Browse Items (7 total)

From an outside perspective, it may be believed that the video gaming and esports industry thrived during the COVID-19 pandemic lockdowns due the capacity for online gaming and many media reports citing surging player and viewer statistics. However,…

Nikkanen, M., & Tan, T. M. (2022). An investigation on the consumer demand and behavior in video game live streaming (Doctoral dissertation, Master Thesis). http://jultika. oulu. fi/files/nbnfioulu-202206142770. pdf (Erişim tarihi: 20 Ağustos 2022)).

Trotter, M. G. (2022). Health and psychological factors associated with in-game rank, and positive youth development in esports (Doctoral dissertation, Queensland University of Technology).

Dykstra, R., Koutakis, P., & Hanson, N. (2021). Relationship Between Physical Fitness Variables and Reaction Time in eSports Gamers. International Journal of eSports Research (IJER), 1(1), 1-14.

Werder, K. (2022). Esport. Business & Information Systems Engineering, 1-7.

Toth, A. J., Ramsbottom, N., Kowal, M., & Campbell, M. J. (2020). Converging Evidence Supporting the Cognitive Link between Exercise and Esport Performance: A Dual Systematic Review. Brain Sciences, 10(11), 859.

Trotter, M. G., Coulter, T. J., Davis, P. A., Poulos, D. R., & Polman, R. (2020). The Association between Esports Participation, Health and Physical Activity Behaviour. International Journal of Environmental Research and Public Health, 17, 7329.
Output Formats

atom, csv, dcmes-xml, json, omeka-xml, rss2