.",2019,Elsevier,Portoguise,"Journal Paper","https://doi.org/10.1016/j.entcom.2020.100354",,,,,,,,,,"Camaraderie,communication,esports,Group cohesion,League of Legends,professional gaming",,,,1,0
"Virtual athlete or ultimate nerd? A framing analysis of eSports in Flemish printed media","De Donder, S., Robeers, T., & Daneels, R. (2022). Virtual athlete or ultimate nerd? A framing analysis of eSports in Flemish printed media. Sport in Society, 1-17.","De Donder, S., Robeers, T., & Daneels, R. ",2022,"Taylor & Francis",English,"Journal Paper","https://doi.org/10.1080/17430437.2022.2063119",,,,,,,,,,"esports,Flemish printed media,framing analysis,professional gaming,sporting legitimacy,stereotyping",,,,1,0
"Group Dynamics in Esports: Delving into the Semi-professional League of Legends Amazonian Scenario","Macedo, T. & Falcão, T. (2019). Group Dynamics in Esports: Delving into the Semi-professional League of Legends Amazonian Scenario. In: Zagalo, N., Veloso, A., Costa, L., Mealha, Ó. (Eds.), Videogame Sciences and Arts. VJ 2019 (pp. 150-165), Springer, Cham.","Macedo, T. & Falcão, T.",2019,"Springer, Cham",English,"Book Chapter",https://doi.org/10.1007/978-3-030-37983-4_12,,,,,,,,,,"esports,group dynamics,professional gaming",,,,1,0
"Gaze Behavior of Professional and Non-Professional eSports Players in FIFA 19","Bickmann, P., Wechsler, K. Rudolf, K., Tholl, C., Froböse, I., & Grieben, C. (2020). Gaze Behavior of Professional and Non-Professional eSports Players in FIFA 19. International Journal of Gaming and Computer-Mediated Simulations, 12(3), 1-17.","Bickmann, P., Wechsler, K. Rudolf, K., Tholl, C., Froböse, I., & Grieben, C.",2020,"International Journal of Gaming and Computer-Mediated Simulations",English,"Journal Paper","https://doi.org/10.4018/IJGCMS.2020070101",,,,,,,,,,"competitive gaming,Electronic Soccer,Electronic Sports,eye-tracking,FIFA 19,gaming,Gaze Behavior,Gaze Strategies,professional gaming,video games",,"Journal Papers",,1,0
"Brace Yourselves: Esports is Coming","Kemp, C., Pienaar, P. R., & Rae, D. E. (2020). Brace Yourselves: Esports is Coming. South African Journal of Sports Medicine, 32(1), 1-2.","Kemp, C., Pienaar, P. R., & Rae, D. E.",2020,"South African Journal of Sports Medicine",English,"Journal Paper","https://doi.org/10.17159/2078-516X/2020/v32i1a7596",,,,,,,,,,"computer gaming,cybersports,professional gaming",,"Journal Papers",,1,0
"Now You're Playing with Audience Power: The Work of Watching Games","Taylor, N. T. (2015). Now You're Playing with Audience Power: The Work of Watching Games. Critical Studies in Media Communication, 33(4), 293-307","Taylor, N. T.",2016,"Critical Studies in Media Communication",English,"Journal Paper","https://doi.org/10.1080/15295036.2016.1215481",,,,,,,,,,"audience labor,mass media,professional gaming,qualitative methods,video games",,"Journal Papers",,1,0