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The Deutscher Olympischer Sportbund (DOSB), which is the German federation for sport, says, that esports is no sport. From a historical point of view, the DOSB has changed its argument several times. Starting with arguments about physical activity, over allegedly...
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Although Esports is undergoing continual and rapid growth, reaching more than 450 million spectators worldwide (Russ, 2019), there is no comprehensive research investigating the physiological demands of Esports, nor any trialed exercise interventions aimed at...
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In the Issue of the International Journal on Media Management, a special issue edited by Tobias Scholz was just released. The focus was on the deciphering the world of esports and how this field is impacting the current media management research. Esports is a unique...
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Research into esports is a burgeoning field, with scholars from a range of disciplines such as marketing, business, cultural studies and sociology coming together to explore the salient opportunities and challenges faced by those play video games professionally and as...
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The Research Center for Esports Law of the University of Augsburg (“FeSR”) and the Esports Research Network (“ERN”) concluded a cooperation agreement in February 2020 to advance research in esports. The objective is to conduct valid and...