E-Sports, herdeiros de uma tradição (E-Sports, heirs to a tradition)
Macedo, T. & Falcão, T. (2019). E-Sports, herdeiros de uma tradição. Intexto, 45, 246-267.
Macedo, T. & Falcão, T.
Intexto
2019
Poruguese
Journal Paper
https://doi.org/10.19132/1807-858320190.246-267
Play as Work: On the Sportification of Computer Games
Pargman, D., & Svensson, D. (2019). Play as Work: On the Sportification of Computer Games. Digital Culture & Society, 5(2), 15-40.
Pargman, D., & Svensson, D.
Digital Culture & Society
2020
English
Journal Paper
<a target="_blank" class="c-Button--link" href="https://doi.org/10.14361/dcs-2019-0203" rel="noreferrer noopener">https://doi.org/10.14361/dcs-2019-0203</a><span> </span>
Mediatization of a Card Game: Magic: The Gathering, eSports, and Streaming
Svelch, J. (2019). Mediatization of a Card Game: Magic: The Gathering, eSports, and Streaming. Media, Culture & Society, 1-19.
Svelch, J.
Media, Culture & Society
2019
English
Journal Paper
<a href="https://doi.org/10.1177/0163443719876536">https://doi.org/10.1177/0163443719876536</a>
Killerspiele als Sportgerät? Zur Funktionalisierung von Gewalt im eSport
Stoll, A. (2010). Killerspiele als Sportgerät? Zur Funktionalisierung von Gewalt im eSport. AugenBlick. Marburger Hefte zur Medienwissenschaft, (46), 36-53.
Stoll, A.
AugenBlick. Marburger Hefte zur Medienwissenschaft
2010
German
Journal Paper
Aufklärung, was sonst!? Das Märchen vom E-Sport
Schulke, H.-J., & Wendeboern, T. (2018). Aufklärung, was sonst!? Das Märchen vom E-Sport. SportZeiten: Sport in Geschichte, Kultur und Gesellschaft, 18(3), 7-32.
Schulke, H.-J., & Wendeboern, T.
SportZeiten: Sport in Geschichte, Kultur und Gesellschaft
2018
German
Journal Paper
Am Fall eSport: Wie den Sport bestimmen? Von Merkmalen und Grundideen
Schürmann, V. (2019). Am Fall eSport: Wie den Sport bestimmen? Von Merkmalen und Grundideen. German Journal of Exercise and Sport Research, 49, 472-481.
Schürmann, V.
German Journal of Exercise and Sport Research
2019
German
Journal Paper
<a href="https://doi.org/10.1007/s12662-019-00622-0">https://doi.org/10.1007/s12662-019-00622-0</a>
Motivations for eSport Consumption: A Road Map for Traditional Sports Online Spectating
Schmidt, M., & Shreffler, M. (2015). Motivations for eSport Consumption: A Road Map for Traditional Sports Online Spectating. 2015 Sport Marketing Association Conference (SMA XIII).
Schmidt, M., & Shreffler, M.
Sport Marketing Association Conference
2015
English
Conference Paper
Geek is the New Jock: The Relationship between Geek Culture and Sports
Muniowski, L. (2018). Geek is the New Jock: The Relationship between Geek Culture and Sports. In Age of the Geek: Depictions of Nerds and Geeks in Popular Media. New York, NY: Palgrave.
Muniowski, L.
Palgrave
2018
English
Book Chapter
Die Veränderung des traditionellen Sportbildes in Gesellschaft und Politik durch eSport
Müller-Lietzkow, J. (2007). Die Veränderung des traditionellen Sportbildes in Gesellschaft und Politik durch eSport. Computerspiele und Politik. Zur Konstruktion von Politik und Gesellschaft in Computerspielen, 221-247.
Müller-Lietzkow, J.
Computerspiele und Politik. Zur Konstruktion von Politik und Gesellschaft in Computerspielen
2007
German
Book Chapter
Artificial Intelligence in the Sport Industry
Mosele, J. (2018). Artificial Intelligence in the Sport Industry. Master’s thesis. Politecnico Di Milano, Milano.
Mosele, J.
Politecnico Di Milano
2018
English
Dissertation
Sport 2.0 – Transforming Sports for a Digital World
Miah, A. (2017). Sport 2.0 – Transforming Sports for a Digital World. Massachusetts: The MIT Press.
