"Dublin Core:Title","Dublin Core:Description","Dublin Core:Creator","Dublin Core:Date","Dublin Core:Publisher","Dublin Core:Language","Dublin Core:Type","Dublin Core:Identifier","Dublin Core:Subject","Dublin Core:Source","Dublin Core:Contributor","Dublin Core:Rights","Dublin Core:Relation","Dublin Core:Format","Dublin Core:Coverage","Item Type Metadata:Text","Item Type Metadata:URL",tags,file,itemType,collection,public,featured
"Esports and the Media: Challenges and Expectations in a Multi-Screen Society","Torres-Toukoumidis, A. (2022). Esports and the Media: Challenges and Expectations in a Multi-Screen Society.","Torres-Toukoumidis, A. ",2022,Routledge,English,Book,"https://doi.org/10.4324/9781003273691",,,,,,,,,,"communication,E-Sports,esports,Gamers,gaming,Live-streaming,livestreaming,marketing,Online Games,social media,transmedia,twitch streaming,video games,YouTube",,,,1,0
"Player Reception of Change and Stability in Character Mechanics","Välisalo, T., & Ruotsalainen, M. (2022). Player Reception of Change and Stability in Character Mechanics. Modes of Esports Engagement in Overwatch, 67.","Välisalo, T., & Ruotsalainen, M. ",2022,"Palgrave Macmillan",English,"Book Chapter","https://doi.org/10.1007/978-3-030-82767-0_5",,,,,,,,,,"balance,Brigitte,Casual,character,Close reading,competitive,Overwatch,Publisher,Reinhardt,transmedia",,,,1,0
"Esports fandom in the age of transmedia: the reception of the overwatch league","Ruotsalainen, M., & Välisalo, T. (2021). Esports fandom in the age of transmedia: the reception of the overwatch league. Eracle - Journal of Sport and Social Sciences, 4(1): 11-35.","Ruotsalainen, M., & Välisalo, T.",2021,"Eracle - Journal of Sport and Social Sciences",English,"Journal Papers",,,,,,,,,,,"esport audiences,fan studies,Overwatch,thematic analysis,transmedia",,"Journal Papers",,1,0