"Dublin Core:Title","Dublin Core:Description","Dublin Core:Creator","Dublin Core:Date","Dublin Core:Publisher","Dublin Core:Language","Dublin Core:Type","Dublin Core:Identifier","Dublin Core:Subject","Dublin Core:Source","Dublin Core:Contributor","Dublin Core:Rights","Dublin Core:Relation","Dublin Core:Format","Dublin Core:Coverage","Item Type Metadata:Text","Item Type Metadata:URL",tags,file,itemType,collection,public,featured
"E-Sport im Fernsehen-Eine Analyse der Chancen eines neuen Themenfelds bei deutschen Fernsehsendern.","Lange, S. M. (2022). E-Sport im Fernsehen-Eine Analyse der Chancen eines neuen Themenfelds bei deutschen Fernsehsendern.","Lange, S. M. ",2022,"Hochschule Bonn-Rhein-Sieg",German,"Bachelor Thesis","https://pub.h-brs.de/frontdoor/deliver/index/docId/6080/file/E-Sport_im_Fernsehen_Sarah_Marie_Lange.pdf",,,,,,,,,,"Esport,television",,,,1,0
"Converging experiences, converging audiences: An analysis of doctor who on Twitch","Jacobs, N., & Booth, P. (2021). Converging experiences, converging audiences: An analysis of doctor who on Twitch. Convergence, 27(5), 1324-1342.","Jacobs, N., & Booth, P. ",2021,Sage,English,"Journal Paper","https://doi.org/10.1177/1354856520976447",,,,,,,,,,"Doctor Who,participation,social media,Streaming,television,Twitch",,,,1,0
"The user-led disruption: self-(re) broadcasting at Justin. tv and elsewhere","Bruns, A. (2009). The user-led disruption: self-(re) broadcasting at Justin. tv and elsewhere. In Proceedings of the 7th European Conference on Interactive TV and Video (pp. 87-90).","Bruns, A.",2009,"European Conference on Interactive TV and Video ",English,"Conference Paper","http://dx.doi.org/10.1145/1542084.1542099",,,,,,,,,,"broadcasting,filesharing,Justin.tv.,peer-to-peer,re-broadcasting,Sports,streaming media,television,videosharing",,,,1,0
"Television needs Esports but Esports Doesn't Need Television","Filotrani, L. (2020). Television needs Esports but Esports Doesn't Need Television. In. L. M. Walzak, & J. Recupero (Eds.), Sport Media Vectors: Digitization, Expanding Audiences, and the Globalization of Live Sport (pp. x-y). Champaign, IL. Common Ground Research Networks. ","Filotrani, L.",2020,"Common Ground Research Networks",English,"Book Chapter",,,,,,,,,,,"sport,television",,"Book Chapters",,1,0
"eSport im TV: Fernsehaneignung einer Computerspielkultur","Maric, J. (2011). eSport im TV: Fernsehaneignung einer Computerspielkultur. In M. Elsler (Ed.), Die Aneignung von Medienkultur (pp. 193-213). VS Verlag für Sozialwissenschaften.","Maric, J.",2011,"VS Verlag für Sozialwissenschaften",German,"Book Chapter",,,,,,,,,,,"media,television",,"Book Chapters",,1,0
"Sport Beyond Television: The Internet, Digital Media and the Rise of Networked Media Sport","Hutchins, B. & Rowe, D. (2012). Sport Beyond Television: The Internet, Digital Media and the Rise of Networked Media Sport. London: Routledge.","Hutchins, B. & Rowe, D.",2012,Routledge,English,Book,,,,,,,,,,,"media,sportification,television",,Book,,1,0