Miah, A.
MIT Press
2017
English
Book
eSport vs. irlSport
McCutcheon, C., Hitchens, M., & Drachen, A. (2017). eSport vs. irlSport. ACE 2017: Advances in Computer Entertainment Technology: 531–542.
McCutcheon, C., Hitchens, M., & Drachen, A.
Advances in Computer Entertainment Technology
2017
English
Conference Paper
Comparing Traditional Sports and Electronic Sports
Karakus, E. C. (2015). Comparing Traditional Sports and Electronic Sports. Master’s Thesis. University of Illinois at Urbana-Champaign, Urbana, IL.
Karakus, E. C.
University of Illinois at Urbana-Champaign
2015
English
Dissertation
Probing the Sportiness of eSports
Witkowski, E. (2009). Probing the Sportiness of eSports. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2009 (pp. 53-56), Norderstedt, Germany: Books on Demand GmbH.
Witkowski, E.
Books on Demand
2009
English
Book Chapter
<a href="http://www.esportsyearbook.com">http://www.esportsyearbook.com</a>
eSport „ist“ nicht Sport–eSport und Sport haben Bedeutungen
Willimczik, K. (2019). eSport „ist“ nicht Sport–eSport und Sport haben Bedeutungen. German Journal of Exercise and Sport Research, 78-90.
Willimczik, K.
German Journal of Exercise and Sport Research
2019
German
Journal Paper
eSport: Vom Präfix zum Thema für den organisierten Sport?!
Wendeborn, T., Schulke, H. J. & Schneider, A. (2018). eSport: Vom Präfix zum Thema für den organisierten Sport?! German Journal of Exercise and Sport Research, 48(3), 451-455.
Wendeborn, T., Schulke, H. J. & Schneider, A.
German Journal of Exercise and Sport Research
2018
German
Journal Paper
Perspektiven des Sportsponsorings
Walzel, S., & Schubert, M. (2018). Perspektiven des Sportsponsorings. Springer Gabler: Berlin, Heidelberg.
Walzel, S., & Schubert, M.
Springer Gabler
2018
English
Book
Digitaler Spitzensport
Redelfs, O. (2018). Digitaler Spitzensport. Hamburger Wirtschaft, 03/18, 14-19.
Redelfs, O.
Hamburger Wirtschaft
2018
German
Journal Paper
Not Only for a Celebration of Competitive Overwatch but Also for National Pride’: Sportificating the Overwatch World Cup 2016
Turtiainen, R., Friman, U., & Ruotsalainen, M. (2020). ‘Not Only for a Celebration of Competitive Overwatch but Also for National Pride’: Sportificating the Overwatch World Cup 2016. Games and Culture, 15(4), 351-371.
Turtiainen, R., Friman, U., & Ruotsalainen, M.
Games and Culture
2020
English
Journal Paper
<a href="https://doi.org/10.1177/1555412018795791">https://doi.org/10.1177/1555412018795791</a>
Electronic Sport and its Impact on Future Sport
Jonasson, K., & Thiborg, J. (2010). Electronic Sport and its Impact on Future Sport. Sport in Society, 13(2), 287–299.
Jonasson, K., & Thiborg, J.
Sport in Society
2010
English
Journal Paper
<a href="https://doi.org/10.1080/17430430903522996">https://doi.org/10.1080/17430430903522996</a>
Sport Beyond Television: The Internet, Digital Media and the Rise of Networked Media Sport
Hutchins, B. & Rowe, D. (2012). Sport Beyond Television: The Internet, Digital Media and the Rise of Networked Media Sport. London: Routledge.
Hutchins, B. & Rowe, D.
Routledge
2012
English
Book
Governance and Policy in Sport Organizations
Hums, M. A., & MacLean, J. C. (2018). Governance and Policy in Sport Organizations. Routledge.
Hums, M. A., & MacLean, J. C.
Routledge
2018
English
Book
Virtual Domains for Sports and Games
Holt, J. (2016). Virtual Domains for Sports and Games. Sport, Ethics and Philosophy, 10(1),5-13.
Holt, J.
Sport, Ethics and Philosophy
2016
English
Journal Paper
<a href="https://doi.org/10.1080/17511321.2016.1163729">https://doi.org/10.1080/17511321.2016.1163729</a>
Will eSports Ever Become Widely Accepted as Official Sports and How will they Affect the Way we Entertain Ourselves if They do?
