"Dublin Core:Title","Dublin Core:Description","Dublin Core:Creator","Dublin Core:Date","Dublin Core:Publisher","Dublin Core:Language","Dublin Core:Type","Dublin Core:Identifier","Dublin Core:Subject","Dublin Core:Source","Dublin Core:Contributor","Dublin Core:Rights","Dublin Core:Relation","Dublin Core:Format","Dublin Core:Coverage","Item Type Metadata:Text","Item Type Metadata:URL",tags,file,itemType,collection,public,featured
"Factors influencing the intentions of people with disabilities to participate in e-sports: An application of the theory of planned behavior","Lee, Y. H., Shin, W., & Cho, H. (2023). Factors influencing the intentions of people with disabilities to participate in e-sports: An application of the theory of planned behavior. International Journal of Sports Science & Coaching","Lee, Y. H., Shin, W., & Cho, H.",2023,"International Journal of Sports Science & Coaching",English,"Journal Papers",https://doi.org/10.1177/17479541231216411,,,,,,,,,,"Attitudes,digital technology,Perceived behavioral control,self-efficacy,well-being",,"Journal Papers","Esports & Streaming",1,0
"Game streamers’ practices on Twitch and management of well-being","Yu, V., Paola, K., Alvarez, B., & Chen, V. H. H. (2021). Game streamers’ practices on Twitch and management of well-being. Journal of Communication Technology, Association for Education in Journalism and Mass Communication, 54-77.","Yu, V., Paola, K., Alvarez, B., & Chen, V. H. H. ",2021,"Association for Education in Journalism and Mass Communication",English,"Journal Paper","https://doi.org/10.51548/joctec-2021-004",,,,,,,,,,"game streamers,gaming culture,live streaming,Twitch,well-being",,,,1,0
"Promoting Emotions with Angry Birds-like Gameplay on Rube Goldberg Machine Levels","Abdullah, F., Yang, C., Paliyawan, P., Thawonmas, R., Harada, T., & Bachtiar, F. A. (2019). Promoting Emotions with Angry Birds-like Gameplay on Rube Goldberg Machine Levels. In 2019 IEEE International Conference on Consumer Electronics-Asia (ICCE-Asia) (pp. 149-150). IEEE.","Abdullah, F., Yang, C., Paliyawan, P., Thawonmas, R., Harada, T., & Bachtiar, F. A.",2019,IEEE,English,"Conference Paper","http://dx.doi.org/10.1109/ICCE-Asia46551.2019.8941596",,,,,,,,,,"Angry Birds,Rube Goldberg Machine,spectator,well-being",,,,1,0
"Spectator E-sport and Well-being through Live Streaming Services","Kim, J., & Kim. M. (2020). Spectator E-sport and Well-being through Live Streaming Services. Technology in Society, 63.","Kim, J., & Kim. M.",2020,"Technology in Society",English,"Journal Paper","https://doi.org/10.1016/j.techsoc.2020.101401",,,,,,,,,,"Digital consumption,Flow experience,live streaming,spectatorship,well-being",,"Journal Papers","Esports & Streaming",1,0
"Investigating Psychological Well-Beeing Levels of Teenagers Interested in Esport Career","Kocadag, M. (2019). Investigating Psychological Well-Beeing Levels of Teenagers Interested in Esport Career. Research on Education and Psychology, 3(1), 1-10.","Kocadag, M.",2019,"Research on Education and Psychology",English,"Journal Paper",,,,,,,,,,,"career,psychological well-being,teenager,well-being",,"Journal Papers",,1,0