On 24 September 2024, the Routledge Handbook of Esports was published. This massive 62-chapter (764 pages) text offers the world's first fully comprehensive, interdisciplinary study of competitive video gaming, one of the fastest growing sectors of the...
Esports Research Network endorses Esports Symposium in South Korea
On 11 April 2024, The Game-n-Science Institute and DiGRA-K hosted the “2024 Game-n-Science Symposium: Understanding Esports in the Post-digital Era” on-site at Yonsei University, Seoul, South Korea. Among the entities that endorsed the academic event were the Yonsei...
Are you interested in being a Chapter Author or Reviewer for the “Handbook of Esports”?
Project Overview "Handbook of Esports" Past esports books focus on specific areas of esports (e.g., esports medicine, esports business/management, esports history, collegiate esports, etc.). A reference source is lacking in the literature that provides a broad...
Update on the Higher Education Esports Academic Program Inventory – by Seth E. Jenny
Update on Our Higher Education Esports Academic Program Inventory by Seth E. Jenny. Department of Exercise and Rehabilitative Sciences, Slippery Rock University of Pennsylvania, Slippery Rock, PA, USA After two and a half years of cataloging and analysis, Dr. Joey...
Reconsidering the Value of the Esports Industry: New Research & New Thinking
The One Billion Dollar Myth: Methods for Sizing the Massively Undervalued Esports Revenue Landscape by Joseph Ahn, William Collis, Seth Jenny In our new paper titled “The One Billion Dollar Myth: Methods for Sizing the Massively Undervalued Esports Revenue Landscape”...