Hewitt, E. (2014). Will eSports Ever Become Widely Accepted as Official Sports and How will they Affect the Way we Entertain Ourselves if They do? Computers for Everyone, 81-83.
Hewitt, E.
Computers for Everyone
2014
English
Journal Paper
Cybersport
Hemphill, D. (2015). Cybersport. In C. Torres (Ed.), The Bloomsbury Companion to the Philosophy of Sport (pp. 346–348). Sydney, Australia: Bloomsbury.
Hemphill, D.
Bloomsbury
2015
English
Book Chapter
Cybersport
Hemphill, D. (2005). Cybersport. Journal of the Philosophy of Sport, 32(2), 195–207.
Hemphill, D.
Journal of the Philosophy of Sport
2005
English
Journal Paper
<a href="https://doi.org/10.1080/00948705.2005.9714682">https://doi.org/10.1080/00948705.2005.9714682</a>
Embracing the Sportification of Society: Defining e-Sports Through a Polymorphic View on Sport
Heere, B. (2018). Embracing the Sportification of Society: Defining e-Sports Through a Polymorphic View on Sport. Sport Management Review, 21(1), 21-24.
Heere, B.
Sport Management Review
2018
English
Journal Paper
<a href="https://doi.org/10.1016/j.smr.2017.07.002">https://doi.org/10.1016/j.smr.2017.07.002</a>
eSport im Profi-Fußball der DFL: zu Erwartungen, Zielen und Markeneinfluss
Hebbel-Seeger, A., & Siemers, L. (2018). eSport im Profi-Fußball der DFL: zu Erwartungen, Zielen und Markeneinfluss. Sciamus – Sport und Management, 2/2018, 42-58.
Hebbel-Seeger, A., & Siemers, L.
Sciamus – Sport und Management
2018
English
Journal Paper
The Relationship Between Real Sports and Digital Adaptation in e-Sport Gaming
Hebbel-Seeger, A. (2012). The Relationship Between Real Sports and Digital Adaptation in e-Sport Gaming. International Journal of Sports Marketing and Sponsorship, 13(2), 43 – 54.
Hebbel-Seeger, A.
International Journal of Sports Marketing and Sponsorship
2012
English
Journal Paper
<a href="https://doi.org/10.1108/IJSMS-13-02-2012-B005">https://doi.org/10.1108/IJSMS-13-02-2012-B005</a>
eSports – Competitive Sports or Recreational Activity?
Hallmann, K., & Giel, T. (2018). eSports – Competitive Sports or Recreational Activity? Sports Management Review, 21(1), 14-20.
Hallmann, K., & Giel, T.
Sports Management Review
2018
English
Journal Paper
<a href="https://doi.org/10.1016/j.smr.2017.07.011">https://doi.org/10.1016/j.smr.2017.07.011</a>
Digital Gaming, Sport, and Gender
Crawford, G. (2005). Digital Gaming, Sport, and Gender. Leisure Studies, 24(3), 259–270.
Crawford, G.
Leisure Studies
2005
English
Journal Paper
<a href="https://doi.org/10.1080/0261436042000290317">https://doi.org/10.1080/0261436042000290317</a>
It’s in the Game’ and Above the Game
Conway, S. (2010). It’s in the Game’ and Above the Game. Convergence, 16(3), 334- 354.
Conway, S.
Convergence
2010
English
Journal Paper
<a href="https://doi.org/10.1177/1354856510367560">https://doi.org/10.1177/1354856510367560</a>
Digital Strategy in a Sport Club: A Model to Support the Analysis
Facchini, L. V. (2018). Digital Strategy in a Sport Club: A Model to Support the Analysis. Master’s thesis. Politenico di Milano, Milano.
Facchini, L. V.
Politenico di Milano
2018
English
Dissertation
eSports: Profile of Participants, Complementarity with Sports and its Perception as Sport. Evidence from Sports Video Games.
Villar, J. G., & Murillo, C. (2018). eSports: Profile of Participants, Complementarity with Sports and its Perception as Sport. Evidence from Sports Video Games. Barcelona GSE Working Paper: 1059
Villar, J. G., & Murillo, C.
Barcelona GSE Working Paper
2018
English
Working Paper
Du monde du sport au monde du jeu vidéo, La fabrique des mondes vidéoludiques − Game Studies ? à la française!
