"Reverse-Gamification" Analysis of the Crowding-Out Effects in eSports

Title

"Reverse-Gamification" Analysis of the Crowding-Out Effects in eSports

Description

Barie, V. (2017). "Reverse-Gamification" Analysis of the Crowding-Out Effects in eSports. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2015/16 (pp. 52–70). Norderstedt: Books on Demand GmbH.

Creator

Barie, V.

Date

2017

Publisher

Books on Demand GmbH

Language

English

Type

Book Chapter

Identifier

https://esportsyearbook.com/

Collection