"Reverse-Gamification" Analysis of the Crowding-Out Effects in eSports
Title
"Reverse-Gamification" Analysis of the Crowding-Out Effects in eSports
Description
Barie, V. (2017). "Reverse-Gamification" Analysis of the Crowding-Out Effects in eSports. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2015/16 (pp. 52–70). Norderstedt: Books on Demand GmbH.
Creator
Barie, V.
Date
2017
Publisher
Books on Demand GmbH
Language
English
Type
Book Chapter
Identifier
https://esportsyearbook.com/