Verchere, R. (2013). Du monde du sport au monde du jeu vidéo, La fabrique des mondes vidéoludiques − Game Studies ? à la française ! ENS Lyon, Lyon.
Verchere, R.
ENS Lyon
2013
French
Working Paper
Sport and Play in a Digital World
Van Hilvoorde, I. (2016). Sport and Play in a Digital World. Sport, Ethics and Philosophy, 10(1), 1–4.
Van Hilvoorde, I.
Sport, Ethics and Philosophy
2016
English
Journal Paper
<a href="https://doi.org/10.1080/17511321.2016.1171252">https://doi.org/10.1080/17511321.2016.1171252</a>
Playstation und Fußballplatz: vom eSport-Zuschauer zum Fußballfan
Ehnold, P., Gohritz, A., Lichtenwimmer, D. (2018). Playstation und Fußballplatz: vom eSport-Zuschauer zum Fußballfan? Sciamus – Sport und Management, 2/2018, 1-20.
Ehnold, P., Gohritz, A., Lichtenwimmer, D.
Sciamus – Sport und Management
2018
German
Journal Paper
<a href="http://www.sport-und-management.de/index.php/archiv/44-2018-2">http://www.sport-und-management.de/index.php/archiv/44-2018-2</a>
International Sport Marketing: Issues and Practice
Desbordes, M., & Richelieu, A. (2019). International Sport Marketing: Issues and Practice. Abingdon, England: Routledge.
Desbordes, M., & Richelieu, A.
Routledge
2019
English
Book
Cybersport 2.0: Ethical Dimensions of Videogames as Sport
Naubert, S. (2012). Cybersport 2.0: Ethical Dimensions of Videogames as Sport. Presented at the Philosophy of Computer Games Conference.
Naubert, S.
Philosophy of Computer Games Conference
2012
English
Conference Paper
Esport: The Fastest Growing Segment of the “Sport” Industry
Nagel, M. & Sugishta, K. (2016). Esport: The Fastest Growing Segment of the “Sport” Industry. Sport & Entertainment Review, 2(2), 51–60.
Nagel, M. & Sugishta, K.
Sport & Entertainment Review
2016
English
Journal Paper
Sports Videogames and Real-world Exercise. Sports Videogames
Olson, C. K. (2013). Sports Videogames and Real-world Exercise. Sports Videogames, 278-294 New York, NY: Routledge.
Olson, C. K.
Routledge
2013
English
Book Chapter
Modern Spor Kulüplerinin Espor Faaliyetlerine İlgi Gösterme Nedenleri Üzerine Bir Araştırma
Ücüncüoglu, M., & Cakir, V. O. (2017). Modern Spor Kulüplerinin Espor Faaliyetlerine İlgi Gösterme Nedenleri Üzerine Bir Araştırma. İnönü Üniversitesi, Beden Eğitimi ve Spor Bilimleri Dergisi, 4(2), 34-47.
Ücüncüoglu, M., & Cakir, V. O.
İnönü Üniversitesi, Beden Eğitimi ve Spor Bilimleri Dergisi
2017
Turkish
Journal Paper
Sports Digitalization: An Overview and A Research Agenda
Xiao, X., Chian Tan, F. T., Lim, E. T. K., Henningsson, S., Vatrapu, R., Hedman, J., Tan, C. W., Clemenson, T., Mukkamala, R. R., & Van Hillegersberg, J. (2018). Sports Digitalization: An Overview and A Research Agenda. Paper presented at 38th International Conference on Information Systems 2017, Seoul, Korea, Republic of.
Xiao, X., Chian Tan, F. T., Lim, E. T. K., Henningsson, S., Vatrapu, R., Hedman, J., Tan, C. W., Clemenson, T., Mukkamala, R. R., & Van Hillegersberg, J.
International Conference on Information Systems
2018
English
Conference Paper
eSports Evolution in Football Game Series
Zagala, K., & Strzelecki, A. (2019). eSports Evolution in Football Game Series. Physical Culture and Sport. Studies and Research, 83, 50-62.
Zagala, K., & Strzelecki, A.
