The Esports Research Network’s mission is to connect researchers worldwide, and the network supports satellite events and conferences worldwide. This is increasingly more relevant as esports has become an integral part of modern society, with increasing numbers...
On 11 April 2024, The Game-n-Science Institute and DiGRA-K hosted the “2024 Game-n-Science Symposium: Understanding Esports in the Post-digital Era” on-site at Yonsei University, Seoul, South Korea. Among the entities that endorsed the academic event were the Yonsei...
In this article by Assistant Professor of Sport Management, Lindsey Darvin, the complex question, why college esports teams in the United States are dominated by men, is portrayed under a lens of toxicity only. I think the complex issue of lacking gender diversity,...
Project Overview “Handbook of Esports” Past esports books focus on specific areas of esports (e.g., esports medicine, esports business/management, esports history, collegiate esports, etc.). A reference source is lacking in the literature that provides a...
The Esports Integrity Commission (ESIC) hosted a one-day summit for key stakeholders in the esports industry to gather and share knowledge on the 13-14th April 2022. I had the pleasure of attending with help from the Esports Research Network (ERN), with many other...
Valorant is the great challenger to CS:GO and Mitch ‘Mitchman’ McBride is a font of knowledge on both. As a VALORANT commentator and analyst it’s literally his job to know more than everyone else. Oh and he also has a degree in quantum physics going...