Motivational differences among viewers of traditional sports, Esports, and NBA 2K league
Rogers, R., Farquhar, L., & Mummert, J. (2022). Motivational differences among viewers of traditional sports, Esports, and NBA 2K league. Communication & Sport, 10(2), 175-194.
Rogers, R., Farquhar, L., & Mummert, J.
SAGE
2022
English
Journal Paper
<a href="https://doi.org/10.1177/2167479520942738" target="_blank" rel="noreferrer noopener">https://doi.org/10.1177/2167479520942738</a>
A Region of Contenders: Overwatch in Brazil
Caetano, M. (2022). A Region of Contenders: Overwatch in Brazil. In Modes of Esports Engagement in Overwatch (pp. 113-133). Cham: Springer International Publishing.
Caetano, M.
Springer International Publishing
2022
English
Book Chapter
<a href="https://doi.org/10.1007/978-3-030-82767-0_7" target="_blank" rel="noreferrer noopener">https://doi.org/10.1007/978-3-030-82767-0_7</a>
KKona where’s your sense of patriotism?”: Positioning Nationality in the Spectatorship of Competitive Overwatch Play
Siitonen, M., & Ruotsalainen, M. (2022) “KKona where’s your sense of patriotism?”: Positioning Nationality in the Spectatorship of Competitive Overwatch Play. Modes of Esports Engagement in Overwatch, 89.
Siitonen, M., & Ruotsalainen, M.
Palgrave Macmillan
2022
English
Book Chapter
<a href="https://doi.org/10.1007/978-3-030-82767-0_6" target="_blank" rel="noreferrer noopener">https://doi.org/10.1007/978-3-030-82767-0_6</a>
Audience Response to Endemic and Non-Endemic Sponsors of Esports Events
Rogers, R., Farquhar, L., & Mummert, J. (2020). Audience Response to Endemic and Non-Endemic Sponsors of Esports Events. International Journal of Sports Marketing and Sponsorship, 21(3), 561-576.
Rogers, R., Farquhar, L., & Mummert, J.
International Journal of Sports Marketing and Sponsorship
2020
English
Journal Paper
<a href="https://doi.org/10.1108/IJSMS-09-2019-0107">https://doi.org/10.1108/IJSMS-09-2019-0107</a>
Motivational Differences Among Viewers of Traditional Sports, Esports, and NBA 2K League
Rogers, R., Farquhar, L., & Mummert, J. (2020). Motivational Differences Among Viewers of Traditional Sports, Esports, and NBA 2K League. Communication & Sport, 1-20.
Rogers, R., Farquhar, L., & Mummert, J.
Communication & Sport
2020
English
Journal Paper
<a href="https://doi.org/10.1177/2167479520942738">https://doi.org/10.1177/2167479520942738</a>
Why Do We Watch Others Play? Understanding eSports as Sporting Entertainment
Schellewald, A. O. (2018). Why Do We Watch Others Play? Understanding eSports as Sporting Entertainment. Proceedings of the Seminar on eSports, Exergaming, and Fantasy Leagues, University of Jyväskylä, Finland.
Schellewald, A. O.
Seminar on eSports, Exergaming, and Fantasy Leagues
2018
English
Conference Paper
Online Communication of eSports Viewers: Topic Modeling Approach
Konstantinova, K., Bulygin, D., Okopny, P., & Musabirov, I. (2018). Online Communication of eSports Viewers: Topic Modeling Approach. In A. Cheok, M. Inami & T. Romão (Eds.), ACE 2017. Advances in Computer Entertainment Technology (pp. 608–613). Cham: Springer.
Konstantinova, K., Bulygin, D., Okopny, P., & Musabirov, I.
Advances in Computer Entertainment Technology
2018
English
Book Chapter
From Players to Viewers: the Construction of the Media Spectacle in the E-sports Context
Carrillo-Vera, J. A. (2016). From Players to Viewers: the Construction of the Media Spectacle in the E-sports Context. Juego digital II: Anàlisi. Quaderns de Comunicació i Cultura, 55, 1-16.
Carrillo-Vera, J. A.
Juego digital II: Anàlisi. Quaderns de Comunicació i Cultura
2016
English
Journal Paper
Esports: A Billion Eyeballs and Growing
Ellenport, C. (2019). Esports: A Billion Eyeballs and Growing. Broomall, PA: National Highlights Inc.
Ellenport, C.
National Highlights
2019
English
Book
Playstation und Fußballplatz: vom eSport-Zuschauer zum Fußballfan
Ehnold, P., Gohritz, A., Lichtenwimmer, D. (2018). Playstation und Fußballplatz: vom eSport-Zuschauer zum Fußballfan? Sciamus – Sport und Management, 2/2018, 1-20.
Ehnold, P., Gohritz, A., Lichtenwimmer, D.
Sciamus – Sport und Management
2018
German
Journal Paper
<a href="http://www.sport-und-management.de/index.php/archiv/44-2018-2">http://www.sport-und-management.de/index.php/archiv/44-2018-2</a>
Factors Influencing eSports Viewership: An Approach Based on the Theory of Reasoned Action
Xiao, M. (2019). Factors Influencing eSports Viewership: An Approach Based on the Theory of Reasoned Action. Communication & Sport, 8(1), 92-122.
Xiao, M.
Games and Culture
2020
English
Journal Paper
<a href="https://doi.org/10.1177/2167479518819482">https://doi.org/10.1177/2167479518819482</a>