Physical Culture and Sport. Studies and Research
2019
English
Journal Paper
<a href="https://doi.org/10.2478/pcssr-2019-0020">https://doi.org/10.2478/pcssr-2019-0020</a>
Kommentar zu: Borchert, Schulke und Schneider (2018) „eSport: Vom Präfix zum Thema für den organisierten Sport!?“
Borggrefe, C. (2018). Kommentar zu: Borchert, Schulke und Schneider (2018) „eSport: Vom Präfix zum Thema für den organisierten Sport!?“. German Journal of Exercise and Sport Research, 48(3), 456-457.
Borggrefe, C.
German Journal of Exercise and Sport Research
2018
German
Journal Paper
eSport gehört nicht unter das Dach des organisierten Sports
Borggrefe, C. (2018). eSport gehört nicht unter das Dach des organisierten Sports. German Journal of Exercise and Sport Research, 48(3), 447-450.
Borggrefe, C.
German Journal of Exercise and Sport Research
2018
German
Journal Paper
Clubs de football et e-sport: analyse croisée des influences et des repositionnements économiques et techniques
Besombes, N., Bodenand, X., Louchart, S., Delestage, C.A., & Alvarez, J. (2017). Clubs de football et e-sport: analyse croisée des influences et des repositionnements économiques et techniques. Congrès de l’International Society of Sport Sciences in The Arab World (I3SAW), Current State and Future Perspectives, Stirling, Écosse, 24-27 Avril 2017.
Besombes, N., Bodenand, X., Louchart, S., Delestage, C.A., & Alvarez, J.
Congrès de l’International Society of Sport Sciences in The Arab World
2017
French
Conference Paper
The World of Esports – What You Need to Know
Besombes, N. (2018). The World of Esports – What You Need to Know. Sport Intern, 50, 3-5.
Besombes, N.
Sport Intern
2018
English
Journal Paper
Sport et e-sport. Une comparaison récurrente à déconstruire
Besombes, N. (2018). Sport et e-sport. Une comparaison récurrente à déconstruire. Jurisport, 185, 19-23.
Besombes, N.
Jurisport
2018
French
Journal Paper
Les jeux vidéo compétitifs au prisme des jeux sportifs : du sport au sport électronique
Besombes, N. (2016). Les jeux vidéo compétitifs au prisme des jeux sportifs : du sport au sport électronique. Sciences du jeu, (5).
Besombes, N.
Scienes du jeu
2016
French
Journal Paper
Esports Extension Of A Football Brand: Stakeholder Co-creation in Action?
Bertschy, M., Mühlbacher, H., & Desbordes, M. (2019). Esports Extension Of A Football Brand: Stakeholder Co-creation in Action? European Sport Management Quarterly, 20(1), 47-68.
Bertschy, M., Mühlbacher, H., & Desbordes, M.
European Sport Management Quarterly
2019
English
Journal Paper
<a href="https://doi.org/10.1080/16184742.2019.1689281">https://doi.org/10.1080/16184742.2019.1689281</a>
L’esport peut-il devenir le sport 2.0?
Benitah, S., & Gardon, L. (2017). L’esport peut-il devenir le sport 2.0 ? Mémoire de Master.
Benitah, S., & Gardon, L.
2017
French
Dissertation
eSport: Welche Vor- und Nachteile bringt eine rechtliche Qualifizierung mit sich? Folgen einer Aufnahme im DOSB
Bagger von Grafenstein, T. (2018). eSport: Welche Vor- und Nachteile bringt eine rechtliche Qualifizierung mit sich? Folgen einer Aufnahme im DOSB. MultiMedia und Recht, 2/2018, 20-24.
Bagger von Grafenstein, T.
MultiMedia und Recht
2018
German
Journal Paper
What Is Being Played in the World? Mobile eSport Applications
Atalay, A., & Topuz, A. C. (2018). What Is Being Played in the World? Mobile eSport Applications. Universal Journal of Educational Research, 6(6), 1243-1251.
Atalay, A., & Topuz, A. C.
Universal Journal of Educational Research
2018
English
Journal Paper
<a href="https://doi.org/10.13189/ujer.2018.060615">https://doi.org/10.13189/ujer.2018.060615</a>
Sportification of Professional Gaming: A Study on Gender and Technology
Assuncao, C. (2018). Sportification of Professional Gaming: A Study on Gender and Technology. Proceedings of the Seminar on eSports, Exergaming, and Fantasy Leagues, University of Jyväskylä, Finland.
Assuncao, C.
University of Jyväskylä
2018
English
Conference Paper