Project Overview “Handbook of Esports” Past esports books focus on specific areas of esports (e.g., esports medicine, esports business/management, esports history, collegiate esports, etc.). A reference source is lacking in the literature that provides a...
2ERNC22 ‘Sustainable Esports in the Digital Society’ is the first in person conference for the Esports Research Network. While last year’s event ‘Health & Wellness in Esports’ was forced to go online due to the pandemic, this year it is being held in...
ERNC 2021 The Esports Research Network (ERN) and the Institut des Sciences du Sport-Santé (I3SP) of the University of Paris hosted the first international esports research conference, ERNC21on the 9 & 10th of December 2021. Held online due to the pandemic the...
The Esports Integrity Commission (ESIC) hosted a one-day summit for key stakeholders in the esports industry to gather and share knowledge on the 13-14th April 2022. I had the pleasure of attending with help from the Esports Research Network (ERN), with many other...
Valorant is the great challenger to CS:GO and Mitch ‘Mitchman’ McBride is a font of knowledge on both. As a VALORANT commentator and analyst it’s literally his job to know more than everyone else. Oh and he also has a degree in quantum physics going...